Originally Posted by
Leonora
So how would you *you* restrain healers?
You have to make something hard or one healer could heal a whole raid. And Blizzard has had them all, In Vanilla it was mana vs. healoutput, in Wrath it was that hp could go down very fast so you had to respond quick, in several expansions you had to balance spirit vs. output. Plus the rotation over classes; I have seen all classes being best over the years.
Tanks and dps are also constrained; for dps it is traditionally proper rotation and smart targetting, for tanks it is hp and cd's plus coop with healers.
What I am enormously curious about is how healing will be at 110, properly geared. Right now we only know how beta worked, for the balance at 100 is not an indication. The dilemma I have is that I want a heal/dps approach and thus have to choose (artifact) holy or disc. If I choose wrong, resetting is not fun.