I would rather always have something to do then do everything and think to myself "man I wish I could play more but I'm out of content for the day".
I would rather always have something to do then do everything and think to myself "man I wish I could play more but I'm out of content for the day".
This x10000. I don't get why people think they have to grind more than they want to, when 1 or 2 points into a trait isn't going to matter that much at the average heroic/mythic level.
You having an account and being here just means you're included in our cesspool.
Retired Shaman Signature by Winter Blossom
Would you kindly explain how making a few blues very expensive at launch is content? You got a really low standard of "content" then.
You need to actually think about what is meaningful content. I sure dont see a few recipes made at the start of an expansion as meaningful content.
Meaningful content would be different dungeons with a variety of rewards and ways to obtain them, differentiated and varied quests with lore and rewards that suits the time and skill invested.
Gating the prep for competitive mythic raiding with expensive items is not content, it is a laughable excuse. I don't see me as the problem here, i see your view is.
Last edited by mmoc8c93e36b48; 2016-08-27 at 07:57 AM.
The best part is that upgrades can come from anywhere in Legion. A BiS 895 titanforged tier set piece can drop in LFR. It's a lot less likely than from Mythic but the possibility is there. People with no restraint are gonna burn themselves out within the first two months trying to do all the content there is. Jobs will be lost, relationships will be crushed, but damn us regular folks are gonna have stuff to do everytime we login.
The quests to improve your crafting is content.
World quest are content.
Mythic+ are content.
Suramar quests are content.
Artifact Weapons are content.
Busy work is content.
IF the only way for you to get your gear would be through crafting you would have a point, but you can get gear from many other sources. You are literally asking for a nerf(how easy you can obtain them) just because it would be too much work for you, but guess what? There are people that like crafting stuff, cutting their busy work is cutting their content.
Now, is that content that I would do? No, i personally dislike crafting, but I'm no advocating for removal of hours of busy work just because it would be to busy for me.
Also, I wasn't exactly responding to you either, so crafting was not exactly my point.
You ask for different dungeons? We got a lot of those in legion, and even a nifty system (mythic +) that helps you gear up and gives longevity for the dungeons. Quests with lore? crafting quests and world quests do that. You already have those things in legion.
Although i can see where you coming from, i don't agree with you. Mainly because you can get your gear from other sources and crafting isn't required.
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Yeah, i dont really know how to counter that problem though. I am a filthy casual, so I will love taking my time through the expansion, but the hardcore players will always burn themselves out, its the very nature of what they do, they will do everything they can to get BiS. Even with 100 + dungeons they would do it.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
Just because i mention what is not meaningful content, does not mean you can disprove my argument by simply listing other sources of meaningful content.
Although the thing i emboldened is NOT meaningful content. Busy work is simply not content. You should be busy experiencing/playing/working on content itself.
Even if you try do the "its the journey that counts"argument it is simply not relevant here. There is always a goal you are busy working toward. Fx in main-story questline you might be busy doing it, but it is the questline and the rewards that follows that are the base for that content.
Busy work without content is like grinding mobs without drops, new experiences or challenge in combat. Simply worthless. (of course worth is subjective: point on that below)
Of course this can be refuted by putting in the question "well what is meaningful content?" But you are not even there yet.
It's important to remember that you actually said that you wanted quests with lore and dungeons, you are getting those, dont ignore that part just because. I metioned those because of this part : Meaningful content would be different dungeons with a variety of rewards and ways to obtain them, differentiated and varied quests with lore and rewards that suits the time and skill invested.
And crafting is content, busy work is content, no matter how much you try to say it isnt. Because to get the materials you have to go through world quests, you have to go through crafting quests. The things that you need to do to get the materials are content. You are looking only from your perspective and forgetting that not everyone works for BiS gears. And again, you can get your gear through all the other content that I listed.
I'm not going to touch the "it's the journey that counts' argument because it doesn't really please me. But the fact is, in other to get the materials, they will play through the content. So I don't really understand your point, because to craft things in the first place, you have to go through world quests for example.
I'm not there yet because that would be another discussion and I don't want to open that can of worms. My point is even that "BUsy work" it's not exactly busy work, and there are people that enjoy it.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
The problem is that Blizz overreact swing from 0 > 100% every time something is wrong. Demo lock and WW Monks to strong? np letz nerf them to unplayble state for the whole Expac. To mutch grind in MOP? np here you have WOD with nothnig to do.... And now again WOD had nothing to do ? Np here you have Legion with unlimited grind.
Well it's really about the numbers. If a minority of the playerbase will burn themselves out it's really preferable to 5 million people quitting the game for lack of content. Blizzard probably lost a ton of money in subscriptions because of WOD where there was nothing but raiding to do.
Its an even playfield,everybody interested in mythic raiding will have to dedicate the same amount of time to prepare for it, well yeah, some time ago people had to come prepared with flasks, food, drums and whatever to get a raidspot but people complained...so we got WoD, expansion designed only for mythic raiders where you didnt have to leave your garrison and all there was to do was raiding...and it was total shit, lets be honest here.
The question is: is it okay that all you have to do to raid mythic is to log in 3 times a week for 3-4 hours? And thats it? And you can fill any role with any class/spec maxed out because free max lvl characters are catered to you these days?
From the looks of it I would say you are extremely exaggerating the situation, Legion mythic raids are not designed for stacking fotm classes, whole expansion follows different philosophy. Its not expected for you to have 2-3 fully compatible off-specs all the time. So dont worry, even with shitty offspec artifact your gear will be pretty much usable for any spec, its not like you have to spend millions of gold for 2-3 sets of gear...
there's no way to win, I really pity the Blizzard's designers
My only gripe is the stupid order hall thing, as it's gonna suck for alts
Yeah, that isn't true at all. We want something to do other then just raids. You're nuts if you think 5% of the playerbase had anything to do with blizzard decisions over the years on world content. It was casuals that complained about having to group up with people to accomplish elite quests and wanting to see the raid even if it meant implementing something like LFR so they could see it and made "epic" just another color.
Now questing is a chore because of how easy/boring it has gotten (maybe legion will be a step in the right direction) and it's all because of the "I cant" rather then the "I can" crowd as you claim.
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