So I just got around to trying out my enhancement shaman for the first time after the v7 patch and it's about as bad as I thought it would be. The biggest issue is the feel that it used to have, the feeling that made it fun to play, is now gone.
I don't really want to make a big list of problems, but suffice it to say that the few improvements they made, such as having ghost wolf prevent movement speed from dropping below 100%, do not offset the crappy new paradigm of having to build up maelstrom to do any kind of significant damage.
What I like:
- Ghost Wolf is now the way it should have been all along.
- Instant healing surge that consumes maelstrom allows for multiple instant heals in a row.
- We actually enhance our teammates, but the degree to which we do isn't all that great and very conditional.
What I dislike:
- No grounding totem? Seriously, wtf.
- Purge is super-expensive; we can only use it 5 times before going OOM (but I guess we are supposed to be thankful that it's still in the game at all).
- Speaking of totems, we don't have any. No earthbind? No healing stream? Come on. Totems were a part of any shaman spec like pets are to huntards and spells are to mages.
- You'll die in a stun. Standard pvp trinket is now on 3 min (without honor talents). No more shamanistic rage to dispel paladin or huntard stuns. You get one incredibly weak defensive CD, astral shift, and it's a long 1.5 min CD with a short duration. Worst of all it is NOT usable in a stun.
- Lava Lash is essentially pointless. It costs maelstrom but does about as much damage as boulderfist...and no, the "hot hand" talent is not worth taking over boulderfist.
- The rockbiter/boulderfist sound effect is indescribably annoying.
- Stormstrike is both expensive and on a CD that is far too long. It relies on stormbringer proc along with the "tempest" talent to be useful, which also means that ascendance is useless now because if you use ascendance without a stormbringer proc you'll get one windstrike (stormstrike) off and then incur a CD that lasts for the duration of ascendance.
- Ascendance is now a talent, 3 min CD is too long for what it is and it relies on a RNG proc to be effective. Without the proc it's useless, thus rendering our big DPS CD to being wolves.
- Wolves do not heal anymore, but the maelstrom they generate can allow you to spam heal yourself for the short time they are up. Their duration has been cut to 15s while the CD remains 2m. Bad. They should last longer or do more while they are active, and should be immune to all CC.
- Lightning shield is now a worthless talent. Ancestral Swiftness should be a spec passive not a talent. Hailstorm is the ONLY way to go on that tier.
- Frostbrand requires maelstrom so we cannot snare from range now that frost shock is out. All shocks were removed, which is stupid, but the lack of frost shock for enhancement is incredibly stupid. Frostbrand only slows for 3 sec before the snare must be reapplied, making it incredibly easy to kite an enhance shaman. So so so bad.
- Not fun anymore. Sadly, enhancement now feels like a clunky and less-capable warrior or deathknight...exactly as bad as I thought it would be when I read the proposed changes earlier.
I will add that while the artifact weapon and honor talents which become available later may make playing as enhancement a bit more tolerable, neither of these things will make it fun again. Enhancement shaman, what used to be the most spec in the game hands-down, is now just another memory.