I hereby declare OP a troll. If he is not, then oh my God.
I hereby declare OP a troll. If he is not, then oh my God.
The dungeon quest at the end of each zone gives you about 10x as much xp as a normal quest so that will help and I can say from having leveled on the beta that unless you skip alot of quests in each zone you will hit 110 before or around the last bit of the zone story of the last zone that you pick.
If you dont have the expac you wont be able to do any of the content/ If you turn off XP gain, your just not very smart for playing the game in that way. That wasn't an error on their part, it's an error on the players.
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This wasn't true even without heirlooms. My first char through Shadowmoon was 93 because I did every quest and bonus objective I could find, as well as hunt all the treasures. I was 100 before I ever saw Nagrand because of it, I had barely started Arak when i dinged.
Yes, those are bonus objectives. Also, just because you didn't get higher than lvl 92 before leaving Frostfire, doesn't mean others couldn't. Garrison Mission for exp, completing more quests (Not all quests are part of the storyline, same in Legion), treasures gave a ton of exp, and some people are just much more efficient, for example by killing every single mob they see while going from A to B or while finishing quest Y when X is already done.
So only story quests, without dungeons and grinding should take you to 110 after all four zones?
Can someone confirm that?
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It was their error they didn't had any catch-up mechanics for level 91 players who did all the story quests and could not start the next area. In Pandaria and Cataclysm that was impossible, as there was an extra starting zone. In WoD, there is only one starting zone and 2 level gate to the next one.
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Are "bonus objectives" the quests on the map where you have to kill many mobs in the highlighted zones?
wow OP can't do a simple 10 divided by 4 math equation? is this for real?
Offtopic question: will heirloom ring work when turning quests in legion?
You cannot have zones with fractional levels, so...
And you cannot just scale the XP gain, as it is non-linear. Each zone should have alternative experience numbers, which are again incompatible with fractional levels. I.E. 102.5-105 zone cannot work with level 106 or 107 character, as XP chart has different shape there.
Last edited by Tackhisis; 2016-08-29 at 10:28 AM.
I wasn't a fan of FFXIV's method. They scale your abilities back too. For instance if you do a level 20 instance with friends, you are scaled back to a level 20, with access to only the abilities that a level 20 would have. I prefer our whole toolkit available at all times, like WoW has with timewalking.
"It's just like I always said! You can do battle with strength, you can do battle with wits, but no weapon can beat a great pair of tits!"