If your servers main city is empty move to another server. I have moved server 2 times in the last 10 years there are tons and tons of people in my current server.
If your servers main city is empty move to another server. I have moved server 2 times in the last 10 years there are tons and tons of people in my current server.
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Yeah no people need to stop saying this definitely wrong number. The number of top end players with multiple(not just 2) accounts ends up making it more like 50% or more of the population raids. It's not outdated.
If you don't like raiding as the end game perhaps you should heed this statement Blizzard needs to learn to say:
This might not be the game for you.
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Eh SWTOR was ALWAYS about that with group content including pvp spattered in. Weird that a failed game is being cited though in regards to being anti group/anti raid since that would be a support for raiding.
So, what should we be doing, then? If raiding is "dead and outdated", then what are you doing shitposting on a fan forum? Apply for a job at Blizzard and tell them that you know the next big thing in MMORPGs. You'll be rich.
Also, I'd be looking at only max-level characters for raid stats, not "the whole community".
I think one thing almost everyone can agree with is listening to suggestions from people on this forum is likely the worse idea one can do. In particular when it comes to the OP of this thread.
I really love a true MMO with global chat and no LFR type feature. Community is essential to make an MMO thrive. Sharding and the suramar questline are two more abominations that need to go. Unfortunately, no MMO exists that gives us what we need.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Nobody wants 200 people in a zone fighting over npcs or dying like flies because Blizzard spawns NPC's are higher rates to compensate for the number of players in the zone. The new tech allows a safe happy number which is both good for the server, the player and the overall game experience.
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Essentia@Cho'gall of Inebriated Raiding.
http://us.battle.net/wow/en/characte...ssentia/simple
http://masteroverwatch.com/profile/pc/us/Tharkkun-1222
honestly the choice is btw this and lag and server crash, the lunch was perfect i had 0 lag and was able to teleport in dalaran and activate kadgar without being stuck on loading screen forever, that will beat any complain.
I the future application of this mean we can have back server wide event like the aq gates without the lag of one trillion of chars around and without being stuck on boat forever.
so kudos to blizzard for inventing this new tech
The servers use sharding only if necessary. On a low/mid pop realm you don't see shards most of the time, WoD zoned quite much, but if everyone had the lastest part of the quest, all was visible again.
Problem is, on an overcrowded server like outland you NEED to cap the players, because the servers couldn't handle so much at once. That's actually why the past expansions had so extreme lag, disconnects and crushes.
Also 4k ppl in a small place on the map is no fun.
Guess the biggest problem is the technical limit of how many players can be at the same time in a specific area. If there are to many, you have to cut the numbers. Even with more and better servers it wouldn't work, because there's a maximum you can share a workload in a cluster.
Not to mention that many play wow with older hardware and that could crush them easily.
At first everyone was whining about the servers and instability on realms, now blizzard did something and it works and you raise this thread. Honestly - what would you suggest they do? Do you really thing their engineers and programmers are dumb and not capable to get a good solution for this? Their current solution is the best of what you can make, if you ever had a cluster you will know what I mean. Also on a game point ... there's no fun if 5k ppl run around in dalaran in the same instance. Really. If you wanna see more ppl, transfer to a mid pop realm, there will be no sharding.
"Who am I? I am Susan Ivanova, Commander, daughter of Andrej and Sophie Ivanov. I am the right hand of vengeance and the boot that is gonna kick your sorry ass all the way back to Earth, sweetheart. I am death incarnate and the last living thing that you are ever going to see. God sent me." - Susan Ivanova, Between the Darkness and the Light, Babylon 5
"Only one human captain ever survived a battle with a Minbari fleet. He is behind me! You are in front of me! If you value your lives - be somewhere else!" - Delenn, Severed Dreams, Babylon 5
I actually really like it. I do not, under any circumstance want to endure hellfire peninsula on tbc launch again. I don't want there to be hundreds of people zerg rushing the entire island to death as we fight for hours to secure our 10 boar kills in just one of the quests.
There was still about 3-8 people in sight for the most part, and tag spamming and zerging was still happening.
All I got from the OP was "I sure do like wading through thousands of people to click a item that will be busy and unlootable for the next two hours."