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    Heroes of the Storm PTR Patch notes - August 29, 2016

    Originally Posted by Blizzard Entertainment

    Our next Heroes of the Storm patch has just arrived to the Public Test Realm and will be available for playtesting until September 12. During this time, we kindly request your assistance in trying out some of the new content it contains before we officially release the patch to the live version of Heroes. Just like last time, if you encounter any bugs or other issues during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


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    General


    Reduced Battleground Pool on the PTR
    • During this PTR phase, the Battleground pool for all matchmaking modes (Training, Versus A.I., Quick Match, Unranked, Ranked) has been reduced to three Battlegrounds in total:
      • Braxis Holdout
      • Dragon Shire
      • Infernal Shrines
    • All other Battlgrounds are still available for play in Custom Games, but will not appear in matchmaking queues.

    New Special Event: Xel’naga Artifact Hunt

    Xel'Naga artifacts have begun to appear all across the Nexus, and SCVs are being deployed to collect them. Terminate these interlopers with extreme prejudice and collect artifact pieces to earn some sweet new rewards!
    • Daily Quest:
      • Collect 12 Artifact Pieces during a single game.
      • Reward: 1 Day Stimpack
    • Event Quest:
      • Collect 150 Artifact Pieces before the Machines of War liftoff from the Nexus on October 18, 2016.
      • Reward: Xel’naga Artifact Portrait
    • SCVs and Artifact Pieces will have a 50% chance to spawn at the start of a game if any players on the team have not yet completed their Artifact Hunt Daily Quest. This task will be difficult to accomplish alone! Teammates must work together to eliminate the SCVs and reclaim the Artifact Pieces before the game begins.
    • Please note that players may encounter SCVs and Artifact Pieces during games on the Public Test Realm, but the Daily and Event Quests will not activate until the patch is released to the live version of Heroes.

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    New Hero: Alarak

    Not all heroes are born of altruism. . . some, like Alarak, simply desire vengeance. As the new Highlord of the Tal’darim, Alarak leads his people to a destiny free of the corrupt influence of the fallen Xel’naga, Amon.

    Trait
    • Sadism
      • You deal 100% bonus Ability damage versus enemy Heroes.?

    Basic Abilities
    • Discord Strike (Q)
      • After a 0.5 second delay, deals damage to enemies in front of you and silences them for 1.5 seconds.
    • Telekinesis (W)
      • Push yourself and any enemies hit from the targeted point toward the targeted direction. Enemies pushed by Telekinesis also take light damage.
    • Lightning Surge (E)
      • Deals damage to an enemy and all enemies between you and the target. You are also Healed for 75% of the damage dealt to Heroes.

    Heroic Abilities
    • Counter Strike (R)
      • Become Protected and channel for 1 second. If you are attacked during this time, you will send a shockwave forward that damages enemies in its path.
    • Deadly Charge (R)
      • Channel and then charge in the targeted direction, dealing damage to all enemies in your path. Charge distance increases based on the amount of time spent channeling, up to 1.6 seconds.
      • While channeling, movement commands will cancel Deadly Charge at no cost. Taking damage will interrupt channeling.

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    New Battleground: Braxis Holdout

    The Dominion used the remote and hostile planet Braxis to conduct experiments on ways to turn the Zerg swarm into a weapon they could unleash on their enemies. Though the Dominion's main psi disrupter was destroyed, this space platform's beacons remain fully operational and ready to be used. Capture the beacons and watch what happens when a flood of weaponized Zerg ravages the battlefield.


    Capture the Beacons
    • Two Beacons will periodically spawn near the center of the Battleground. Capture both to fill your team’s Holding Cell with Zerg over time.

    Fill Holding Cells
    • The longer a team holds both Beacons, the stronger and more numerous their Zerg army will become. Once either team has completely filled their Holding Cell, both will open, unleashing Zerg forces into each lane.

    Unleash the Swarm
    • Each team must decide whether to defend against the opposing Zerg rush, or push with their own to lay siege to all who stand in the way of the Swarm.

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    Art


    Battlegrounds
    • Several Battlegrounds have received additional optimization to help improve performance.

    Heroes, Abilities, and Talents
    • The following Heroes have received new Talent icon tints to help players more easily differentiate between talents that modify the same Ability and exist on the same Talent tier:
      • Muradin
      • Tyrael
      • Zagara
    • The Butcher has received updated visual effects to coincide with his Talent rework.
    • Medivh’s Portals have received additional visual polish to make their presence on the battlefield more apparent to allies.
    • The Imposing Presence Talent has received updated visual effects to coincide with its new functionality.

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    Shop


    Bundles
    • New Bundles
      • Machines of War Bundle – Available starting September 13 until October 18, 2016.
      • Herald of N’zoth Alarak Bundle – Available until September 27, 2016.

    New Hero
    • Alarak has been added to the in-game Shop.

    Skins
    • Herald of N’zoth Alarak
    • Master Alarak

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    Sound


    General
    • Even the music of Heroes of the Storm has been invaded by the Machines of War!
      • Enable music in the Sound Options menu (or press CTRL+M) to listen as the sounds of the Koprulu Sector clash with those of the Nexus.

    Heroes, Abilities, and Talents
    • All Heroes should now properly play voiceover lines when clicked repeatedly.
    • Medivh’s Portals have received some additional sound effect polish to make their presence on the battlefield more apparent to allies.
    • The Lost Vikings have received unique death notification sounds which should be a little less jarring for allies.
    • The Spell Shield and Imposing Presence talents have received updated sound effects to coincide with their new functionality.

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    User Interface


    General
    • The Breaking News icon will no longer display in the menus when there is no breaking news to read.

    Colorblind Mode
    • The Health bar color for the player’s own hero has been changed from dark blue to yellow.
    • Neutral Mercenaries will now appear dark purple on portions of their models that use team colors. This should help players and observers better differentiate them from captured mercenaries.

    Daily Quests
    • Any Hero selected during Ranked or Unranked drafts will now count toward progression of any role or universe-specific Daily Quest.
      • This has been done so that players can still complete their Daily Quests while picking the best Heroes for their team composition, rather than Heroes who satisfy a quest requirement.



    MVP System and Commendations
    • Players can now show off their individual prowess on the field of battle via the MVP System and end of match commendations.
    • Five players will receive awards for their in-game performance and individual achievements at the end of every game played in any mode except Custom Games.
    • MVP and End of Match Awards
      • Each match will feature one MVP, or Most Valuable Player, and four other players will receive awards for specific in-game feats.
        • The MVP award is granted to the player who had the greatest overall impact on the match, which is determined by their performance across all in-game stats.
        • The remaining four match awards will be granted for a wide variety of achievements, such as top healing, longest killstreak, most Doubloons turned in on Blackheart’s Bay, and so on.
        • End of match awards, including MVP, can be granted to players on either team, regardless of victory or defeat.
    • Commendations
      • Once the awards have been given out, all ten players can then commend the award recipients to show appreciation for their in-game accomplishments.
        • Players who receive many commendations at the end of a match will also be rewarded with a little extra fanfare.
      • Award-specific icons will also appear on the end of game stats screen next to the name of each player who received an end of match award.
    • Click here to read our recent blog post on the End of Match Awards System.



    Hero Select
    • Hero Search
      • Searching for a Hero during Draft Mode or Hero Select will now sort the results first by the Hero whose name most closely matches the player’s search terms.
        • For example: Searching for “Diablo” will now show Diablo as the first result, followed by all other Heroes from the Diablo Universe.
    • Hero Sorting
      • New sorting buttons have been added to Hero Select and Draft Mode, and can be found next to the search field:
        • Toggle Favorites: Heroes who have been marked as favorites in the player profile will be sorted to the top of the Hero list.
        • A-Z: Sort Heroes alphabetically
        • XP: Sort Heroes by level

    Ranked Play
    • Grand Master League
      • The maximum number of Hero League Grandmaster players has been reduced from 500 to 200. The Team League maximum remains at 100 players.
    • Promotion and Demotion Matches
      • Players will no longer receive a flat 250 ranked point adjustment after winning a promotion match or losing a demotion match. Instead, these matches will now award or remove the same amount of points as a normal ranked game.
      • Upon earning enough ranked points to reach a promotion match, any points earned beyond the 1,000 point division cap will now be stored and applied at the end of the promotion match.
        • Winning a promotion match will now award any excess points that were stored prior to that match in addition to the normal ranked points earned for the win.
        • Losing a promotion match will subtract the normal ranked points for a loss minus the number of excess ranked points that had been stored prior to the promotion match.
        • Demotion matches do not store lost ranked points, and losing a demotion match will only cause the player to lose the normal amount of ranked points.

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    Design and Gameplay


    Mounts
    • Movement Speed reduced from 40 to 30%

    Regeneration Globes
    • Time before Globes despawn reduced from 8 to 6 seconds

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    Battlegrounds

    Mercenaries
    • Timing Changes
      • Previously all Mercenary camps spawned at 120 seconds. The following adjustments have been made to spawn times:
        • 90 seconds: Sappers, Doubloon Pirates
        • 120 seconds: Siege Giants (unchanged), Impalers (unchanged)
        • 150 seconds: Knights, Fallen Shaman
        • 180 seconds: Grave Golem (unchanged)
        • 300 seconds: Headless Horseman (unchanged)
    • Captured Mercenaries will no longer grant Experience when killed.

    Developer Comments: We started playtesting with staggered Mercenary Camp spawn times, and quickly began to realize that it added more strategic depth to the game, and coincided with some of our Battleground events. We have been happy with the changes overall, and are listening to any feedback you may have!

    Try Mode
    • The following features have been added to Try-Me Mode:
      • Boss Camp
      • Ability to change the enemy hero
      • Ability to change the game speed

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    Talents


    Imposing Presence (Active)
    • New functionality:
      • Heroes that attack you have their Attack Speed slowed by 20% for 2.5 seconds
      • Activate to slow the Attack Speed of nearby Heroes and Summons by 50% and their Movement Speed slowed by 20% for 2.5 seconds

    Developer Comments: We did not like the power of the Attack Speed slow for Imposing Presence given how little counter-play there is. We’ve decided to move some power out of the passive portion of the Talent and to give it a new activated effect in order to create some bigger moments for players who choose to take it.

    Spell Shield (Passive)
    • Added functionality:
      • Spell Shield can now be toggled on or off to allow for better control of which Abilities you want to mitigate

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    Heroes

    Assassin

    Falstad


    Abilities
    • Tailwind (Trait)
      • Movement Speed reduced from 20 to 15%


    Talents
    • Level 1
      • New Talent: Wingman (Active)
        • Enemy Minions killed near you grant a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them and permanently increasing the damage of Lightning Rod by 5%. Does not work on Bosses. Maximum of 80 stacks.
      • Bribe (Active)
        • Replaced by Wingman
    • Level 16
      • Aerie Gusts (Passive)
        • Movement speed bonus reduced from 30 to 25%

    Developer Comments: In our ongoing pursuit to create meaningful and Hero-specific generic Talent choices, Bribe was a Talent that got caught in our crosshairs this patch. We have removed it from a few Heroes and have added new flavorful versions to a few others. We have always liked the design and gameplay behind the Talent, but also realize how much players had to give up in order to pick them. Wingman, Pixie Charm, and Covert Mission are being reintroduced to Falstad, Brightwing, and Nova, respectively, with design mechanics more suited to each Hero’s unique style of play.

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    Greymane


    Talents
    • Level 16
      • Relentless Predator (Trait)
        • Removed

    Developer Comments: We’re removing the majority of our old Relentless-like Talents from the game, because we found that it wasn’t clear to the enemy team what was happening. Reducing the duration on very short disabling effects to begin with was hard to notice, and typically felt like a bug when it did happen. In some cases, we’re replacing these Talents with Hero specific ones that more clearly convey what’s happening, while fitting the gameplay of the Hero.

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    Nova


    Talents
    • Level 1
      • Advanced Cloaking (Talent)
        • Movement Speed while Cloaked reduced from 30 to 25%
    • Level 4
      • New Talent: Covert Mission (Active)
        • Enemy Minions killed near you grant a stack of Bribe. Hero Takedowns grant 10 stacks of Bribe. Use 25 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 100 stacks. If a camp is defeated entirely with Bribe, the camp respawns 50% faster.

    Developer Comments: See Falstad’s comment for Bribe changes.

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    Raynor


    Talents
    • Level 1
      • Raynor’s Recruitment (Active)
        • Removed
    • Level 13
      • Relentless Leader*(Passive)
        • Moved to Level 4
        • No longer reduces the duration of Stuns, Slows or Roots
        • New Functionality:
          • If you are Stunned or Rooted, all nearby enemies are knocked back and the cooldown of Adrenaline Rush is reduced by 15 seconds. Can only occur every 8 seconds

    Developer Comments: See Greymane's comment for Relentless changes, and Falstad’s comment for Bribe changes.

    Return



    The Butcher


    Stats
    • Basic Attack damage reduced from 169 to 140

    Abilities
    • Fresh Meat (Trait)
      • New functionality:
        • Quest: Nearby Minions drop 1 Fresh Meat and Heroes drop 5 Fresh Meat when they die. You can pick up Fresh Meat to gain 1 Basic Attack damage per Meat. Can hold up to 125 Meat. You drop up to 10 Fresh Meat upon dying.
        • Reward: After acquiring 125 pieces of Fresh Meat, gain and additional 100 Basic Attack damage and 25% increased Attack Speed. You also no longer lose Fresh Meat on death.
    • Hamstring (Q)
      • Mana cost reduced from 50 to 40
    • Butcher’s Brand (W)
      • Base duration decreased from 5 to 4 seconds
      • Mana cost increased from 60 to 65
      • Added functionality:
        • Basic Attacks against enemy Heroes affected by Butcher’s Brand will increase the duration by .5 seconds
    • Ruthless Onslaught (E)
      • Slightly reduced the time between The Butcher hitting his target and his first Basic Attack

    Talents
    • Level 1
      • Victuals
        • New functionality:
          • Every time a nearby Minion dies, regain 4% of maximum Health.
        • Moved to level 7
    • Level 4
      • Envenom (Active)
        • Removed
    • Level 7
      • Final Assault*(Passive)
        • Removed
      • Abattoir (Trait)
        • Decreased the reduced amount of Meat lost on death from 10 to 5. Once you complete the Fresh Meat quest, Heroes will continue to drop Meat. This bonus Meat is not lost on death.
        • Moved to Level 1
      • Insatiable Blade (W)
        • Reduced the amount of bonus healing gained from 125 to 100%
        • New functionality:
          • While an enemy is affected by Butcher’s Brand, you move 20% faster towards them
      • New Talent: Meat Shield (E)
        • Hitting an enemy Hero with Ruthless Onslaught grants Spell Shield, reducing damage from enemy spells by 50% for 2.5 seconds
    • Level 13
      • Burning Rage (Passive)
        • Removed
      • Crave Flesh (Passive)
        • Removed
      • Spell Shield (Passive)
        • Removed
      • New Talent: Cleaver (Passive)
        • Basic Attacks deal 35% of your Basic Attack damage to nearby enemies.
      • Brutal Strikes (Q)
        • New Functionality:
          • After using Hamstring, your next 3 Basic Attacks within 5 seconds deal an additional 15% bonus damage.
    • Level 16
      • Blood Frenzy (Passive)
        • New Functionality:
          • Basic Attacks against enemy heroes increase your Basic Attack and Movement Speed by 5% for 3 seconds. Stacks up to 5 times.
      • Enraged (Passive)
        • No longer reduces the duration of disabling effects by 75%
        • Added functionality:
          • Now provides Resistant, reducing all damage taken by 25% for the duration of Enraged.

    Developer Comments: We’ve redefined The Butcher to have a more unique role as a powerful late-game hero who feeds on the flesh of his victims via his Fresh Meat Trait. His early game is weaker than before, but if he can complete his quest he will become an incredibly potent force that the enemy team must answer. We had a ton of fun testing him, and hope you all enjoy the new Butcher!



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    Tychus


    Talents
    • Level 7
      • Relentless Soldier (Passive)
        • New functionality:
          • Stuns and Roots grant Resistant, reducing damage taken by 25% for 3 seconds.
    Developer Comments: See Greymane's comment for Relentless changes.

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    Valla


    Stats
    • Basic Attack damage reduced from 94 to 60

    Abilities
    • Hatred (Trait)
      • Damage increase per stack increased from 3 to 8%
      • After 4 seconds without landing a Basic Attack, lose all stacks of Hatred
    • Hungering Arrow (Q)
      • Cooldown reduced from 14 to 10 seconds
      • Range increased by roughly 10%
      • No longer tracks to nearby units if Hungering Arrow does not directly impact a target
      • Initial damage reduced from 167 to 140
      • Bounce damage reduced from 84 to 80
      • Bounces now prefer Heroic targets
    • Multishot (W)
      • Cooldown increased from 8 to 12 seconds
      • Mana cost increased from 60 to 75
      • Damage increased from 148 to 165
    • Vault (E)
      • Mana cost reduced from 75 to 50
      • New Functionality:
        • Casting Vault causes your next Basic Attack to deal 50% additional damage
    • Rain of Vengeance (R)
      • Cooldown reduced from 90 to 60 seconds
      • Damage reduced from 350 to 225
      • Mana cost reduced from 100 to 50
      • New functionality:
        • Now has two charges. Each charge will cast one wave of Rain of Vengeance
    • Strafe (R)
      • Damage reduced from 68 to 60

    Talents
    • Level 1
      • Cost Effective Materials (Q)
        • Renamed to Monster Hunter
        • Added functionality:
          • Now also causes Hungering Arrow to deal 100% bonus damage to Minions, Monsters, and Mercenaries
      • Siphoning Arrow (Q)
        • Moved to level 13
        • Heal amount increased from 50 to 75% of damage dealt to Heroes
      • Composite Arrows (W)
        • Removed
      • Rancor (Trait)
        • Moved to level 20
        • New functionality:
          • Gain 2% attack speed per Hatred stack. When at 10 or more Hatred stacks, gain an additional 30% attack speed
      • Punishment (Trait)
        • Moved to level 4
        • New functionality:
          • Multishot deals an additional 5% damage for every stack of Hatred you currently have
    • Level 4
      • Vigorous Assault (Passive)
        • Removed
      • Manticore (Passive)
        • Moved to level 16
        • New functionality:
          • Every third Basic Attack against a Hero deals an additional 5% of that Heroes maximum Health in damage
      • Puncturing Arrow (Q)
        • New functionality:
          • Quest: Each time a Hero is directly hit with Hunger Arrow, increase the initial damage by 5
          • Reward: Upon hitting 100 damage, increase the initial damage by an additional 50 and the number of bounces by 1
      • Arsenal (W)
        • Moved to level 7
        • Grenade damage increased from 84 to 120
        • Grenade speed increased to more closely match Multishot
        • Added functionality:
          • Now also lowers the cooldown of Multishot by 3 seconds for every Hero hit by a grenade
      • New Talent: Creed of the Hunter (Trait)
        • Passively gain 10% attack speed
        • Quest: After attacking enemy Heroes 100 times, increase your Hatred Basic Attack damage bonus per stack by 2%
    • Level 7
      • Caltrops (E)
        • Moved to level 1
        • Caltrop slow duration decreased from 2 to 1 seconds
        • Caltrop slow amount decreased from 30 to 20%
        • Added functionality:
          • Quest: After spending 180 seconds of 10 or more Hatred, reduce to cooldown of Vault by 5 seconds
      • Hot Pursuit (Trait)
        • Added functionality:
          • Now also grants 4 Mana per second when you have 10 or more stacks of Hatred
      • Searing Attacks (Active)
        • Removed
      • New Talent: Death Dealer (E)
        • Increase the bonus damage granted by Vault from 50 to 100%. If this shot kills your target, refund the mana cost and cooldown of Vault
    • Level 13
      • Giant Killer (Passive)
        • Removed
      • Tempered by Discipline (Trait)
        • New functionality:
          • When at 10 or more stacks of Hatred, gain 25% life steal on Basic Attacks
      • Spell Shield (Passive)
        • Removed
      • Frost Shot (W)
        • Moved to level 16
        • Slow amount reduced from 30 to 25%
        • Added functionality:
          • Now also increases the range of Multishot by 20%
      • New Talent: Gloom (Active)
        • Passively grants 20% damage reduction from abilities
        • Activate to consume all Hatred stacks. For each stack lost, reduce all ability damage by an additional 3% for 5 seconds. This ability has a 5 second cooldown.
    • Level 16
      • Tumble (E)
        • Removed
      • Executioner (Passive)
        • Removed
      • Blood for Blood (Active)
        • Removed
      • Stoneskin (Active)
        • Removed
      • New Talent: Seething Hatred (Trait)
        • Basic Attacks now grant 2 stacks of Hatred. Increase the time after attacking before Hatred stacks will lost from 4 to 6 seconds.
    • Level 20
      • Vengeance (R)
        • Added functionality:
          • Heal for 25% of the damage dealt by Strafe
      • Storm of Vengeance (R)
        • New functionality:
          • Basic Attacks against Heroes reduce the cooldown of Rain of Vengeance by 5 seconds
      • Nexus Frenzy (Passive)
        • Removed
      • Bolt of the Storm (Active)
        • Removed
      • New Talent: Farflight Quiver (Passive)
        • Increase Basic Attack range by 40%

    Developer Comments: We realize this rework may come as a bit of a surprise to our community, especially since Valla’s Talent diversity has always been pretty good. The roots of the redesign have been floating around the design bullpen for 6+ months, and after some initial testing we felt like we had to pull the trigger and get it out to you.

    Similar to Zagara and our other large reworks, we didn’t want to change the ‘feel’ of the Hero —Valla users should still feel completely at home while playing her. Our main goal was to increase the potential for amazing Valla players to differentiate themselves from the mediocre ones and aimed the majority of these changes toward lifting her skill-ceiling. We believe that players will still be able to build Valla very similarly to the ways they have in the past, but with more interesting and potentially powerful payoffs. We are excited to bring the new Valla to our community and look forward to hearing what you all think!




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    Specialist

    Azmodan


    Talents
    • Level 1
      • Bribe (Active)
        • Removed
    • Level 13
      • Relentless (Passive)
        • Removed
    Developer Comments: See Greymane's comment for Relentless changes, and Falstad’s comment for Bribe changes.

    Return

    Murky


    Abilities
    • Octo-Grab (R)
      • Murky is now Unstoppable while casting Octo-Grab
      • Killing Murky now immediately cancels the Octo-Grab effect

    Return

    Nazeebo


    Talents
    • Level 1
      • Bribe (Active)
        • Removed

    Developer Comments: See Falstad’s comment for Bribe changes.

    Return

    Sgt. Hammer


    Abilities
    • Siege Mode (E)
      • Sgt. Hammer can no longer enter Medivh's Portals while in Siege Mode (without the Hover Siege talent)

    Talents
    • Level 1
      • Resistant (E)
        • New functionality:
          • If you are Stunned or Rooted while in Siege Mode, gain 50% damage resistance for 3 seconds

    Developer Comments: See Greymane's comment for Relentless changes.

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    Zagara


    Abilities
    • Creep Tumor (Trait)
      • Movement Speed on Creep bonus reduced from 20 to 15%

    Talents
    • Level 20
      • Endless Creep (Passive)
        • Movement Speed reduced from 40 to 30%

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    Support

    Brightwing


    Talents
    • Level 1
      • New Talent: Pixie Charm (Active)
        • Each time Soothing Mist heals an allied Hero, excluding yourself, gain a stack of Bribe. Use 20 stacks to Bribe a Mercenary, instantly defeating them. Does not work on Bosses. Maximum of 80 stacks.
      • Bribe (Active)
        • Replaced by Pixie Charm

    Developer Comments: See Falstad’s comment for Bribe changes.

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    Kharazim


    Talents
    • Level 13
      • Relentless (Passive)
        • Removed
      • New Talent: Sixth Sense (Passive)
        • Stuns and Roots against Kharazim grant 50% damage reduction from Basic Attacks for 4 seconds.

    Developer Comments: See Greymane's comment for Relentless changes.

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    Li Li


    Talents
    • Level 16
      • Shake it Off (Passive)
        • New functionality:
          • Stuns and Roots against Li Li grant Resistant, reducing all damage taken by 25 for 3 seconds. Cannot occur more than once every 10 seconds.

    Developer Comments: See Greymane's comment for Relentless changes.

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    Lt. Morales


    Abilities
    • Displacement Grenade (E)
      • Displacement Grenade no longer*explodes on contact and passes through everything. Players can now re-activate the Grenade causing it to explode on command, damaging and displacing enemies.*Displacement Grenade automatically explodes if it reaches max range.

    Talents
    • Level 4
      • Upgraded Ballistics (Passive)
        • Removed
    Developer Comments: We have been looking for ways to add gameplay to our Supports, and believe that Lt. Morales’s Displacement Grenade is a place where we could give her more control. We’re hoping that this gives players an opportunity to make bigger plays by having more control of where they want the enemy hero to move with the Grenade’s knockback

    Return

    Malfurion


    Talents
    • Level 16
      • Hindering Moonfire (Passive)
        • Now only slows Heroic units

    Return

    Rehgar


    Abilities
    • Ghost Wolf (Trait)
      • Movement Speed reduced from 30% to 20%

    Talents
    • Level 1
      • Wolf Run (Talent)
        • Movement Speed reduced from 40 to 30% while in Ghost Wolf

    Developer Comments: Alongside the adjustments to Mount speed, we’re also reducing the Movement Speed bonus offered by Rehgar’s Ghost Wolf Trait.

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    Warrior

    Anub'arak


    Abilities
    • Burrow Charge (E)
      • Anub'arak is no longer Invulnerable when Burrow Charging, and is now only Unstoppable

    Developer Comments: When looking at Burrow Charge, we liked that this Ability provided an immense amount of mobility and allowed Anub’arak to dive the back line, but we didn’t like that he had an Invulnerability on a 16 second CD. Essentially, Anub’arak could hold this to completely nullify a Pyroblast or any huge damage source, which is not intended. By changing this to Unstoppable, we still allow Anub’arak to be very slippery and get out of bad situations quickly.

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    Cho


    Talents
    • Level 13
      • Surge of Stamina (Q)
        • New functionality:
          • Using Surging Fist grants Resistant, reducing all damage taken by 25% for 3 seconds. *Reduces the cooldown of Surging Fist by 4 seconds if it hits an enemy Hero.
    Developer Comments: See Greymane's comment for Relentless changes.

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    Diablo


    Talents
    • Level 7
      • Devastating Charge (Q)
        • New functionality:
          • Shadow Charge grants Resistant, reducing all damage taken by 25% for 4 seconds.

    Developer Comments: See Greymane's comment for Relentless changes.

    Return

    E.T.C.


    Talents
    • Level 7
      • Just Keep Rockin’ (E)
        • Removed

    Developer Comments: See Greymane's comment for Relentless changes.

    Return

    Johanna


    Abilities
    • Condemn (W)
      • Added functionality:
        • Now deals 200% increased damage to Minions and Mercenaries

    Talents
    • Level 1
      • Knight Takes Pawn (W)
        • Removed

    Developer Comments: As our heroes develop over time, we often find niches for their roles that are only available via Talents. While we love that our Talents augment our Heroes in interesting ways, we are wary when a Hero is picked specifically for a role that they are given via a Talent. We did a pass on our current roster and found a couple of these cases in Johanna and Muradin. We like how Johanna is seen as a warrior with good wave clear, and how Muradin is seen as an anti- auto-attacker. We’ve decided to make these features part of their base kits, and will be keeping an eye on others in the future.

    Return

    Muradin


    Abilities
    • Thunder Clap (W)
      • Added functionality:
        • Now also slows enemy Attack Speed by 25% for 2.5 seconds

    Talents
    • Level 1
      • Reverberation (W)
        • Moved to Level 4
        • New functionality:
          • Increase Thunder Clap’s Attack Speed slow to 50% and increase the duration of Thunder Clap from 2.5 to 3 seconds
    • Level 4
      • Third Wind (Trait)
        • Moved to Level 1
      • Thunder Burn (W)
        • Now also applies the 25% Attack Speed slow with the second activation of Thunder Clap.

    Developer Comments: See Johanna’s comment.

    Return

    Stitches


    Talents
    • Level 7
      • Relentless (Passive)
        • Removed
    • Level 13
      • New Talent: Flea Bag (Passive)
        • Whenever Stitches is Stunned or Rooted, reduce basic ability cooldowns by 3 seconds.

    Developer Comments: See Greymane's comment for Relentless changes.

    Return

    Bug Fixes

    General
    • Corrected a number of typos and tooltip errors across several aspects of the game.
    • Repeatedly changing Region and Language settings to and from Chinese will no longer limit region selection to China on the login screen.
    • Fixed an issue with that was preventing a small number of players from rejoining games.

    Art
    • Core: Fixed a bug in which Shield impact effects on the Core were not displaying when struck by some Abilities.
    • Keep: Flags will no longer appear detached from a Keep’s model when it is heavily damaged.
    • Artanis: Activating Twin Blades just as Hearthstone completes channeling will no longer cause Artanis to stand while Mounted.
    • Rehgar: The Totemic Projection Talent now uses the correct icon tint.

    Battlegrounds
    • Tomb of the Spider Queen: Medivh will now properly fly over the Spider Queen’s Altars while in Raven form, rather than path around them.
    • Towers of Doom: Sappers can sometimes stop attacking their targets and start following enemy Heroes.
    • Try Mode: Brightwing can now properly Phase Shift to the Healing Dummy.
    • Try Mode: Helping Hand is no longer removed from Stitches’ Ability bar after clicking Reset Talents.
    • Try Mode: Repeatedly casting Stitches’ Gorge on the Target Dummy will no longer prevent it from leashing back to its spawn location.

    Heroes, Abilities, and Talents
    • Fixed several bugs in which splash damage from Basic Attacks could still deal damage while the attacking player was Blind or the target was Evading.
    • Heroes can no longer push captured Mercenaries by walking into them.
    • Abathur: Monstrosity can no longer push Minions or captured Mercenaries by walking into them.
    • Anub'arak: Beetle damage listed in the Scarab Host Trait tooltip will now update correctly when Anub’arak levels up.
    • Auriel: Sacred Sweep’s increased range, gained by learning the Majestic Span Talent, will now correctly benefit from the Righteous Assault Talent.
    • Chromie: Temporal Loop’s clock graphic will no longer disappear if the target becomes polymorphed.
    • Dehaka: Isolation’s parasite will no longer visually persist until death on a target that was simultaneously hit by Isolation and Chromie’s Time Trap.
    • Diablo: Overpower’s target will no longer be stunned for the Ability’s full duration if Diablo is interrupted by a knockback at the same time Overpower is cast.
    • Diablo: Apocalypse will now correctly target enemies trapped by Anub’arak’s Cocoon.
    • E.T.C.: Rockstar’s Attack Speed bonus will now be properly applied when E.T.C. casts Stage Dive.
    • Gall: An icon has been added to the buff bar for the Dark Descent Talent, and the icon’s tooltip will track Runic Blast damage bonuses earned via Hero Takedowns.
    • Gul'dan: Learning the Health Funnel Talent and using Drain Life to kill a Hero with a post-death effect, such as Uther, will now properly reduce Drain Life’s cooldown.
    • Johanna: Condemn will now be correctly interrupted when Johanna becomes Polymorphed.
    • Kerrigan: Using the Overdrive Talent will no longer remove the Energizing Grasp Talent’s Mana cost reduction for Primal Grasp.
    • MULE: Will now properly acquire a new repair target if the Structure it is actively repairing is destroyed.
    • Murky: The camera will no longer automatically snap to Murky’s Egg location if he is killed with camera follow enabled.
    • Nazeebo: Zombie Wall will no longer attack Murky’s Pufferfish.
    • Li Li: The Shake it Off Talent will no longer reduce the duration of the Garden Terror's Queen's Curse Ability.
    • Lunara: Fixed a rare issue in which casting Leaping Strike toward terrain could cause Lunara to run back to her original location after landing.
    • Lunara: Will no longer receive the “Stuck” notification when a Wisp is stuck by Tracer’s Pulse Bomb.
    • Rexxar: Misha’s Basic Attack target can now correctly be switched by right-clicking as long as she did not already have an order to Focus on a particular target.
    • Uther: The tooltip for the Gathering Radiance Talent will now properly indicate the amount of bonus Healing and Damage earned after multiple nearby Allies are hit by Holy Radiance.
    • Stitches: Vile Gas applied by a Retchling after learning the Restorative Fumes and Indigestion Talents will now properly Heal Stitches, rather than the Retchling.
    • Tychus: *attack command are switching target focus after using Run and Gun.
    • Xul: Skeletal Warriors will no longer attack Murky's Pufferfish if it is in their path.
    • Zeratul: Void Prison will no longer cancel Rehgar’s Feral Lunge or Olaf's Charge as long as the target of either Ability is still in range when Void Prison ends.

    User Interface
    • Color Blind Mode: Fixed an issue which caused damage and Heal over time effects in Hero Health bars to display in red and green while Color Blind Mode was enabled.
    • Death Recap: Zagara’s Healing received from the Hydralisk Transfusion Talent will now be correctly displayed in her Death Recap.
    • Draft Mode: Fixed an issue that could cause the draft interface to become unresponsive if the player’s game client was minimized while entering draft mode.
    • Replays: Pausing a replay prior to opening the Talent Panel (TAB) will no longer prevent Quest Talent progress from displaying.
    Return to Top


    ---------------
    http://us.battle.net/heroes/en/blog/...2016-8-29-2016

    Killing Murky now cancels Octo Grab.

    Why?

    Because Blizzard likes doing random balancing shit for no real reason.

    The fuck is this shit.
    Last edited by Ryme; 2016-08-31 at 10:34 AM.
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  2. #2
    The Insane apepi's Avatar
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    Shake It Off: Stuns and Roots against Li Li grant Resistant, reducing all damage taken by 25 for 3 seconds. Cannot occur more than once every 10 seconds.

    Li Li: The Shake it Off Talent will no longer reduce the duration of the Garden Terror's Queen's Curse Ability.
    I feel like Blizzard is fucking with me, Im the one who even caught this bug. Thanks Bliz, I guess....
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  3. #3
    Pit Lord RH92's Avatar
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    What the fuck, Greymane? Yeah, to the ground with him!

    Seriously, was the only hero where I found Relentless justifiable because of no self-sustain. If only they gave him something in exchange.

  4. #4
    New Butcher sounds pretty sweet. Some of the other hero changes are great aswell, like the Johanna one, since now she has an actual choice at level 1.

    Bit dissappointed that the event has a 50% spawn again. Can't wait to be shoehorned into 7-8 vs AI games because I wanted to get my daily artifact and I drew the shit end of the RNG stick.

  5. #5
    Where are the Nazeebo changes?

    Kinda bummed at the Kharazim nerf.

    Also, captured mercs don't grant any experience when killed. This is very snowbally.

  6. #6
    Wow large notes, I'll get the bbcoded later - first day back at work
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  7. #7
    Quote Originally Posted by Ryme View Post
    Wow large notes, I'll get the bbcoded later - first day back at work
    Be sure to add under the Murky change "Developers Notes: *ASCII Middle Finger*"
    "It's 2013 and I still view the internet on a 560x192 resolution monitor!"

  8. #8
    Deleted
    Using highly unsophisticated napkin math, the rework may be fine for higher skill levels. But the silver league Vallas around me will be in for a rude awakening.

  9. #9
    Quote Originally Posted by thevoicefromwithin View Post
    Using highly unsophisticated napkin math, the rework may be fine for higher skill levels. But the silver league Vallas around me will be in for a rude awakening.
    Sounds about right, in the description they do say that is the intention.

  10. #10
    When butcher completes his new trait quest, he gets a neat visual indicator (reddit credit):

    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  11. #11

  12. #12
    Quote Originally Posted by Nerraw View Post
    Seems silly for his background to not be a shot of Stormwind, but there is no one I want in the game more than him, so who cares.

  13. #13
    The Insane apepi's Avatar
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    I honestly don't like the changes. The game feels slow. It takes so long to get any where. This punishes any hero that has mana and has to go back because they don''t have nay, this buffs Auriel. Also the new map is snowbally. They need to make it more like mines, where if both teams energy is combined to 100% then it should activate. There is no real time for merc camps.

    Honestly it has made the game not that much fun for me.
    Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose

  14. #14
    I didn't notice the speed changes too dramatically, but I really like the new map - requires a whole new draft thought process of maximising AoE without losing TF potential.

    Essentially, it forces the current burst meta out of the map.
    I am the lucid dream
    Uulwi ifis halahs gag erh'ongg w'ssh


  15. #15
    Titan Gallahadd's Avatar
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    I'm very happy about the Johanna changes. I always felt like I SHOULD pick KtP, but I very seldom did... Now I can continue to pick my go to talents AND recieve the benefit of KtP.

    This makes me a happy JoJo.
    Check out the blog I write for LEGENDARY Indie Label Flicknife Records:

    Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
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  16. #16
    Quote Originally Posted by Gallahadd View Post
    I'm very happy about the Johanna changes. I always felt like I SHOULD pick KtP, but I very seldom did... Now I can continue to pick my go to talents AND recieve the benefit of KtP.

    This makes me a happy JoJo.
    As a level 20 Johanna, I agree. Absolutely stunning change.

  17. #17
    Quote Originally Posted by Gallahadd View Post
    I'm very happy about the Johanna changes. I always felt like I SHOULD pick KtP, but I very seldom did... Now I can continue to pick my go to talents AND recieve the benefit of KtP.

    This makes me a happy JoJo.
    I remember when they nerfed this talent at a time when Leoric and Johanna were considered mandatory for wave clear especially on a map like Infernal shrines.

    I have a feeling this was probably done because Johanna pick rates were low with current additions to the heroes roster. Double warrior has been more common now in tourneys and I wonder what it means for all those new assassins coming out. I mean why pick many assassins/specs when a warrior can be used instead? Feels like many assassins will be more niche now.

  18. #18
    Quote Originally Posted by Nerraw View Post
    As a level 20 Johanna, I agree. Absolutely stunning change.
    But the built-in KtP doesn't have the stun component

  19. #19
    Deleted
    We have a September 1st update:

    http://us.battle.net/heroes/en/blog/...-2016-9-1-2016


    My go-to assassin Falstad nerfed. Also Zagara nerfs, a massive Valla AA buff and a few bug fixes.

    By the end of this patch week prognosed heroes with highest winrate by a good margin: Butcher & Hammer. Greymane and Falstad dropping further.

  20. #20
    http://us.battle.net/heroes/en/blog/20271416

    Balance update on the PTR.

    Quote Originally Posted by Tirilka View Post
    But the built-in KtP doesn't have the stun component
    I just care about the lane-clearing capabilities.

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