Originally Posted by
Farabee
It's clear and obvious from every single element of this expansion, that this was the developer's main focus. Every single minute of Legion's questing, dungeons, art and sound design, storyboarding...all of it shows just how much love and care Blizzard have put into this expansion. Every zone is 100% relevant and reverent to the universe and design. Every single character and quest is lovingly crafted for us to actually enjoy a cohesive and captivating narrative.
Then you hit 110 and a whole new world of content unlocks. World quests actually do make you feel, in a way that dailies never could, as if you're carrying on the task you started in the leveling zones, continuing the fight against the forces of the Legion or helping each of the factions bolster their forces and maintain the balance present in the zones. The game at max level now gives us an entire new zone to explore and an entire new narrative to continue along with persistent questing for our friends we've already made. No more Apexis murder bars with no real content. Every world quest gives us new dialogue and plot, delivering in fully voice-acted glory by the NPCs we've come to grow close with. Finally, we see WoW become the RPG we've wanted for over a decade. For maybe the first time in years, this feels like the same crew who created the epic narrative of Warcraft 3.
We finally know what all those extra developers were doing over the last few years. Let me be the first to pardon for their past sins...the last 2 years of content draught was 100% worth it at this point. This is the return of WoW. The game I fell in love with.