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  1. #1
    The Lightbringer Twoddle's Avatar
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    Explosive Trap up, what happens next?

    We are both on 2 HP but I have an an Explosive Trap up. He attacks with his 4/3 Mana Wyrm, what happens next? Who wins? Draw? Decide first and see if you are right.

    Spoiler: 
    Explosive Trap triggers, Mana Wyrm goes to 1 HP and his face goes to 0 HP and he loses. The Mana Wyrm does not reach my face.


    Question is, is this intended or a bug?

  2. #2
    Deleted
    Intended because he took the dmg 1st and lost before the wyrm atack.

  3. #3
    Intended, trap goes off first. Otherwise, other things, like misdirection wouldn't happen until after hero is attacked.
    How to tell if somebody learned World Geography in school or from SNL:
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    PALIN: They're our next door neighbors and you can actually see Russia from land here in Alaska, from an island in Alaska."
    SNL: Can't be Diomede Islands, say her backyard instead.

  4. #4
    The Lightbringer Twoddle's Avatar
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    But why should the enemy face going to zero stop the rest of the attack? Normally the minion continues the attack after the explosive is triggered. IMO it should be a draw.

  5. #5
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    Because the player who's HP reaches 0 loses the game in the moment your HP drop to 0.
    The same thing with Yogg pyro'ing you when you are at 3 HP and casting potentially a Tree of Life afterwards.

  6. #6
    Working as intended. Trap is triggered by attack not damage taken.

  7. #7
    Quote Originally Posted by Twoddle View Post
    But why should the enemy face going to zero stop the rest of the attack? Normally the minion continues the attack after the explosive is triggered. IMO it should be a draw.
    That is why.

  8. #8
    The Lightbringer Twoddle's Avatar
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    Quote Originally Posted by Falrach View Post
    Because the player who's HP reaches 0 loses the game in the moment your HP drop to 0.
    The same thing with Yogg pyro'ing you when you are at 3 HP and casting potentially a Tree of Life afterwards.
    Yogg is different there is special case coding for Yogg all over the place.

  9. #9
    Immortal Nikkaszal's Avatar
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    Same thing would happen if he had a 3-attack weapon and swung at your face.

    Same thing would happen if someone was to cast Spreading Madness and killed someone on the fourth bolt. The other five just won't fire.

    The game ends immediately as soon as one player hits zero.
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  10. #10
    Fluffy Kitten Colmadero's Avatar
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    This seems contradicting since there have been occasions where you swing face with a Truesilver weapon, get hit with explosive trap, HP goes below 0, yet you still live although you got dropped below 0 AFTER the attack animation started.

    It just seems to be one of those odd HS cases.

  11. #11
    Most likely ends with you losing because it is two different phases. The phase where the attack is started, and the phase where you actually deal damage with your attacking minions are separate.

    As an example where a draw would happen (this actually happened to me):
    If the opponent has both a Ragnaros, and a Baron Geddon on the board. Even if the Rag fires first, and puts my health below 0, if Baron Geddon's effect puts the opponent below 0 as well, it is a draw. This is because Ragnaros' and Baron Geddon's effects, activate during same phase.

  12. #12
    The Lightbringer Twoddle's Avatar
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    Quote Originally Posted by Vegas82 View Post
    Nice opinion but the loser is the first player to drop below 1 health. Since the trap goes off first which player died first?
    Eye for an Eye can end in a draw even though one player plainly goes below zero health before the other.

  13. #13
    With Explosive Trap the spell is resolved immediately after the damage goes out. Since there is no effect for the Wyrm to resolve other than the attack itself the game ends. You cannot attack someone if you are at 0 HP.

    With Truesilver Weapon Explosive trap deals damage and resolves. Truesilver then heals for 2 and resolves. The opponent then ends the turn with 2 health.

    With Eye for an Eye, Explosive Trap deals damage and resolves. Eye for an Eye procs and deals damage and resolves. If both players are then at 0 the game is a draw.

    It all comes down to what resolves when.
    Last edited by Taalyn; 2016-09-12 at 12:49 PM.

  14. #14
    The Lightbringer Twoddle's Avatar
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    Quote Originally Posted by Taalyn View Post
    It all comes down to what resolves when.
    Which Blizzard may or may not change the way it behaves in the future as they have done with so many other effects that were originally thought as intended.

  15. #15
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    Quote Originally Posted by Colmadero View Post
    This seems contradicting since there have been occasions where you swing face with a Truesilver weapon, get hit with explosive trap, HP goes below 0, yet you still live although you got dropped below 0 AFTER the attack animation started.

    It just seems to be one of those odd HS cases.
    No, it is actuallty just bug on a visual parameter. The order is; Order attack, heal for 2, activate atttack command, react and finally you attack. The code is that healing for 2 will always be before attacking commamd.

    If as a paladin you have 1 hp and have Auchenai on the board and attack with TrueSilver you would die from the 2 dmg taking by the dmg heal.

  16. #16
    The Lightbringer Twoddle's Avatar
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    Quote Originally Posted by Vegas82 View Post
    The difference is in how the cards function. The system can only do dmg to one player at a time but both take that dmg simultaneously. With the other as soon as the minion begins attacking the trap goes off. This is shown when a 2 health minions dmg soesn't go through. Thus the attack is a second action that happens.
    Thanks for clearing up HOW it works, I actually knew already. The question is should it happen that way. In the Explosive Trap scenario you could argue that the attack should continue to go through because it's all in the same phase and it happens "simultaneously" as you put it. You're simply traversing the resolution tree in both cases except that one doesn't stop when the enemy is at zero and the other does.

    No one can actually give a true answer to this because Blizzard have been known to change how effects work many times in the past, Eg. Swipe -> Imp Gang Boss and Light Bomb with Frothing Berserker on board.
    Last edited by Twoddle; 2016-09-01 at 11:31 PM.

  17. #17
    Quote Originally Posted by Twoddle View Post
    Eye for an Eye can end in a draw even though one player plainly goes below zero health before the other.
    That's because Eye for an Eye triggers AS you take damage, not before.

  18. #18
    Quote Originally Posted by Twoddle View Post
    Thanks for clearing up HOW it works, I actually knew already. The question is should it happen that way..
    Yes, because the card would be different, worse, and worded differently if it were supposed to work otherwise.

  19. #19
    Deleted
    Your case is pretty clear. There is a distinct resolution queue here. Enemy minion attacks, the secret resolves hitting his face for 2, he loses the game on that spot.
    Similarly the hero-power trap secret: imagine both of you at 2 and you having Dart Trap up. Opponent hero powers to kill you and DOES KILL YOU cos the secret resolves AFTER he hero powers.

    Truesilver / Explosive is more complicated than this. I think this one is exempt from the rule. You can get to 0 or -1 HP and heal back. You don't lose the game, despite being at losing HP briefly.

  20. #20
    Pretty sure truesilver at 2 and 2 would result in you losing though?

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