hunter class design is pretty lackluster. MM is suicide in dungeons atm.
only complaint so far.
hunter class design is pretty lackluster. MM is suicide in dungeons atm.
only complaint so far.
DK-Class order hall or just Order halls in general.
Also I read that someone hit 110 after barely touching two zones? I completed all 4 and still didnt hit 110. Show me the ways.
No, it' pretty damn not obvious.
By the time of the showdown there was no indication of what the McGuffin looks like (unless you do another area first and know the purpose of the Portrait Room) and how it could be possibly used. No indication why it could possibly used in this particular manner and why should it be remotely as efficient in this particular role.
What Xavius does looks like a flick of the wrist level of trick - no effort, no visible preparations, no nothing.
It just so happened that I did Val'sharah first and no, I'm not going to follow a fixed sequence of zones vaunted to be doable in any order just because someone forgot that said order might have impact on how you read the story.
Hmmm... for now the thing that annoys me is that once i hit level 110 i was rather overwhelmed by the amount of things i could go and do.
- Need to do Suramar quests
- Need to get friendly with the last faction (I didnt touch the 4th zone yet)
- Need to level BS and get more plans...
I hit 110 after completing 3. But i have done 4 dungeons and 2 class hall quests between those.
Although an overwhelmingly positive experience so far, I believe the following could be improved upon:
- Profession Quests. What idiot made these? The drops rates on these quests are back to Vanilla style. "Collect 15 Bear Furs". Fuck me, i had to kill 40 odd bears to get them. Just make this shit 100% drop rate. It's not fun, it's a waste of time.
-Time Gating via Order Hall Missions. Enjoying your Class Campaign? Well here's 5 x 16 hour missions to wait for until you can continue that thing you're loving so much.
-Mob Scaling @110. Don't really know what's going on here. But there's more of a struggle at 110 than when levelling due to scaling. Might be solved by gear? Unsure if or how ilvl will affect Mob scaling. As my character get's better, the kill time shouldn't always remain at 10-15 seconds. There is enjoyment out of 1 shotting lower mobs, too. Not everything has to be a challenge.
-Levelling not as varied as it should be. Quest Burn Out. WoD has the better levelling system. XP should be derived from multiple sources. More XP from treasures/dungeons/bg's. I'm feeling meh about leveling my alts due to the prospect of having to do the same quest slog. Not sure why this is the only real way to level. A step back.
For me the only thing so far is that during questing, you get pointed to the next chapters easily, but being shown to other parts of a zone where there are things to do that are not part of the main story is lacking a lot. I see some zones where I'm thinking "I havent been there and there at all, but it has undiscovered flightpaths". And I show up there, it has a questhub.
Vanishing loot.
In the 90 minutes I've played so far, I've had 3 different "treasures" either refuse to give me anything, disappear before I can actually loot them, or in one case, got looted by somebody else and then vanished.
I did get two of them in the mail after, but it's starting to piss me right off.
4 leveling zones..that's my only issue.
Really bothers me that there is no real distinction between horde and alliance any longer. They don't have their own zones or their own cities or even their own outposts in the questing zones. They share the same class halls, capital cities and quests areas. May as well just merge them at this point.
Also, artifact weapons are just a mini-skill tree hiding in a homogenized weapon that is given to anybody. They are supposed to feel so special but really don't.
Mob scaling at 110 is just hitting me like a steamtrain. Can barely do any of the rares I missed out on previous zones...they hit me so hard that I just gave up.
Also not fun getting thrown off my mount nearly everywhere I go because every single mob is now 110 for me...Really dislike going back to old zones now because of that.
I do believe Azeroth has bigger problems than faction distinction right now.
Good.
Now that's a very good idea. Ain't gonna happen though, the worst factionbois out there are in BlizHQ.
I have to agree. It's been some time since I hooted so much as when I was at the wall map in paladin hall and my belfgirl was the one and only player in the room without one of the million Ashbringers on her back
The fact i have to stop playing and go to work. I seriously haven't had this much fun playing WoW in years!
Only "weak" point I've encountered is the mission table thing.. I just don't think it's a fun game design choice and I wish they left them back in WoD. Especially the time gated missions for class hall campaign. That's pretty fucked up to me but I'll survive. Plenty of other shit to keep me occupied... like an overwhelming amount of content it's kind of scary how much I still have to do before I can feel "comfortable" afking in Dalaran lol
Aye, absolutely right. Damn, signing this with my blood.
Scaling is only fun to a point, after hitting 110 its just a pain in the ass tbh. Prof. quests, had a very long debate on that subject this morning on General channel, didn't go well for me (duh), but yes, it is too much, too many, too long. For nothing.
Otherwise loving it so far, loving the new revamped class designs, loving artifacts, lore, quests, dungeons... damn its a very fine looking expansion so far. Hoping for 2nd MoP.
Doesn't actually bother me, I need the mats anyway so meh. Whateves.
Super frustrating, wish they would have come up with a different system than what is OBVIOUS time gating.-Time Gating via Order Hall Missions. Enjoying your Class Campaign? Well here's 5 x 16 hour missions to wait for until you can continue that thing you're loving so much.
Luckily ilvl doesn't affect mob scaling at all, just player lvl. So gear will make this easier. Still, it's a bit daunting the night and day difference once you first ding 110. Maybe ilvl scaling would have actually helped.-Mob Scaling @110. Don't really know what's going on here. But there's more of a struggle at 110 than when levelling due to scaling. Might be solved by gear? Unsure if or how ilvl will affect Mob scaling. As my character get's better, the kill time shouldn't always remain at 10-15 seconds. There is enjoyment out of 1 shotting lower mobs, too. Not everything has to be a challenge.
This surprised me actually and I agree with this. Options are good.-Levelling not as varied as it should be. Quest Burn Out. WoD has the better levelling system. XP should be derived from multiple sources. More XP from treasures/dungeons/bg's. I'm feeling meh about leveling my alts due to the prospect of having to do the same quest slog. Not sure why this is the only real way to level. A step back.
It's just not true. You can climb over the roots and shit and go explore.
It's similar and parts of it maybe uses the same instruments. You said it's exactly the same, and again, it's not true.
Yep I've played though all expansions too. I liked Northrend, but I still feel like the Legion zones have higher quality with more varied quests, voice acting, cinematics, choosing your own path, and scaling zones.
You don't need to do all the bonus objectives and it's a very small part of the overall questing. They're pretty easy anyways because you basically do them while questing in the zone. Does the progress bar trigger you that hard? Would you feel better if you had a 0/15 mobs killed instead of 0%?
I get that you're just an angry nerd who just likes hating on everything, but I just don't know why you come here to spread lies instead of leaving the game if you don't like it.