That's why we unfortunately have to rely on Blizzard announcing legacy servers.
Because you cant create a guild group?
If no one in your guild wanna do anything together, then perhaps you should look for a new guild if thats what you're after.
Pugging is nothing new in WoW, it's been a part of the game since it came out, the only difference is that you back then had to look for a group manually, and now you can just queue up for a normal or heroic dungeon and group up with others that way.
You can however still make your own group, manually.
and tbh i would dread pugging even mythic atm with complete randoms - see it already in hc dungeons - people pulling below 100k on boss , +/- 150k on trash, not interupting not stuning geting hit by everything - it would be a nightmare doin mythci with those pugs - ofc that mythic raiders can do mythic easily but average wow player ? dont joke
I don't think it was actually so much that groups were incapable of of playing at that level and more the huge difficulty spike there was jumping from Wrath Heriocs to Cata. If they dg's had slowly been ranked up in difficulty sort of like how mythics are now I think it would of worked a lot better.
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One of the things that really gets me is when people talk about how their friends list was full of friends they did dg's with and now it's empty. That means they were never your friends they were using you and you were using them for the dg's and that is it. If they were friends they would still be on your list.
So the OP is salty because his/her friends don't want to play with him/her because he/she can't keep up with them? And that's the reason socialising should be forced on everyone else?
I think it's obvious what the real problems here is, or rather who the real problem is...
READ and be less Ignorant.
And if it was more group content people would probably complain there is not enough solo or pug content /sigh.
I have no idea what you're talking about. The only reason BC heroics are easy now is because they removed so much from the game and got them nerfed to shit, for example the removal of crushing blows way back then. Heroics back then don't compare to the heroics now. These are laughable even a group of morons can do it and you know there's a problem with a DK or DH tank can solo the last 40% of a boss when everyone else dies. As for the general WoW player getting better what a joke lol. The quality of players has greatly dropped since BC, even dropped since MoP. Why? Because a large chunk of the good players gave WoW a second chance with WoD and then never came back. There's a reason that only 2% of the world killed Mythic Archimonde before prepatch nerfs. There's a reason 10% of the top 500 guilds disbanded in HFC. Quality of players is lacking greatly.
Why is it only hardcore MMO players are the only type of people who don't consider actually playing with strangers, like... actual multiplayer or whatever?
Aside from the hardest of the hardest content, it's a good thing things are puggable.
Frankly, Blizzard spent years and years and years trying their good god damnedest to get people to do that kind of stuff, and no matter what level of incentive they threw at it, it frankly just never worked. Even when it was the only way to do most things.
The "you need a guild for most things" boat long sailed because it really doesn't work. It just results in most people not bothering to do stuff. That's just not a design in gaming that works anymore. It's something I can greatly understand why people like, but times have changed, and it doesn't mean everyone who disagrees with that shift in design is "lazy" or whatever either, or whatever quick attack people will readily make against it.
You've just got to take a deep breath, sigh, and realize that yes, if you really try hard enough, you CAN socialize with strangers, too.
If you're having trouble engaging the community then that's on you. There's plenty of opportunity to participate and make friends.
Playerbas is getting better ? do you remember Cata dungeon and the outcry of the majority because it was "difficult" ? just don't bring that argument please.
with that being said, now WoW offers the choice. if you want to pug content you can, and if you want to do guild/friends run you can too, so i can't see where is the problem.
The game needs to cater more to solo and pug players. The only thing bad about the game is that its an mmo, otherwise its the greatest action rpg that there is. If it was up to me it would be a single player game with the option of playing multi-player.
You understand that joining a guild is socializing with strangers too ? and it's a better form of socializing because when you join a guild you know that those "strangers" have the same mindset, goals, motivations as you, and it's a healthier environement to do content since you can have more coordination and peoples actions have repercussions and feel more rewarding. meanwhile in a Pug the only motivation is killing the bosses and getting the "lewt" you can't coordinate most of the time, that why Pug Leaders always ask high ilvl requirements/achievements they don't want or have to deal with that kind of stuff it's a headaches especially you are doing it with people that you'll never see again, and Pug that don't do that fail most of the time.
But the choice is there you can pug/LFG/LFR or join a guild, and it's great. the anti social players miss out on the best aspect of an MMO but that's the way they chose to play.
Last edited by mmocb3a784db03; 2016-09-03 at 06:16 PM.