Originally Posted by
Arancor
The problem is really that they are balancing PvP around small scale fights (3v3). This was always and will always be problematic for RGB balance. At least they are more independent on PvE now, so maybe they have a little room to balance larger scale PvP.
A general problem in RGBs is that WoW does not balance the game around different roles. Ranged classes have the advantage of range for example, but they are in many cases as survivable as their melee counterparts who have to be in the thick of battle. In general ranged classes are always more desirable in RGBs because of that. Exceptions only occur with melee classes that have "special purposes", like rogues with all the tricks they have or DKs with grip. Other melee are usually only taken if their damage is exceptional (like Arms, Enhancement in later WoD).