I have at the moment 840 ilvl, doing all mythics dungeons and what I can say is the dmg is really fcking good, if you use your STM propelly u can top dps very easily. Problem is when u are against a boss with too many adds, our AOE DMG is actually the worst I ever see. IDK how good we could be in raid if the boss have like too many adds, probably going down till we STM destroy the boss on Execute mode.
My aoe rotation is keep mb on cd, VT everything first then swp, Verup, shadow crash, tab vb cycle and mind sear as filler. Always top damage in dungeons.
I try and limit 1 void eruption/shadowcrash per trash pull and save some on insanity for the next pull but if i can pull off 2 shadow crashes (very rare) then i use it.
Void torrent I save for the trash that has 1 super mob or the last mob with halfway health.
Theres more things but this is basic. Hope it helps
I use Shadowy Insight for quicker insanity gain and lets me get into vf more often.
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Come on man, what are you talking about lol. Have you ran a dungeon with a demon hunter/marks hunter/enhance/rogue/ pretty much that anything that isnt a spriest? Overall damage in a dungeon i dont think anything comes in below a spriest, our aoe is truly that bad. My guess is you just havent ran into people that know how to press buttons in the right order.
Spriest aoe being shit isn't new. What was the last fight we had good aoe on? no lights? Spriest just not an aoe class. Tunnel bosses and multidot and be a wrecker.
Hi Sephurik
Gotta love when yu try and help out one gets hammered by haters lol.
If you dont time your setups and just press buttons to have hioe you do damage then thats on you.
Trash that has shit health dont bother dotting. Shadow crash and mind sear.
Always re-dot unless they're about to die. If so snipe with swd. Always prioritize higher health mobs for your dots and mind blast those who will go into swd range.
With proper planning you sill only get 2-3 trash pulls with shitty damage but the rest with massive damage.
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My yalent build is
ToF, voidlord, shadowcrash and legacy.
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Calling you out on bullshit isn't hating. We know how to play the class. Just go tell your bullshit stories "I win in all dungeons" somewhere else because given the same skill and gear a shadow priest is bottom 10% for sure.
Edit: Log some dungeons with equally skilled and gear people - prove you aren't just a bs artist.
Last edited by Deja Thoris; 2016-09-04 at 10:25 PM.
^ Definitely sounds like hating and not adding anything useful to me.
So far im having success and i consider my dots a full part of my aoe rotation and use it as such. If you dont have lingering insanity, youre fucked. The key is to maintain it at 100% between vfs
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There's a small problem: What you're claiming isn't mathematically possible when playing with classes that actually have good AoE. See: "With proper planning you sill only get 2-3 trash pulls with shitty damage but the rest with massive damage."
First off, any big AoE pull that lives shortly your damage will suck. MC->MS does ~250k + 20k/second per target (including averaged crits) for my 843 SP. Taking the WW Monk in my guild for example, strike of the wind lord alone is ~700k average per target. After that you still have FoF with ~300k DPS per target and WDP with another ~350k average per target. SP simply loses by an order of magnitude here. Depending on your party's gear and the dungeon in question, those pulls can happen quite a lot more often than 2-3 times per dungeon (talking about mythics as well here even though most players are still farming heroics mainly).
Secondly, SP is incapable of doing "massive damage" without either a) S2M and a fight with 1-3 minutes duration or b) multiple (not too many though) targets that you can keep up DoTs for long enough that SPs peak DPS makes up for the long ramp-up. All simulations, raid testing, etc. show this very clearly. These situations don't realistically occur in dungeons and subsequently SPs will at most be able to do average damage.
This has nothing to do with playstyle but is a limitation given by the skills available to a SP. If you're pulling "massive damage" in dungeons (assuming massive means significantly more than other DPS as would be the only logical interpretation), those other DPS simply suck in one way or another (be it also shitty specs, shitty gear or bad play). Once you have a good tank and two strong DPS, you simply aren't given the opportunity to make your DoTs tick for more than a few seconds for almost all trash.
In the end, SPs pros and cons are simply not balanced out well when it comes to all content outside of raids. Their advantages (above average DPS on long fights once geared, above average DPS to strong DPS on extrended cleave) are rarely relevant whereas their disadvantages (basically no AoE, basically no burst, ramp-up time, reliance on S2M) are extremely relevant.
Last edited by GT4; 2016-09-05 at 12:06 AM.
Nobody hates you, except for when you start lying and spreading misinformation. We all know how to play shadow priest, by the way, and we all played it in all of the group content available at the moment in Legion, and we've seen the results, and it's hard to believe you after we've seen how it plays at 110. So, you are either lying, not 110 lvl, or you are playing with afk dpsers and a tank who does not do anything beside taunting mobs. Please, support your claims with logs of some sort.
No more time wasted in WoW.. still reading this awesome forum, though