Originally Posted by
Taygai
Except I'm not when the class I want to play is plagued by mobility when it offers talents that aren't mobility focused. Just because you're happy doesn't mean everyone is.
I never asked for current talents to be nerfed (other than bloodlet because we both know it's doing more damage in both single target and AoE than the other two when paired with master of the glaive, which is a utility tier for the most part).
What I asked was for fel rush damage to be nerfed, and let fel mastery take it's damage to the height it's at now. Thus not requiring people to use it as a rotational. Right now it gives a 50% damage buff to fel rush. In my current gear, fel rush is approximately 81k damage and with fel mastery it does 122k. This is tooltip value, not affected by any other buffs.
Why not nerf Fel rush baseline by 50% and change fel mastery to give it another 200% damage increase. If my math is right that would put it right about where it is now with fel mastery, and thus making it's damage slightly lower than demons bite. And hey, fel mastery would still give fury!! Everybody wins!
Is this not a compromise that can be made without altering your preferred mobility play style? Making it a comparable choice to chaos cleave and blind fury?
If Fel mastery is already a talent you're taking, I don't understand why a change like this would impact you. You as a person. You as sole person, no one else. Ask yourself, would it really? And if it does, how? Answer that before replying.