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  1. #41
    All jewelry should have sockets. Because they don't have a main stat, sockets are basically the only important part at a high ilvl, making anything without a socket complete trash.

  2. #42
    It does make sense for all jewelry to have a socket.

  3. #43
    Deleted
    Quote Originally Posted by Kraineth View Post
    Why exactly are we complaining about sockets being "over budget"?

    They aren't part of an item's stat budget, they haven't been for a long time.

    You might as well be complaining that mythic warforged 850 gear is stronger than mythic 840 gear. Or that an artifact relic with a good dps trait is worth more dps than a relic 15 ilvl higher than one with a healing/survival relic.

    At some point you honestly have to realize that you are complaining because determining what is an upgrade is more than "is it higher item level? and do the stats not suck?"

    Nothing wrong with using your noggin
    All other gear has main stat (Int, agi, strength), which makes an ilvl difference much more beneficial. Jewelry only has stamina and secondary stats, which means a socket is the equivalent of almost 40 ivls. So, a socket on anything other than jewelry is equivalent to 5-10 ilvls, max, depending on your stat weights. Socket on jewelry is equivalent to around 40 ilvls, disregarding the small stamina gain, which is often negligible.

    Usually, if something has 10+ ilvls, it is an upgrade. Jewelry without a socket most likely won't be an upgrade if your current rings / neck has a socket. That makes jewelry drops without a socket "suck". Which sucks. Most certainly a valid complaint from a design perspective, since they are the only item slots that work this way.

    Edit: To put it another way, how many item levels for a socket on jewelry would it take for you to have the thought "This doesn't seem right"? 50? 60? 100? 750 ring with a socket = 850 ring without socket: Would that be okay as well? If yes, we certainly disagree. If no, why is 40 ilvls then okay, when most other items are around 5-10 ilvls before the ilvls outweigh the socket?
    Last edited by mmoc738030ea5a; 2016-09-06 at 11:58 PM.

  4. #44
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by Nupomaniac View Post
    A socket isnt really a tertiary stat though.

    Tertiary stats are meant as small bonuses without any meaningful impact. Sockets arent that
    yes because

    leech, dps=heals is nothing meaninful impact
    speed= able to get out of stuff faster, totally not important
    avoidence= take less damage from aoes, again very meaningless and pointless...
    indestructable..... ok yeah this one is rather meaningless...
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  5. #45
    Deleted
    Simple fixes blizz could make: (any single one would fix the issue)

    Jewelcrafters can add a socket to any ring (trade stimulus)
    Rebudget rings over a certain ilvl to have extra stats equal to a gem
    allow rings to have an obliterum upgrade adding a socket
    reintroduce primary stat to rings

    First option is best option as it is fairest, if you get a ring and it has a gem socket you save some hassle/gold. If you get a ring without you just go find a JC and get a socket for a price.

    All the other options would mean having to take the chance of gem sockets out of ring budget or the same issue would arise again.
    Last edited by mmoc0219df0da9; 2016-09-07 at 12:46 AM.

  6. #46
    Quote Originally Posted by Socialhealer View Post
    stamina the stat all the dps are taking note of

    Here's our typical damage dealer, just staring at the meter.

    More stamina = more hitpoints = more room for error & less stress on the healers



    Stamina is NOT worthless
    (not saying it's better than a dps stat, but should also not be viewed as useless.

  7. #47
    Quote Originally Posted by coprax View Post
    Here's our typical damage dealer, just staring at the meter.

    More stamina = more hitpoints = more room for error & less stress on the healers
    Here's our typical healer, just complaining.

    More damage = faster kills = more room for error & less stress on healers

    Obviously it's a question of relativity, but no damage dealer would trade a secondary stat for roughly the same amount of stamina - unless obviously he cleary lacks it.

  8. #48
    Quote Originally Posted by coprax View Post
    Here's our typical damage dealer, just staring at the meter.

    More stamina = more hitpoints = more room for error & less stress on the healers



    Stamina is NOT worthless
    (not saying it's better than a dps stat, but should also not be viewed as useless.
    It's least useful. Theres not really any point disputing this.

  9. #49
    Quote Originally Posted by Syncness View Post
    The stamina definitely makes a difference.
    for anyone who really can't move out of the fire minor differences in stamina on just a handful pieces might make a difference.
    Yes sockets on rings are stupidly good no idea why they had to remove mainstats there.

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