1, Shadow is not shit, only on aoe
2, If you were low on bosses, then you are either trash or afk.
3, regardless of which you were guilty of, you then blame your class for something YOU can fix
which brings us to 4, you don't want to improve, you want your spec to be effortless and OP; like literally everyone that cries their class / spec is bad when it isnt
Shadow is fine just dont expect to be top of the meters. Ive yet to see a shadow or an affliction lock be any where near some classes on trash or bosses and ive played with some pretty good spriests through beta and live. Of course you can always beat the baddies or new players but right now shadow isnt a class you play expecting to be the top damage in the game, specifically 5 mans.
DoT centric specs have always had incredibly low damage done in dungeons compared to everyone else because everything dies too fast for your DoTs to tick.
Shadow Priest and Affliction Warlock have always had this problem. Affliction less so now, but they are still low on the DPS meters in short fights simply because their ramp time is longer than fights usually last.
As already stated though, if you hate everything that makes the class what it is, why the hell would you roll/ play one?
I can live with not being top dps, but not being this shit at aoe. Killing trash that dies fast is fun, provided you have an aoe spell. We dont and it takes away from the fun. Sure we can multidot with 10x more effort than other classes, but it doesnt feel very rewarding when you see the numbers. The spec has lots of issues, its playable, but i wouldnt call it fine.
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Show me where you are #1 on dungeon bosses without StM please. Nobody says we are bad on raidbosses.
Without StM we are insanely vulnerable to movement, and on most dungeon bosses there is high movement needed. Either your guildmates dont know how to play or you are lying. On patchwerk fights we may be top but on movement fights...i dount it. Maybe you are just that good, who knows? A screenshot or a log would be nice though.
They need to either:
A)Give us Devouring Plague, and do like wrath and let it be spread by other classes
B)Give us an AOE execute (something like SW Death affects all mobs with SWP or VT on them)
C) buff the heck out of mind sear.
The whole thing is really frigging silly. Just fix the fucking thing Blizz.
Shadow is kind of shitty in dungeons but mostly on trash. We're fine on bosses especially once we get beyond the 840 threshold. I'm guessing a lot of people are simply not playing Shadow properly, either by improperly timing VF or simply playing poorly. I'll say compared to a lot of other specs, playing Shadow poorly is definitely far more noticeable. But when you play well, it's also extremely noticeable. All in all, I'm fairly certain we'll be fine in raids which is what the spec is usually tuned around. And I think Shadow may even have a place in Mythic+ with a group which can compensate for Shadow's weaknesses on trash. We have an extremely powerful stun on a low CD, too, so while we may not bring the best trash DPS we still bring a decent amount of utility to the group.
I'd say there is a fair amount of people overstating the state of Shadow currently but I'd be lying if I didn't admit I was pretty frustrated with the spec right after I hit 110. (Spoiler: Just play Disc for world questing.)
I've seen a bunch of threads on Warlocks being kicked for the same reason. I feel bad for you and your dots. When melee is mowing down trash making them look awesome you guys can't ramp up. The group should understand this...the whole thing is pretty silly.
If they do well in raids they will do even better on dungeon bosses, since you will spend a much higher proportion of your time within your cooldowns than during a raid encounter. And while raids obviously aren't out yet, they were doing well on beta and the sims look good so that seems to be the case.
If you're arguing that Shadow needs an AE buff for short lived targets, well, maybe they do. Problem is that will make them overpowered on longer-lived add fights where they can both multidot and have a then-strong AE like Sear going.
I agree, but only to a point. I had a PUG last night where on a 6-8 mob trash pull at the start of a dungeon (we ended up with multiple packs) our DPS was so poor at both DPS and avoiding damage that I OOM'd myself healing it because it took so long, and had to resort to just spamming the nearly mana-neutral Heal. I have never OOM'd in a dungeon before or since.
It was a combination of things: The Outlaw rogue was, well, not very good; the other rogue was playing a spec with mediocre AE damage and I have no idea what was up with the Demo lock, and we were taking a shit-ton of damage. On a pull that big they basically did what I would consider solid single-target DPS (120-150k). I'm not a guy who complains when a dungeon takes 18 minutes instead of 13 but when people are so bad it's literally putting the group's success at risk it's a problem. That's true whether it's a learn to play problem or a "my spec is trash" problem (or both). (And no, we didn't kick anybody, I just bitched a lot in Discord.)
Last edited by Xar226; 2016-09-07 at 06:58 PM.
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