Crafted gear already does that a lot more than WQ gear...but honestly, who really cares? Sometimes gear is an upgrade and sometimes it isn't...And if you are consistently feeling unrewarded from gear drops because they are not an upgrade you are in the wrong difficulty.
a) a lot of people in here are acting like normal mode raiding is actually hard
b) they already told you before you aren't raiding for ilvl, you're raiding for set bonuses
c) who cares what gear other people are getting or not? I promise you no one you pass in dalaran is going to care what gear you have
I am not talking about full 850 but partial. That is why i said, that there are some bosses, which might give no reward. I am simply advocating for that raids/mythic+, you know, the hard content, should be rewarding some unique and high tier gear. Right now, you can get very high item lvl by doing the easiest content in the game. You don't have to do mythic dungeons to get 850 gear pieces, you can just do WQs, which require you to get 4 bear asses.
I am not advocating for the everything to be mashed into raids. I am personally a very single-player oritentated player, who enjoy the outworld content just as much as raiding, but if we remove much of the reward from early tier raiding, then we are just setting a high bar for entry when it comes to raiding. I am just worried that by allowing 850 gear drop in WQs, Nightmare normal might become a bad experience, especially if you have to redo it several times.
And yes, the world have to be relevant, i agree, but not superior or equal to some of the hardest content in the game: Raiding.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Yes, but that gear is limited to very high prices, and again, luck. The people who care, are the people who stopped raiding during BRF launch, because they did not have the skill yet to do heroic, but the gear in normal made them feel like they wasted their raiding nights. I experienced this in that period, my team lost people because the team did not have the skill to advance directly to heroic, but people felt like shit when they downed a boss after 15 wipes, only to find that we had to DE all the gear from the boss. That is a shitty experience and that is what the current Titanforge system might give.
Sometimes people need to take down normal difficulty bosses before they have a chance with the heroic bosses, even though their gear lvl is high enough to do it. If you have ever raided with a low-mid tier raiding guild, you would know that jumping into heroic on launch, often just leads to nights of endless wiping with little progress.... And that is how you lose a guild.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Why do people want gear if they aren't going to raid? Just to have it?
A) From your point of view. I know many people who use months on clearing normal raiding content.
B) Some people would like to see some kind of reward, when they use dusins of hours in the evenings to play WoW. If you kill 6 bosses on progress and DE 85% of the loot, you are gonna see some very frustrated raiders very soon.
C).... don't know what this is about.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Normal mode raid-equivalent gear. congratz on that. i still get a shitton of 830 or 835 loot world questsm and never got anything higher than 835 (my char ilvl is 842), but i still do those that could be an improvement (right stats, and 845+ proc + socket would be ok), current ivl 642 with weapon being worst part of gear at 833, because warriors 6 minimum 2 day misson quests.
I dont now how it got nerved, only thing i noticed htat went down was the stupid pvp rewards. Who the fuck wants pvp gear if it has no meaning in this game anymore?.
Last edited by Flurryfang; 2016-09-08 at 10:50 AM.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Good IMO, world quests making dungeons irrelevant was a bit silly.
World quests (previously called daily quests) were relevant throughout previous expansions too as instead of gear they gave currency that could be used to buy current raid tier level gear or they gave rep that let you buy it for gold, etc.
The only changes with world quests is you don't need to pick them up or turn them in (which is good) but the downside is the rewards are RNG so you can't exactly work towards something specific.
So trinkets and tier sets aren't upgrades? Since when? Maybe also it is set up this way to make normal easier since most players will be truely trying out thier class and thier class changes for the first time. Otherwise why do world quests if they don't reward much or anything? Why is raiding the only way some want to gear? Maybe some players don't raid or might not have time schedule wise for raiding at first and thus can keep thier toons raid ready this way. Did you think of any of that?
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Exactly this^^^^. Now thier is a reason to do more than raid or die and guess what? This gets people out in the world what is wrong with that?
I had a quest last night for an 835 (baseline) relic. So this is false.
I think World Quests are the best possible iteration of the daily system that can exist. You choose the rewards you want, you choose the content you want, you choose the pace you want and you don't feel like you're missing out if you didn't do it all thanks to the lion's share of rep coming from Emissary quests. You can revisit your favorite old quests or do entirely new content (all the pet battles are brand new content, for example).
Best of all, the rewards will never not be useful at the current content level. Getting nothing but order hall resources? Use them to upgrade your class set to 840. Getting nothing but gear rewards? One of them will probably titanforge. Getting nothing but AP? Grats, you're ahead on the endgame grind by a large margin.
WQs aren't supposed to replace dungeons, they're supposed to supplement them for gear.
Last edited by Farabee; 2016-09-08 at 04:44 PM.
Sylvaeres-Azkial-Pailerth @Proudmoore
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