When going up the stairs in your class hall to your artifact weapon forge, on the first level to the left is a portal to the old Peak of Serenity. From there you can do the daily.
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This has been answered several times already in this thread. CCW holds a slight advantage of single target dps over CW. I personally went CCW. However, both directions are fine considering how close they are and since this is the start of the expansion.
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After more calculations - it looks like the artifact traits are not modifying the tooltip damage of Fist of Fury. The tooltip simply is the value of your AP calculation + Versatility. Strange however since any modification to the RSK trait does modify the tooltip. Hopefully this bug will be fixed for clarity reasons.
Looks like Transfer the Power artifact talent got a sizable nerf, 5% -> 3% per stack.
Do you guys think, it would be worth it to skip tornado kicks to get crosswinds sooner when going CCW?
I'm not really sure right whether this is possible before Mythic Raid unlocks, but just theoretically, could it be good? Crosswinds seems like a much more valuable trait than tornado kicks overall and the only downside would be delaying tornado kicks for a bit. I'm not even really sure whether its possible to get it before mythic start.
I don't think it's worth skipping just Tornado Kicks to get it one trait earlier. I think it's entirely possible to have all traits including Gale Burst up to Crosswinds going counterclockwise by the time Mythic Raids come out. I'm almost level 20 and there's still 3 weeks to go until Mythic Raids come and there isn't a drastic steep increase in any of the remaining levels up to Crosswinds. Now if you want Crosswinds the day Mythic+ comes out, that might not be possible without skipping Tornado Kicks and maybe even Gale Burst, but again if you just skip Tornado Kicks you're only getting Crosswinds 1 trait earlier. I feel like the time you spend from going from Trait 20 to Trait 23/24 you might as well just have Tornado Kicks to help speed up all the content you will be doing along the way.
Is tiger palm bugged? I swear I keep using it and it gives me no chi, which then makes it the only thing to use, even though I just used it, thus breaking my hit combo build up. Seen it happen almost 5 or 6 times tonight.
It is however worth it for anyone just doing mythics and going into raiding if you wont be getting it before normal/heroic is released considering its quite a bit more damage, then just going backwards and getting TK at 20. Just off the top you being at 20 is beyond ridiculous considering I have almost 5 days playtime at 110 and have done mythics/heroics since first day and every bonus that awarded AP(just got 19). I get maybe a trait every 2-3 days and its getting worse and worse I don't think you're going to be able to get crosswinds unless you grind heroics out pretty hard for 3-4 hours a day with a pretty good group. That being said I have no idea how much AP you're going to get per boss in raid off of bosses but im sure its going to be cutting it pretty close.
So it's looking like potion of the old war is going to be our dps potion of choice. Has anyone had a chance to test it? I'm concerned about using it with SEF because technically you are doing 45 (50)% damage.
Currently the AskMrRobot setup for WW has Six-Feather Fan as our pre-raid BiS. What are people's opinion on this trinket and should it be considered BiS? I know for a lot of other agility classes (namely Demon Hunter and Enhancement Shaman) it also ranks extremely high with them. Is there potential behind this trinket for WW?
http://www.mmo-champion.com/threads/...1#post42112272
Not a stealth nerf.
It was actually changed to 1% almost immediately after being introduced in the Alpha, but the tooltip wasn't updated. When they settled on 3% they changed the tooltip to reflect. It actually was a pretty reasonable buff.
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Middle to slightly above the middle, which is perfect.
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I've been hard at work with trinkets the past few days to re-add to WtW. Six-Feather Fan is looking like one of the strongest trinkets, its one of the few things all metrics agree upon.
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As of a few days ago Old War was still bugged and not working the right way. There are also the issues with SEF which have been passed on to the necessary people awhile back.
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I've noticed that Tornado Kicks is the same damage no matter how hard my RSK hits. IE whether or not I crit with RSK, the Tornado Kick portion is always the same, but itself can crit. Is this intended or a bug?
Example:
Your Rising Sun Kick hit Training Bag 231553 Physical.
Your Rising Sun Kick hit Training Bag 42108 Physical (Tornado Kick part)
Your Rising Sun Kick hit Training Bag 463105 Physical. (Critical)
Your Rising Sun Kick hit Training Bag 42108 Physical (Tornado Kick part)
Based on the way it reads it should be an extra 25% of the damage from RSK. Right now its just a constant damage additive.