No tanks should not do the orb, it should be a ranged DPS, ideally someone who has a lot of mobility.
But pugs are terrible, news at 11.
No tanks should not do the orb, it should be a ranged DPS, ideally someone who has a lot of mobility.
But pugs are terrible, news at 11.
Yes, because running with a group of 3 is the same as the whole realm. You'll experience it from every realm. I'm rarely rude to pugs, unless we tried to help them and they repeatedly did the same mistakes. Too bad we might not ever know the whole story.
When it's not my guild, I prefer to pug with guild groups. They generally seem more coordinated and things go smoother.
Everyone has their preferences, though.
Retired Shaman Signature by Winter Blossom
I'm amazed it took until page 3 for someone to say this. And I very much agree. The only bad things with running with people who are guilded with each other and not with you is that they will generally never kick their own guildies even if they repeatedly prove that they are unable/unwilling to do mechanics or go afk for ages. Ran a lot of hcs with my own guildies while pugging one person, and so far we've kicked exactly 0 of them.
Ive tanked it twice, done orbs both times..
You throw the light when the green comes, throw it at the add when the add comes, and dont put yourself in a spot where you get punted off the edge. There isnt really a right or wrong class to do the orb, its just whoever is confident in doing it.
Any caster dps with mobility, every melee or even tank can do the orb. It doesn't really matter since you can throw the orb. If the group assigned you to do it, whatever your role, you better make sure you do it though. If it wasn't clear that it was your job, maybe a little communication would have helped.
My guess is that both the guild and you didn't do a good job communicating. Seems like those 3 "guildies" weren't the only problem here.
Seems like we have been rading with other different groups My tanks are normally quite "rushy" so they take the orb to make sure people don't fuck up.... Or that is atleast what 1 guy said to me as a reason why he took the orb
- - - Updated - - -
Have yet to this day seen a tank being kicked off the platform, so it does not really seem like a problem Also, there is a danger of dps getting hit by the boss/adds if they see the shadow adds first.
- - - Updated - - -
Again, i am just saying it is and has been working well for my groups to have the tank take it But i have seen a dps get killed because they went ahead of the tank and got hit in the face by either Cordana or one of her shadows
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
You don't have to search for the adds, they give themself away, so not that much movement. I will agree, that it is best for a ranged dps to take it, but it is not every day that you have a not-stupid ranged dps And then its better to have tank around, since melee will lose a hell of dps by running around
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Healers and sometimes ranged dps are a lot better on cordana light orbs (that's the topic here I guess), as the tank can stand still a lot more, which leads to more melee dps cuz of less moving around. Ranged classes are a lot more flexible for that duty.
light shouldnt be done on mythic by tank. tank gets stun / kick combo, thats defining your movement. throwing light, moving with light to adds, absorbing voidzones is very dangerous for tanks to get kicked from platform or into wall of death or to mess up returning glaive postioning, resulting in big fat dmg and debuff . its best done by healer or range dd. best bet is healer, as they have very little else to do in this fight.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
Skill issue.
"I'm not stuck in the trench, I'm maintaining my rating."