Originally Posted by
Cyous
FOE is more rewarding yet harder to use? How is that an issue? Frankly, min/max'ing FOE is hard, but it's not like 2 ticks will net you a progression kill. It's tolerable and encourages the player to practice if they want to be better.
Taking credit for some major designs, as in 2-3 -- there's a difference between actively talking, communicating and passing on ultra-high-end discussions through the proper channels and simply telling them "do this, do that." Many friends have been hired, and those channels are available when needed. Being friends has no impact on our feedback, it's an extremely high standard if you want to convince them of anything. They make the decisions, and we simply discuss what we like and don't like. If we're strongly opposed to a design, we state it as such. If we think a shift in damage allocation is better for the spec, we argue it between ourselves, then post a detailed analysis and a TL;DR footnote. It's always public. Discord stuff is mostly bugs/QA, or verification, such as how to calculate Empowerment bonuses. They don't have to make changes because we want them to, we need to convince them it's a problem. And we really don't have many problems because they've fixed most of them.
Specifically on WOD's Starfall. THis was quite literally our 2min talk. "Do you really want Starfall as a passive AOE effect?" --> "Yes, but not usable in single-target." --> "The plan is Starsurge to have charges, right? That is a ST spell. Why not share charges so that you'll want to use Starsurge in ST, rather than Starfall?" --> "That isn't a bad idea." --> Added a couple weeks later.