We encounter Allari the Souleater. She uses a scythe and demonstrates a ranged like ability when taking the Shade of Akama.
How about a future third spec - Souleater - that is ranged and we use a scythe instead of the usual glaives?
We encounter Allari the Souleater. She uses a scythe and demonstrates a ranged like ability when taking the Shade of Akama.
How about a future third spec - Souleater - that is ranged and we use a scythe instead of the usual glaives?
I would be up for this!
ya theirs no ideas to go off of here and doesn't vengeance already eat soul fragments for there self heal? demon hunters really does not need a 3rd spec any way......
Demon hunters don't need a third spec, but the game needs a ranged spec. Even if another ranged class was introduced in the future, there would still be an imbalance when you consider dungeons and raiding. It's really not fun at all being a healer in a 4 melee group, the boss targets you constantly. Demon hunters seem to be most suitable as they actually lack a third spec and seem to be popular enough to maintain a stable population unlike monks.
I hope not. Having two specs actually helped them design the class well. If anything, some classes need specs removed, Assassination and Subtlety for instance could just be merged into one. I hope they never shoehorn a third spec to DH just because 3 specs were the standard for some reason before.
I cannot agree more ! DH are much better with only two specs.
Assassination is not well designed right now : bleeds have never been a key feature of the spec. Merging both sub and assa would result in a much better and consistent fantasy of what a rogue should be. Both specs are like two half parts of a broken statue and having spells and effects moving between both specs quite often is showing this (Backstab was a key feature of Assa during Vanilla, Bleeds were a key feature of Sub with Hemo, combo point generation on crits, dagger centric and so on...). Having two sets of Artifact Daggers sounds odd... They are both weakening eachothers : no more uniqueness and *exceptional* power they should represent as it exists twice... Merging both spec would certainly be much better by allowing removing "filler" habilities like bleeds when poison dots should do the job : bleeds are Feral abilities.
I do not want DH to have the same flaws.
Last edited by mmoc972a289242; 2016-09-10 at 09:35 AM.
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They very likely already experimented with such a spec and weren't satisfied. Personally, I don't think they should be married to adding a third spec or leaving it as two. If they come up with a third spec that doesn't bend or break the Demon Hunter's fantasy, doesn't step on the toes of Warlocks and is actually fully fleshed out (not like some of the more doe-y specs still in the game) I'd not be opposed. The reason why I am so opposed to the idea of fourth specs is because I don't believe that's possible for the majority of classes.
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Both specs are really thematically identical just they are separate because Blizzard decided to have 3 rogue specs instead of two. Arcane, Demonology and Survival originally had similar problems at launch. In fact across the board if you look into all the classes in the game they all had a third spec that really didn't work mechanically and/or thematically.
I really don't think they will add a third spec,they like the 2 specs,and.very likely, it will be the setup for their next class too
i would third spec, but a melee one
Havoc - fel
Vengeance - fel and void
'Souleater' - void
it would fit old god expansion too
I like the idea of a souleater spec, but I really feel that it would be more suited to warlocks. Demon Hunters are melee heroes through and through, which has been shown in the lore as well; the only time I've seen DHs be ranged is in WC3's meta form.
It could work, but I don't think we need it. Demon Hunters feel good right now with two specs, really. Druids have 4 and no one is complaining about that either.