Ok so a lot of people are asking the same questions every day. Whether it's on this forum or on one of the two discords. It is getting tiresome saying the same things over and over so I am making this so that I can just send someone here. This is not to dissuade you from having discussions, but simply to make it easier and allowing new discussion too occur. There will also be a trend you see if you look at the comments here and those made in the discords. Often you will see the people who played Alpha/Beta say that "souls are meh"/XYZ talents are good, and people who just started playing DH are saying "OMG my souls!!!!" or that ABC talents are good. (Many of which either contradict my guides or the experiences of the people who played Beta) This is not meant to dishearten those who are newer, but simply to showcase that many of us have a ton more experience playing this class and there are reasons why the guides say what they do. I am not saying I am always right, (I make mistakes every day) but simply to pay attention and listen to those who have played more, because we all already tested and have done and seen he harder content that some are neglecting to think about. I.e. Most of the "experiences/feelings" people are getting are in Normals/Heroics/Mythic 0 Dungs, of which many cleared sub 800 ilvl. Alright onto the FAQ.
Does anyone have a BiS gear list?
https://www.wowhead.com/guides/class...vengeance/gear
Does it include Trinkets?
Yes
What stats should I go for?
Survival: Vers > Haste >= Mastery > Crit
DPS: Mastery = Crit >= Vers >= Haste
In MYTHIC+ Dungeons: Mastery > Crit >= Vers > Haste
So does this mean I want 50/50 Haste/Mastery?
No
Does this mean Mastery is better than Haste?
No
So then what does it mean?
Vers > Haste >= Mastery > Crit
Vers is better than Haste which is slightly better than Mastery which is better than Crit. Easy
So this that mean I should go Vers 100%, or go 50/50 Haste/Mastery?
Again no. You want to have somewhat of a balance in the stats. If you go full Vers, you're Haste/Mastery will be lacking so you will have less DS casts and they won't mean much. You want to go Vers, then go for Haste then go for Mastery on whatever you have left. So what this means, is that if you get a piece that has Vers/Haste and a second piece with Vers/Mastery you would choose the first piece. If you can't figure out which item is better, you can post up in either of the discords or on here (discords will reply faster) and someone will answer you.
What are the soft caps? Every class has them???
There are 2 soft caps that are currently unobtainable. I will release them later when we have a chance of getting too them. Many people can't comprehend having a soft cap.
I can't reach my soul shards, or I prefer using X talent because it generates more souls.
People get so obsessed over soul FRAGMENTS. They don't heal for that much, and losing a couple won't effect you much at all (i.e. Spirit Bomb). In most cases it is best to not run over your souls. Fueled by Pain is Rppm so missing out on one or two souls won't kill you.
Why Charred Warblades over Painbringer?
Painbringer is good, but requires using Fallout to make it really good. As well as tanking against the wall or moving a lot to pick up the souls to keep the buff rolling. Blizzard now knows that you can have 100% DR from Painbringer, so expect a nerf too it soon. Also yes this is something that has been known since the DH was released in Alpha, when souls really mattered. Charred Warblades grows exponentially with AoE and requires simply using your rotation to get the heals. It is also very easy and cheap too get too when going through Fueled By Pain. Painbringer requires a lot more work too get too and in Raids, isn't as good due too lack of soul gen.
Ok on to talents. The big stuff
Row 100/Tier 2 What talents do I pick???
The general idea is: Feast for Single Target, Fallout for AoE (gets better with Painbringer), Burning Alive for AoE on harder content and you actually use Fiery Brand (gets better with Legendary boots). That's it, no other thinking about it. Simple.
Row 102/Tier 3
Felblade for Single Target or too help with threat gen. It is not used for the healing on Charred Warblades, that's just a bonus.
Flame Crash for AoE DPS/Some surv due too healing from Charred Warblades that is decent on AoE
Fel Eruption is useless outside of pvp
Row 104/Tier 4 One of the big ones
Feed the Demon gives roughly 1-2 extra Demon Spikes every trash pack. This depends on how long it takes for you too kill the trash. Note that this talent should only be chosen with Fallout, as your soul gen outside of that isn't worth it. In a raid encounter, without fallout you will get maybe 1 extra DS a minute. Getting the Legendary ring does not make this good enough to overcome Soul Rending. YOU CANNOT HAVE 100% UPTIME WITH THIS CURRENTLY.
Fracture is only too be used on DPS. The requirements of having too use multiple gcds for sub par healing and too use a later talent that is mediocre, makes this bad for surv.
Soul Rending is the go to talent. Why though? As explained earlier on uptimes of Feed the Demon, Feed isn't that valuable in raids, and is ok in dungs. Soul Rending makes your Metamorphosis a valuable cooldown and improves Last Resort as a cooldown. The other main reason for this is the amazing amount of procs you get of Fueled By Pain. It is common to get 2-3 procs a minute, or 1-2 procs per trash pack. With Soul Rending, you become pretty much invincible as you are healing for so much on top of having increased health.
Row 108/Tier 6
Fel Devastation is the go to. It is easiest to manage, has the only burst healing of the row, and can be the easiest to have high damage on.
Blade Turning gives sub par pain gen and while it may feel "smoother" it really isn't that much. It only gives 5 pain per proc.
Spirit Bomb is the smoothest healing/most healing, but requires good dps to become so. In Dungs it isn't as good due too them being more about burst than smoothing. In raids is where it will excel. An easy way to manage this is if you use fallout, you simply use Immolation Aura into Spirit Bomb, every time. If you aren't using Fallout, then you have to manage your souls and make sure to apply one before Frailty drops. This ability is only to be used for the Frailty debuff, not for dps.
Row 110/Tier 7
Last Resort Gives you a cheat death that procs Metamorphosis and can save a wipe once every 3 minutes. This makes taking huge hits ok as you will simply pop back up. This is the primary choice for this row.
Nether Bond Situational based on your raid, strategy, the boss. Use it at your own discretion.
Soul Barrier The highly talked about ability that has caused the biggest dispute in the VDH community. This ability gives you a base shield, that is increased per the amount of souls you absorb during its duration, AND has a minimum absorb that doesn't fall off. This minimum absorb will eat up X amount of damage from anything that damages you. So if you have a 50k minimum and get hit for 100k, you only take 50k damage. Simple. Where the community is split is whether it is better than Last Resort. All the Beta testers are against it and swear by Last Resort. Many of the newer players swear by Soul Barrier. Now why is this?
On easier content, i.e. Normal/Heroic/Mythic 0 dungeons, the absorb is decent. It isn't blow your mind amazing, but it does help some. The minimum acts as a constant DR. In the lower content it can be 10% or higher, which isn't that bad especially given the duration and cd. Though that makes it sound good right? Right. It isn't a terrible ability it just doesn't absorb that much later on.
In Raid testing, bosses in LFR were hitting for 300-400k Auto Attacks. Thats before any special abilities, or adds, or raid wide damage, or debuffs. Just white attacks. That is your entire base shield. Now for Mythic bosses. Dragons of Nightmare was widely concidered undertuned for tank damage and most scoffed at how much the dragons hit for. They still hit for about 600k damage auto attacks. That's your whole base shield + absorbing 4-5 souls. The minimum will continue to help absorb some damage and is the only really worthwhile part of this ability, as like I stated previously, it acts like a constant DR.
That is all for now. If I think of some more I will post them up here.
If you have any questions feel free to comment here or post in either of the discords. (As I said, the Discords are the quickest ways of getting replies)
You can also PM me at any time.
Also If you read all of this, you are a trooper.