We're also free to disagree with this particular aspect of game design.
I'm making the argument that this playstyle - where travel is essentially instant/extremely efficient - detracts from other areas of gameplay by reducing the value of content, which is at least partially valuated on time. Do you have an argument besides 'it feeds my efficiency addiction even though I'm just running in place'?
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Backtracking has value. You don't ever catch anything on the first time through, particularly when it comes to art.