Ok great. Glad you addressed anything I said.
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It was for Destro broseph.All of it? No I don't have that good of a memory. There was a shit ton of iteration that happened over months, I couldn't possibly remember every change.
Off the top of my head:
Soul harvest used to just give you 5 soul shards.
Reverse entropy originally did not have the .5 second reduction.
Cataclysm, fire and brimstone, and roaring blaze were all on different talent rows.
Mana tap was waaaay the shit stronger to the point where we'd never have taken the other talents.
Lord of flames went through a few iterations.
The affliction artifact soul mechanic was completely different and was changed to verbatim what was suggested in feedback.
Harvester of souls was originally a trait that would randomly make drain soul hit everything with corruption on it.
Wrath of consumption duration was very short originally.
Absolute corruption didn't increase corruption damage.
Demonic empowerment originally only buffed 3 mobs and power trip instead made it buff all mobs.
There was plenty more, just what I can think of. I was actually shocked at the amount of change we saw based on feedback during the alpha, it was far more than I'd ever seen in previous xpacs.