When I was younger I used to hope bad things wouldn't happen.
Now I just hope they're at least funny when they do.
While I generally like the direction they went, it seems there's very little variation when none of the zones have a very big flat arena and instead everything just becomes a maze with cliffs and canyons. And to those still complaining about the kite.. jesus, roll engineering or buy them off of AH or even the vendor in Dalaran. They're not that expensive.
Got a few headache sometimes, but Highmountain was a pain in the ass.
I didnt have any major issue with a canyon or cliffs , bu maybe I've lost 45 minutes overall from 100 to 110 because I was stuck on a object like a barrel, a tree or a rock.
Anyway, I don't think we're going to have any discussion in 3 or 4 years with a subject ¨I remember the day I enter Stormhein, it was so epic¨
just like ¨The Day I set foot in Nagrand during TBC it was so epic.¨
I kinda of agree with with the OP.
I was actually sitting and looking at maps the other day and it hit me how accesible the maps in pandaria is compared to the maps in Legion.
It does feel like blizzard made the zones like mazes for the sole benefit of being a dh sometimes. Having like multiple lairs on top of eachother and death drops all over the place. Trying to reach a rare only to realize its on the other side of that small cliff that you for some reason cant climb up on, while realising you have to go all the way around to reach it for very little gain so instead you just say fuck it and move on.
Thats not really good gameplay experience to me.
I have always been a fan of the no flying things. But i'm actually looking forward to that damn thing being released now
I totally agree, the zones look beautiful but feel cramped and disorientating. The thing is that they put every small piece of land full of content, so you go from one little area to the next. I'm really missing some wide open spaces and I don't mind traveling a bit more for quests. Sometimes less is more.
holy shit highmountain is so terrible. probably made by the gorgrond/spires of arak designers. relaxed & open oldschool design > hectic and mazy newschool design.
Best part is when you die, and not even your ghost can fly, so you have to find your way around mountains and up them as a ghost just to res.
I like ponies and I really don't care what you have to say about that.
I will say, I did not enjoy Highmountain much. It felt so cramped and claustrophobic at all times, and a bit overwhelming with how little space there was to move around.
Best zone in all of WoW is old nagrand, Reason?, because it was open as fuq with a few well placed secrets in mountains at the edge of the zone.
Val'sharah was the only place that annoyed me. I didn't find any other zone incredibly hard to navigate or annoying...for me, it was MUCH less annoying than WoD zones. I did have and make liberal use of Gliders, which are easy to obtain, everyone can use, nothing is stopping you.
Flying, gliding, jumping, look if an area is designed with a 3 dimensional landscape, I want access to 3 dimensional mobility to explore it with out the headache. I get that too much mobility makes content skipable, but on the other side, not enough mobility discourages me from going out after it as well. The hook in Stormheim are a good start, but not enough of them, and other zones need them too.
Last edited by scorpious1109; 2016-09-12 at 03:07 AM.
http://us.battle.net/wow/en/characte...arkan/advanced Death Knight (Main)
Is it much of a surprise that in a demon hunter flavored expac Blizz added a lot of cool stuff to glide off? Keep a stack of goblin gliders in your bag and have fun. I love all the new zones and how they flow. It feels more like a world to me than Draenor did.
named "broken" isles for a reason
besides, it makes engaging maps, you cannot just hit auto-run and come back in 5min
l2play
My issue is dying on a cliff and not being able to get back to it...
#flyingghosts at least
I'm finding more and more things that just aren't worth the effort.
I don't bother killing the rares, because they always give 785s, and even though I'm a pitiful 805, that's still not much reward for the effort. I save killing them until I get their world quests.
If a treasure takes more than a couple of minutes to get, I don't bother. It gets put into the "waiting for flying" list.
And some of the profession world quests... what were they thinking? Turn in 40 ore for 75g? Sure, that makes sense. Or the Leystone Basilisks--five players competing for the few spawns, and while you can all loot them (based on faction and getting the tap), only one person can get the quest items. So you have to kill around 12-15 of them, while everyone else is trying to kill them, and you're frantically running around hoping to get first tap. Then have someone grab three at once, or have someone running behind your melee and do a ranged attack...
So not worth it...
(I will say, I've done more in this expansion than I've done any other expansion. I'm sitting at three dungeons done in the first two weeks, for instance, which is extraordinary for me--that's about how many I'd do in an entire expansion...)
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)