You do realise that had everything to do with the content drought and very little to do with anything flying related... right?
Like I said, most ppl couldnt give a shit about whether they fly or not as long as they're happily doing content they enjoy.
If anything, I think its more likely you'll get flying even later this expansion if they keep releasing fresh content patches. You're only more likely to get flying sooner if there are big delays again (which very well may happen - but they've continuously expressed its exactly what they're trying to avoid).
Oh, the model that they were forced to implement hastily because the one that they wanted failed. The one that is totally not the result of long and extensive string of failures? The one who got players in the official forums strating threads and flame wars before a week had passed?
A "successful" model indeed...
Yes... the current model we've arrived at was a success indeed. And that is why they're doing it again.A "successful" model indeed...
Btw, did you mean 'refinement' instead of failures? I thought so.
I would not so humbly suggest that people still have stars in their eyes because the expansion is still very VERY new.
But I do find it interesting that, given a choice between no options ground-only, and a system that provides interesting choices, that you chose no options. This speaks volumes to me.
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Yeah...he didn't ask me. Just showed up and handed me the box.
Questionable.
Take into consideration how much Blizz has already lost due to this "success" named WoD: Millions of subscriptions, a lot of consumer goodwill, and customer trust.
If anything, the results are probably going to be worse.
I mean, its not like someone out there is going to say: "YES! we only lost 2 million subs this time! Success!", right?
You're missing the point here. The argument being made was that players will almost ALWAYS choose the path of least resistance, because that's what gamers do. I provided examples of cases where players simply did NOT choose the path of least resistance, and actively went out of their way to find a more difficult way to play.
The idea that players are ALL lazy, and all ONLY seek to ALWAYS choose the most efficient method of playing is just plain not true. There are so many different types of players and ways of playing the game, that to suggest that everyone plays in exactly the same manner is not only disingenuous, but ignorant and narrow-sighted.
I made no mention of competition. But since you brought it up, again, WHAT competition? Does WoW have leaderboards for most quests completed the quickest? Are there loot prizes that only the first people to complete the open world get? Is there content which can be won only by the top 10 players? What part of the open world has competition built into it? Show me an example that isn't 100% created from whole cloth by the community.
And besides which, how many times have I posted examples and suggestions of how to make the decision between flying and ground mounts a real, "competitive" choice?
Is there grappling in suramar? Did I mention anything about flying in Suramar? Have I not, on several occasions, even suggested that mixing zones with flying and no flying would make an overall better experience for everyone?
People keep trying to make this into such a black and white argument and it's not.
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That depends a LOT on the business model. Losing 2m subs could be worth it if those profits are made up in other places, such as cash-shop sales, token sales, or box sales.
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I don't know if I 100% agree with that. There are people who will sacrifice fun in order to get things done faster. But I also don't agree that EVERYONE will do this, given a choice.
All right, gentleperchildren, let's review. The year is 2024 - that's two-zero-two-four, as in the 21st Century's perfect vision - and I am sorry to say the world has become a pussy-whipped, Brady Bunch version of itself, run by a bunch of still-masked clots ridden infertile senile sissies who want the Last Ukrainian to die so they can get on with the War on China, with some middle-eastern genocide on the side
no you only think that what you like is good for the game, until the day blizzard remove something you care about and come here voicing our opinion.
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yea some gestapo agent here has the nerve to call it middle ground
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this game is designed by devs who happen to accept feedback only when they say "great work dude" or when they come from some streamer or some selected mythic raiders from the guild they play with.
I'm all for the open world....as long as it comes with interesting content, and isn't just lazy play.
See wut I did there?
The assassination target example is so tired and worthless, I'm surprised you'd use it at all. First off, why is the objective being designed to kill only 1 target? Second, why is the objective placed in the open where people can "divebomb" it in the first place? Third, why AREN'T there guards that can pull/shoot players out of the sky? Fourth, what is stopping players from using gliders, leaps, or other slowfall mechanics from "divebombing" right now?
Am I making my point yet? If Blizzard designs quests that are stupid, they shouldn't get mad at the players for breaking their weak design. Blizzard should design better quests!!!!!
This thread alone has come up with many ways of solving the problem "created" by flying, not to mention reddit, the official forums, or any other medium where players discuss the game. The simple truth is that removing flight is such a lazy, heavy-handed 'solution' that it shocks me that so many people are so quick to laud it as the best thing since sliced bread.
I'd say that:
- 7.0: Pathfinder Part 1; includes most of the stuff needed for flight
- 7.1: Pathfinder Part 2; smaller attunement for it
- 7.2: Unlocks flight to existing Legion zones, adds new zone(s) without flight
- ..