You used the word arguement, not me. I just said I don't log dungeons because I don't feel as though I need to. I'll snap some dps meters when I get home to sate your thirst. Your dozens of number 1s obviously aren't doing much for you since you can't perform at a level higher than a wet paper bag because other classes are better on trash than you are. I'll enjoy my bubble thanks.
Tbh even the trash have to survive for quite sometime , dungeon trash mobs dont survive long enough but if its a boss add or raid lvl trash then you can do well as priest.
Its not about performing 'well', its about doing 40% of others aoe while also doing less ~5% single target also. Even if we did 10% more ST it wouldnt justify a 60% dps loss on aoe.
This scales with more enemies btw, the more enemies there are, the worse we get, to the point of us just ignoring them because its a dps loss. Quite ridiculous.
Mind Sear should just be removed from the game it's a not only a weak spell ,even though numbers can be tuned, it is un interesting.
Mind Crash on the other hand should take it's place as our baseline aoe while it applies SW:P or VP to all targets.
The talent should add more utility to the spell like more charges or a mechanic for more frequent casts.
"Do fish have dreams?" - Nick Cage
The Cage!! In his most primal form!!
That legendary is honestly a joke. It has way too many conditions attached (need to get into void form first, only works on the very first mind sear cast, only spreads to 3 targets) and comes at the cost of another legendary. Yes, it's better than nothing. No, it won't even remotely allow SPs to compete in dungeons (especially compared to other classes with their legendaries).
With current numbers, Mind Sear could be applying SW:P or VT at all times (similar to how Seed of Corruption applies Corruption) and SP would still have shitty AoE in most situations (although a lot better than now).
Baseline DoTs simply aren't that strong in the current game. SPs need high void form stacks, moonkin DoTs need starfall up and affliction locks need CoA to be stacked up for DoTs to do any significant damage. Otherwise Feral/Assa DoTs tick way way harder.
Last edited by GT4; 2016-09-12 at 01:57 PM.
I just rolled a VENGEANCE demon hunter , i can 2-3 shot many mobs at once with aura and soul cleave , at the same lvl and gear i could barely kill a mob as spriest and 2 mobs would give me hard time , i also top the meters as a tank , balanced game.
im doing great dps on bosses, like 200k+ sometimes 250/260 with 848, without STM.
I love STM but in dungeons bosses die soo fast, same in arcway/court of stars. The only buff i hope on shadowpriest is lower cd on STM 10 minutes is retarded. And they should probably buff dmg of mind sear like 150/200%.
Well, that's not "great". That's pretty average for other specs at your gear level (and below average when only looking at top specs for each class). With similar gear, outlaw, arms and feral can consistently do >300k DPS for any fight currently available.
I'm really wondering with what sort of players people here are running dungeons with to consider their 200-250k boss DPS great. Outlaw doesn't even need to reroll their buffs to do way more than that.
Last edited by GT4; 2016-09-12 at 02:51 PM.
Outlaw is RNG though, unfortunately.
I'm getting around 260k on ST bosses, more with adds/cleave due to Mindspike. I'm at 844 ilvl, 24% haste/crit, 31% mastery, 1% Vers. Ilvl doesn't really matter to much as secondary stats are much more important.
On trash packs I'm getting anywhere from 150-300k depending on type, length of combat, and number.
We're doing mythics this week as a guild, so I can log stuff and link it if you want.
Balance druid i struggle on aoe compared to all mellee and mages. However single target is pretty good.
Last edited by Grv; 2016-09-12 at 05:44 PM.