Originally Posted by
Ontis
TL : DR > Rant post. Move along, nothing to do here.
So yeah. Legion.
I knew I should've abandoned my old main. I knew it. I flippin' knew it.
Yet couldn't suppress my old habits.
I did a small 'test-drive' on various other melee classes, namely their rotations vs single target encounters. I was, frankly speaking, quite displeased with the outcome.
Rogues: 3-4 key abilities. A few cooldowns.
DKs: 2-3 key abilities, one spender. No fillers (they roll with their runes, duh). Several bursty cooldowns.
Hunters: 3-4 key abilites. Spammable filler.
DHs: *facepaw*
Warriors: 2-3 key abilities. No fillers. They either have to wait for their rage to stack up (fury), or they cannot think of a way to dump it (arms). Oh the irony. Also, several cooldowns to poke.
I skipped paladins and enhshammies. I will never do monks (due to certain bit of OVERWHELMING HATRED towards the failed addon of 5.x) so I cannot comment on their rotations.
And then there's cat. 8 key abilities for single target plus 1 extra (you WILL want to dump your Omen procs into single-target Thrash eventually).
But hey, lets be 'fair'. 8 key abilities. 8 as in eight.
Lets not forget about the outright retarded (yes I said retarded) mechanics of Bloodtalons. Whoever 'designed' this one must be flayed alive. With paws. And salt. A lot of salt.
Now lets get back to other classes:
Rogues: majority of damage is instant ability damage (unless you're Sin, but then you're missing the fancy Outlaw spec).
DKs: majority of damage is instant. DoTs can be applied/REapplied ridiculously easy.
Hunters: do they even have any DoTs these days?
DHs: ._.
Warriors: some abilities proc DoTs. Still, instant damage skills prevail in their rotation.
Paladins, Shammies, Pandacrap: no idea.
Back to cat now.
60-65% of our damage are DoTs. I kid you not. Go poke a dummy or something. I scored 61.7% DoTs in KotJ build and 65.8% DoTs in SR build.
Why am I bringing this up?
Reason is simple: until these fancy raids kick in, we're condemned to 5ppl runs. And outright majority of encounters in these dungeons does NOT favor Feral druid. Enemies just keep dying without our DoTs dealing half the damage they're supposed to. Suramar dungeons are even worse so.
And then there's a matter of AOE.
We have none.
Seriously. Would someone please be so kind to point me at the man who thought that granting nearly ALL classes (including DHs who ALREADY had OP AOE) artifact AOE-abilities was a good idea, but refused to give us cats one?! We, who are unable to outperform TANKS on this matter, much less to compete with firemages, DHs and DKs, are graced with a SINGLE TARGET DOT. With a cooldown of 90 seconds to boot.
Speaking of dummies. After I scored 229k dps against raiding dummy (KotJ build, six minutes of poking) and 246k dps shortly afterwards (SR build, six minutes) I asked my guildmate DH to do the same and forward me his stats. Given that we had nearly the same gear quality (849 DH vs 848 Cat), I expected him to be slighty behind on a single target dummy. That was before he Skype-shared his screen and began poking that dummy.
Steady 255-262k dps vs single target. No cleaves. No glaive bounces. No AOE abilities whatsoever.
And no DoTs, except for the glaive throw proc. All the damage DH does is instantaneous.
So yes, he outperformed me on a single target DPS run. Need I remind you ladies and gentlemen that these derps outrank everyone else by FAR when it comes to cleave or full-scale AOE encounters?
I don't get it. Can someone please enlighten me? I merely want to know what the actual flock Billzord had been doing with their fancy Alpha and Beta tests that ended up putting Cat spec druids into this state?
I am unwanted in 5ppl runs. I won't be wanted in these two new raids, too many cleave encounters. For me, the one who had been raiding in hardcore mode for several years (TLK, Cata, early pandacrap), this is practically a spit to the face. All these 'realm firsts' I scored feel worthless these days.
Why can't we have nice things?