"To the ground!" - Ghostcrawler
^ this. Mass AoE packs don't matter one damn bit in high Mythic+ because guess what you won't be pulling 3 trash packs with skittish and other nonsense at +10 and higher. Sustain cleave and priority damage are far more important. Shadow excels at that.
People seem to think the Mythic+ timers are something you have to cheese like old CM. They are not. As long as you have the gear and can clear it in the regular amount of time expected (which is over 30 minutes for many), you are fine. Simply don't wipe and pull regular packs. Shadow, like Enh and some other specs, gets better on cleave and smaller packs the longer the mobs live. Right now the burst specs shine, but that's just for clearing trash on Mythic +0...like...seriously.
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No, they're not in the same group, see other quote of mine for the rest.
Hi.
Since I might be the only Survival Hunter in the whole game I thought Id weigh in.
Honestly Ive yet to see another SV in my class hall. I kinda like that.
SV on ST is very strong, yes it's true. I have 845 ilvl and 20% versatility. (Best stat, not very sexy)
I usually do around 270-300 on ST. Except for Helya and that last boss in EoA because I cant hit them with my explosive trap.
AoE is weird. When we have Fury of the Eagle up with atleast 3 moongoose fury we are crazy strong.
Without it not very. So every other trash pull we win, and every other we come in last.
But SV is in a good spot and would be a great addition to any mythic+ dungeons and heroic raid groups. Despite the general opinion.
For the other classes I see Outlaw, DH and Monks topping meters. With the occasional fire mage and enhancement. Just as everyone else says!
Bye
Being the only other SV hunter I gotta I like the spec, but lack of any sort of stun (not to mention AE one) kind of blows, especially in dungeons. Other classes have some this kind of stuff, so when a pack is dangerous they just chain stun, something SV can't do at all. And having decent AoE on only every 2nd pull is bad as well, especially since this AoE is comparable to what WW does with 1 button.
ST is pretty amazing with right RNG, so we have that
I agree that the lack of a stun is annoying.
Could use sticky bomb perhaps? Nah, screw that.
Anyway, I'm having tons of fun with it so far.
Nice to see another SV!
Well played sir.
Bringing up melee favouritism before raids are out, good start
Felo'melorn? Scythe of Elune?- All the notable artifacts are melee ones. Ashbringer, Doomhammer, etc. Ranged artifacts are nameless crap that nobody heard of, and they just hang on your belt while melees get to swing theirs around and really represent their class fantasy. It's such a stark difference.
shadow priest? all hunter specs were reinvented really. demo lock? You aren't even trying to be unbiased here.- The reinvented specs are melee ones. Unholy DK, enhancement shaman, survival hunter. It was pretty obvious leading into Legion that Blizzard had put way more effort into making the melee specs interesting and refreshing to play.
Your first (and only) legitimate argument, and it really doesn't matter at all since there were previously more ranged dps specs than melee - and many popular ideas that would at minimum have a melee spec (death knight, demon hunter)- The new class is melee only, like all the other classes that have been added post-launch. They've never added a new ranged class.
If hunters and mages are also melee, sure. That being said ranged always have and will show a lot better in raids - melee have ALWAYS been better in dungeons then raids. Sorry, since wrath.- And of course, melee performs massively better overall.
Ah simcraft class compare, good argument. 10/10 despite it being woefully incomplete last I saw.If you look at lists of both the specs that people think play better in Legion, and the hierarchy of DPS in simcrafts, melees top both to an overwhelming degree. Like 75% of the melee specs are in the top of both lists and 75% of the ranged specs are in the bottom. It's so absurdly lopsided. I've played WoW since vanilla and have played every expansion, and class balance has never been this bad when you factor in not just DPS performance but all the additional ways in which Legion blatantly favors melee.
leveling as melee is worse than ranged for sure - melees advantage is SOME classes have tank specs and tanks are the best levelers in legion.What does RDPS even have going for it now? There's basically no aspect of the game that it does better. Leveling as ranged is tedious because the mobs have so much health that you have to tank them half the fight or kite around like a madman.
As a tank, I prefer DHs, WW, and BMs.
Acceptable are fire mages, ENH, unholy, outlaw.
I don't like warlocks and ferals. Locks ramp way to slow and ferals have garbage aoe. Ferals seem to be all building for single target and they are great at it, but in mythics single target boss fights are simple. Trash packs in the nightfallen zone are tougher than the mobs and having a feral or lock is like being a player down.
You can rationalize all you want, but the truth remains that when you ask people who the best DPS specs are they name almost entirely melee. When you look at logs the leaders are almost entirely melee. When you look at the sims, the leaders are almost entirely melee. Its a tuning issue, period.
are you new to this game? in order to be competitive in a real world scenario melee have to sim higher than ranged due to each role's percent up time. This game is not balanced around patchwerk as much as people like to pretend it is. and melee have always had the upper hand in 5-man. just chill and wait for raids, the order of the universe will right itself.
I just want to know why my Elemental spec has an unarmed weapon? It is near impossible to xmog but fortunately is not as obnoxious as the bear claws my druid got stuck with. I would not mind seeing a staff swirled around while casting, the range weapons should be part of every casting animation.
iMac
2012-03-05 : The day SWTOR jumped the shark
Mages are basically "warlocks for girls" - Kerrath
Oh ok, straight to the personal insults, in vapid meaningless form. I guess you are right, I'm too stupid to look at logs and figure out that 250 is a bigger number than 200. Hurr duurrr hurr.
What if they tripled the damage of melee on live? Would you say the same thing? Probably. Afterall, logs, sims, and personal experience are all meaningless right? You are a member of the modern cult of ignorance, that sweeps aside any data brought to you to protect your fragile ego and your feelies.
UH DK is by the far the clunkiest, Haste for all its importance does not play enough of a role in minimising downtime. kills the damage. biggest drop off in all dps specs.