Originally Posted by
mireigi
To start off with, I will say that I have always disliked Daily Quests with a passion, due to their gating nature, forcing a set pace on you, the player, rather than allowing you to play the game at your own pace, be it fast or slow.
That being said, I do them anway, because there is no other choice, if I want to stay on top of the game.
In Legion, I am currently at iLvl 843, Revered with Nightfallen, Highmountain, and Stormheim, and have the 20th trait unlocked in my artifact. In other words, I've been busy.
On to the matter at hand, however...
World Quests seem to have replaced Daily Quests, and, even though they are more varied and refresh more frequently, they will impose the same limitations and drawbacks.
In earlier expansions, Daily Quests have been used primarily as a guaranteed means towards farming reputation with one or more factions. This hasn't changed in Legion with World Quests.
What makes World Quests different from Daily Quests, however, is that, in addition to providing reputation, they are also your primary source for artifact power, and crafting recipes and materials. Only the Daily Heroic Dungeon rewards more artifact power than the World Quests, and even then, most of the World Quests often provide more for less time spent.
So what does that mean for the game?
Well, to start off with, it means that if you miss a few days of doing World Quests, for whatever reason, you are not only missing out on reputation, but now also artifact power, and crafting recipes, with the latter being purely luck based when and if it will show up again, or randomly drop from monsters.
While there is a catch-up mechanic for the artifact power, there is currently none for reputation. And even the artifact power catch-up mechanic is only a band-aid. No matter how fast you can research the artifact knowledge due to catch-up mechanics, you will always be behind.
Thus content is suddenly gated behind your ability to do World Quests each and every day. Content is further gated if you were late to join the Legion expansion. While you struggle to catch up to your friends and guild mates, they will continue to improve as well, either keeping the gap between you and them, or even expanding it.
So how could it be improved?
Certainly not by removing World Quests. They are fun to do, and provide decent variety and rewards.
What then? For starters, allowing for the good old grind of Vanilla and, to some extent, TBC, thus removing the gating barrier of waiting for World Quests to respawn. With that barrier gone, no longer will the player who plays 1-2 hours per day, every day, be better off than someone who plays 7 - 14 hours only on the weekends.
Take a moment to think that over. Why should there be a difference in achievable goals and rewards between two players who spend an equal amount of time, but at different times and segments?
For those who need or want to see the comparison, consider that:
2 hours each day = 7 Emissary Quests (1 per day), ~80 World Quests (~11 per day)
7 hours only two days = 3 Emissary Quests (1 per day, plus 2 saved*), ~60 World Quests (~30 per day**)
*: Emissary Quests stay in the queue for 3 days, then gets pushed out as new ones become available.
**: Most World Quests stay on the map for about a day, allowing for some overlap when new ones refresh.
I ask: Is it fair that, despite devoting the same amount of time, two players receive different rewards, purely because of how that time is split during the week?
While I do think that World Quests are a nice addition to the game, I do not believe that they are good in the sense that they restrict the player from playing the game at their own pace, be it fast or slow, and it prevents late-to-the-party players from catching up despite having more time on their hands to play than others who are already a month or more into the game.
What do the rest of you think?
Do you enjoy the World Quests?
Do you want something more? Something else?