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  1. #181
    So is versatility better than haste now or not? Deciding between a 840 neck with mastery/haste socket or a 845 neck with vers/mastery

  2. #182
    Quote Originally Posted by Bearygood View Post
    So is versatility better than haste now or not? Deciding between a 840 neck with mastery/haste socket or a 845 neck with vers/mastery
    Versatility is our best stat for damage and mitigation right now. Mastery is close in terms of mitigation.

  3. #183
    The Insane Kujako's Avatar
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    Quote Originally Posted by Bunnychaser View Post
    Versatility is our best stat for damage and mitigation right now. Mastery is close in terms of mitigation.
    Just got the i850 version of this trinket, which is making the overdose of crit on my gear more attractive.
    It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.

    -Kujako-

  4. #184
    Quote Originally Posted by Bearygood View Post
    So is versatility better than haste now or not? Deciding between a 840 neck with mastery/haste socket or a 845 neck with vers/mastery
    vers>mast>>haste>>>>crit for survival.

  5. #185
    So does anyone have a more definitive list of trinkets? I have a few I'm saving right now and I'm not sure which ones are best.

  6. #186
    Fluffy Kitten Sonnillon's Avatar
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    As I am right not trying to figure out what crafted items I should get based on dungeon and raid drops, then if the gear doesn't have mastery+versatility on it, then what would be the next best combination - versatility with haste or mastery with haste? Or should I just try to get crafted items in all of the slots which doesn't offer the chance of mastery/versatility item?

  7. #187
    Quote Originally Posted by sethers656 View Post
    So does anyone have a more definitive list of trinkets? I have a few I'm saving right now and I'm not sure which ones are best.
    I'd be very interested in this also. Gief!

  8. #188
    Quote Originally Posted by Sonnillon View Post
    As I am right not trying to figure out what crafted items I should get based on dungeon and raid drops, then if the gear doesn't have mastery+versatility on it, then what would be the next best combination - versatility with haste or mastery with haste? Or should I just try to get crafted items in all of the slots which doesn't offer the chance of mastery/versatility item?
    So does anyone have a more definitive list of trinkets? I have a few I'm saving right now and I'm not sure which ones are best.
    I need those both also. I'm getting gear with no mastery most of the times, and I'm confused if I should wear those or not..

    Also I've got two trinkets, but I thought (just an opinion and no actual tests yet) that they are shitty.

    Orb of Torment mythic is one of them.

  9. #189
    Quote Originally Posted by Sonnillon View Post
    As I am right not trying to figure out what crafted items I should get based on dungeon and raid drops, then if the gear doesn't have mastery+versatility on it, then what would be the next best combination - versatility with haste or mastery with haste? Or should I just try to get crafted items in all of the slots which doesn't offer the chance of mastery/versatility item?
    Vers+Haste would be the next best ideally, but Mastery+Haste is pretty similar. Mainly ilvl and stat weighting being more important and haste honestly isn't that far behind mastery defensively .
    Crafted gear really depends on what you're doing / willing to spend. I think im only using 3-4 crafted pieces atm on my druid and i think it's pretty much just waiting for raid / M+ now.

  10. #190
    Fluffy Kitten Sonnillon's Avatar
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    I am a LW and skinner, so in essence getting my crafted gear upgraded shouldn't pose that big of an issue. I am a normal/heroic raider, who'll probably do some mythic dungeons on the side. By the time I get to mythic raids the crafted gear would be obsolete anyway.

    As for why I am asking to figure out to what slots should I get crafted items based on dungeon and raid drops. Cause have had no good luck with WQ items so far, so will have to leave that RNG out. But knowing that vers/haste and mastery/haste are also a relatively decent option then that makes finding the slots I need crafted gear in much more easier.

    Btw can anyone give me the stat weights for AMR to do the "proper" BiS item calculation? Right now their numbers are bit hard for me to understand, specially that haste is valued lower then crit for some reason.

  11. #191
    I wonder if anyone can give us some stat weights to use for pawn based on the stat priorities. The one on noxxic seems kinda off.

  12. #192
    Quote Originally Posted by Sonnillon View Post
    I am a LW and skinner, so in essence getting my crafted gear upgraded shouldn't pose that big of an issue. I am a normal/heroic raider, who'll probably do some mythic dungeons on the side. By the time I get to mythic raids the crafted gear would be obsolete anyway.
    Yep - 8/8 Obliterum upgrade has been datamined, but that just means that crafted gear will cap out at 855 ilevel.

  13. #193
    Quote Originally Posted by Girish555 View Post
    I wonder if anyone can give us some stat weights to use for pawn based on the stat priorities. The one on noxxic seems kinda off.
    Noxxic has always been off, you should never look there for advice.

  14. #194
    So I looked at the 7.1 notes

    Is there a reason Galactic guardian got nerfed?

    RIP

  15. #195
    Fluffy Kitten Sonnillon's Avatar
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    Quote Originally Posted by Seditian View Post
    Noxxic has always been off, you should never look there for advice.
    What about ARM weights? I know their priority has haste lower then crit with values of versa @ 2.03; mastery @ 1.75; crit @ 0.67; haste @ 0.01. My question is what will the proper weights be in order to make the gear list show in proper order with haste better then crit. Cause having items sorted off the bat is way more easier then browsing through all the items offered.

  16. #196
    Everyday new hotfixes and "Embrace of the Nightmare" still gives no cc immunity.

  17. #197
    Quote Originally Posted by Bearygood View Post
    So I looked at the 7.1 notes

    Is there a reason Galactic guardian got nerfed?

    RIP
    Slight rage nerf (which I don't really agree with) but a decent DPS boost, it's not that bad.

    Also: Unbending Potion (3500 armor for 25 sec) works with Ironfur as well.

  18. #198
    The Insane Kujako's Avatar
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    Quote Originally Posted by Seditian View Post
    Slight rage nerf (which I don't really agree with) but a decent DPS boost, it's not that bad.

    Also: Unbending Potion (3500 armor for 25 sec) works with Ironfur as well.
    More than a slight rage nerf, frankly not sure what the thinking was behind the change. And of course, they didn't list any fixes for our abilities that are currently not working as described.
    It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning.

    -Kujako-

  19. #199
    Quote Originally Posted by Kujako View Post
    More than a slight rage nerf, frankly not sure what the thinking was behind the change. And of course, they didn't list any fixes for our abilities that are currently not working as described.
    It's a big deal rotation wise as then a procced Mangle will be prio over a procced moonfire.
    I'm not a fan of this change either. It was the best talent to take, but why not buff the other two? They're just bad in comparison.
    The tier was supposed to be our amazing fun tier. Now it's just meh. TFW we used to have 50% Proc chance AND 15 rage. Sadface

  20. #200
    Quote Originally Posted by Kujako View Post
    More than a slight rage nerf, frankly not sure what the thinking was behind the change. And of course, they didn't list any fixes for our abilities that are currently not working as described.
    All I want for xmas is Iron Fur talents and traits working as they should. I don't really understand how (imo) the best non-golden trait stays pretty much useless for 2 months on beta and then make it into live without any fix.

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