I posted this suggestion in the official EU forums, but I'm not sure how much of an attention they are given, and the complaint spam is real.
EU Forum Thread
If you like these ideas, feel free to post this on the NA forums.
[] DISCLAIMER []
- Everything below is my opinion
- None of it is buff/nerf requests
- Numbers suggested are illustrative - focus on the concepts.
- Avoid evaluating each suggestion individually - they are suggested as a whole.
[] INDEX []
1 - Baseline
2 - Mobility
3 - Consecration
4 - Auras
5 - Seals
6 - Talents
7 - Traits
[] 1 - BASELINE []
I open up GCDs for Seals and make sure Mastery's window of increased damage stays a window, and not a permanent buff.
Judgment - 15 sec base cooldown (up from 12). Hits 1 enemy.
Judgment (Rank 2) - Remaining Cooldown halved if target dies while affected by your Judgment or Censure.
Judgment (Rank 3) - Also relocates your Consecration beneath the target.
Mastery: Divine Judgment - Buffed to compensate lower uptime.
Greater Blessings - Replaced by Auras.
Hand of Hindrance - Reworked into Seal of Justice.
Crusader Strike (Rank 3) - Crusader Strike now has 3 charges.
Blade of Justice - 12 sec base cooldown (up from 10.5).
Divine Storm - 5 Holy Power. Damage increased accordingly.
[] 2 - MOBILITY []
Paladin mobility should be more like DKs (relentless) and less like Warriors (acrobatic).
[Suggestion]
Divine Steed - Becomes a Talent.
Long Arm of the Law - Passive. Your Judgment increases your movement speed by 45% and suppresses slows and dazes on you. Lasts 3 seconds.
Perseverance - Passive. Whenever a movement impairing or loss of control effect is applied on you, you gain 1 charge of Holy Power.
[] 3 - CONSECRATION []
The Paladin should be its strongest while standing in holy ground.
Protection embraces this concept in Legion, but it should be integral to the class.
[Suggestion]
Consecration - 30 second cooldown. Consecrates the ground for 10 seconds, granting the Paladin increased Damage and Healing while standing in it.
Holy Power spenders increase its Duration by 3 sec and its Radius by 1 yd. Only 1 Consecration can be active at any time.
---
No baseline damage.
Meant for 100% uptime in PvE, but requires skill/teamwork in PvP to benefit from a few seconds.
This allows Blizzard to make Paladins competitive in PvE without being broken in PvP.
[] 4 - AURAS []
Auras are another core concept of Paladins.
Holy has the best iteration of Auras to date, but it should be integral to the class.
While Holy Auras by default affect allies within 10 yards, I suggest Retribution Auras only buff the Paladin.
Aura Mastery still empowers & extends their effect(s) to allies.
Auras suggested below are defensive because a) they are baseline and you can swap at will, and b) couldn't think of more than 1 damage Aura that doesn't make me feel like a Shaman wannabe.
[Suggestion]
Auras are affected by the GCD.
Auras last until cancelled.
Only one aura can be active at any one time.
---
Aura Mastery - 3 min cooldown. Empowers your current Aura and extends its effects to allies within 40 yds for 6 seconds. Can be used while under loss of control effects. Affected allies cannot benefit from Aura Mastery again for 3 minutes.
Devotion Aura - Reduce physical damage taken by 10%.
Aura Mastery: 30%.
Sanctity Aura - Reduce magical damage taken by 10%.
Aura Mastery: 30%.
Purity Aura - Reduce duration of harmful effects on you by 15%.
Aura Mastery: 50% and also affects the remaining duration of ongoing harmful effects.
[] 5 - SEALS []
Paladins wield the Light while Warriors fight with savagery.
We should have more than animations to reflect that distinction.
Classic Seals, despite their various flaws, came the closest to accomplish this.
Spending a few GCDs empowering ourselves during combat was the most "Paladin" I ever felt playing the class.
[Suggestion]
Seals are affected by GCD.
Multiple (different) Seals can simultaneously empower the same ability.
---
Seal of Truth - 12 second (shared) Recharge (reduced by Haste). Max 2 charges.
Empowers the next 2 abilities:
Seal of Righteousness - 12 second (shared) Recharge (reduced by Haste). Max 2 charges.
- Judgment - Also applies Censure to your target for 30 seconds, increasing Holy damage taken from you. Only 1 target can be affected by your Censure at any one time.
- TV, Execution Sentence & Fist of the Heavens - Guaranteed critical strike. Damage increased by critical chance.
- DS - Damage doubled against the target affected by your Censure and grants Eternal Truth, reducing the cost of your Templar's Verdict by 1 for 20 seconds.
Empowers the next 2 abilities:
Seal of Justice - 12 second (shared) Recharge (reduced by Haste). Max 2 charges.
- Judgment, Execution Sentence & Fist of the Heavens - Also hits enemies within 8 yds of your target.
- Consecration - Also pulses Holy damage.
- TV - Hits all targets in front of you and grants Eternal Righteousness, reducing the cost of your DS by 2 for 20 seconds.
- DS - Guaranteed critical strike. Damage increased by critical chance.
Empowers the next 2 abilities:
Seal of Light - 12 second (shared) Recharge (reduced by Haste). Max 2 charges.
- Judgment - Has an additional 10 yd Range and prevents enemies from moving faster than normal for X seconds.
- Consecration - Enemies cannot enter or leave for 6 seconds.
- TV - 10 yds Range. Cannot be avoided.
Damage +100% if you are affected by a Movement Impairing effect or daze.
Damage +100% if target is affected by a temporary Movement Speed increase.
Damage +100% if target is Stunned.- DS, Execution Sentence & Fist of the Heavens - Damage doubled against moving enemies. Dazes enemies for 6 sec.
Empowers the next 2 abilities:
- Judgment - Also applies Radiance to your target for 8 seconds, causing the extra damage taken from your Mastery to also heal you. Only 1 target can be affected by your Radiance at any one time.
- Consecration - Also pulses healing.
- TV, Execution Sentence & Fist of the Heavens - Heals you for 100% of damage done.
- DS - Heals you for 50% of damage done.
[] 6 - TALENTS []
Level 15
1 - The Fires of Justice - 30% Chance. Stacks until it procs. CS critical strikes deal Radiant damage.
2 - Execution Sentence - Benefits from your Seals without consuming them.
When the effect ends or is removed, or if the target dies, refunds 2 Holy Power.
3 - Blade of Wrath - CS has a chance to reset the cooldown of your BoJ. Critical strikes have 100% chance.
Level 30
1 - Greater Seals - Your Seals last 50% longer and affect 1 additional ability.
2 - Swift Seals - Reduces the cooldown of your Seals by 2 sec and increases their maximum number of charges by 1.
3 - Zeal - Using a Seal reduces the cost of your next Holy Power spender by 1, and every point of Holy Power spent reduces the cooldown on your Seals by 0.25 sec.
Level 45
1 - Fist of Justice - No Change.
2 - Repentance - No Change.
3 - Blinding Light - No Change.
Level 60
1 - Final Verdict - Your TV increases the damage of your next DS against the target affected by your Censure, and your DS increases the damage of your next TV. Max 3 stacks.
2 - Vengeful Light - 100% of your Flash of Light and 10% of your other healing is dealt as Holy damage to enemies within 8 yds. This damage is doubled and has no range limit against enemies affected by your Judgment or Censure.
3 - Consecrated Blade - Your Consecration also causes your BoJ to deal Holy damage and hit all enemies affected by your Judgment.
Level 75
1 - Holy Presence - You always gain the effect of your three Auras, even when you empower them with Aura Mastery.
2 - Valorous Wrath - During Avenging Wrath, you gain an absorption shield equal to X% of your damage and healing done.
3 - Blazing Light - Your Holy Power spenders have a chance to make your next Flash of Light instant. Max 3 charges.
Level 90
1 - Fist of the Heavens - 1 min cooldown (reduced by Haste). 3 Holy Power. 40 yd Range. Ascend into the Light, breaking free from movement impairing effects, becoming invulnerable and untargetable for 2 seconds, relocating your active Consecration to the position of your target, and then strike from above, dealing Holy damage and refreshing your Judgment on the target. Benefits from your Seals without consuming them.
Targeted, Light-infused version of D3's Falling Sword.
2 - Divine Steed - Replaces Long Arm of the Law. 2 Charges. 45 sec recharge (reduced by Haste). Summons your Holy mount to ride for 3 sec, increasing movement speed by 100% (120% with Heart of the Crusader) and suppressing slows and dazes on you. Usable while indoors or in combat.
3 - Pursuit of Justice - Passive. Increases your movement speed by 3% and reduces the effectiveness of slows on you by 6% per charge of Holy Power.
Level 100
1 - Divine Purpose - 10% Base Chance. 20% Chance on Crit. Chance stacks until it procs.
2 - Crusade - No Change.
3 - Virtue's Blade - Your BoJ critical strikes and the first Holy Power spender critical strike within 6 seconds deal 3 times normal damage.
[] 7 - TRAITS []
Might of the Templar - Also improves Execution Sentence.
Echo of the Highlord - Also mimics Execution Sentence.
Divine Tempest - Every 15 Holy Power spent, your next DS is free and projects foward 20 yds.
Healing Storm - X% of the damage dealt by DS is split evenly as healing over 15 seconds by up to 6 allies.