Is that from that abomination of a path on IV that leaves out Improved PoH and Guardians of the Light for near last? Blessing of Tu'ure hardly even functions. It's not even an RPPM, just a chance on chance. For that you give up Light of Tu'ure, Serenity Now, and Improved PoH.
It's a lot like our 100 talents: For a lot of people it doesn't much matter, but for the ones who are struggling to heal, the tools are there. They're just over on the bottom left.
Holy seems fine to me. Don't know how it stacks up against other healing classes atm but in 5 mans I'm not having a problem. Seems to have all the tools you could ever need for every situation.
im so glad i didnt listen to people about the optimal path. Light of T'uure is the best trait we have. People went the other way to have be best raid healing asap are having a hard time keeping tanks alive in 5 mans mythics.
Saying that that path is an abomination is a bit of an exaggeration. I think when people look at that right side they are looking at it for more help in a raid environment. Having 20% heal proc throughout your raid encounter (even randomly) is nothing to scoff at. If you are casting prayer of healing then sanctuary is on cd, so having Power of the Naaru more than compensates for the late pick up of holy guidance.
That being said, I ran left side during beta and I enjoyed it for 5 man so I see where you are coming from. I would only want to add that as people run heroics/mythics their crit % is going to get up there around 25-28% so the need for 15% extra serenity diminishes just a bit. My personal experience now running mythics at a high ivl is there are no issues with serenity topping people off. I feel more comfortable personally getting points into other stuff that would help with aoe healing for raids.
If you have a hard time to keep tanks alive in Mythics either you, the tank or your gear is doing something wrong. If you do Mythics at ilvl 800 and think things are hitting hard then you're correct, but when I did Mythics the day after they were released I was already at 820 which honestly makes Mythics feel like Heroics did at 800. In other words, easy.
Disc is strong af atm. You people need to l2p.
I've been doing fine as holy in 5-man. lvl100 talent Apothesis can help a lot. It's a really good cooldown. Three flash heals between every holy word: serenity instead of 7-8 flash heals make a big difference. I also like the lvl 60 talent Guardian Angel. 40% healing increase on target for 10 seconds on a 90 second cooldown can be helpful keeping the tank up. Light of the Naaru is a good talent aswell but if your struggle is keeping tank up in 5-man Guardian Angel might help.
Some mythic is difficult to heal. I struggled a lot on Anub'esset in a run. Did it with a protection paladin with 2,1M HP and the mandible strike hit for 2,00M while he also got a poison doing 45K every two seconds. In that situation it doesn't matter what I do. When we run out of mitigation cooldowns he's going to die. Sometimes it doesn't matter what you do.
I don't get this line of thinking. You make it sound like it's ok that you don't have this amazing power because you're powerful enough to not need it. That's like the guy who doesn't enchant his gear and says 'I'm just good enough to not need them'.
I'm not even judging which path is better here, I'm just saying this is a really bad logic to explain why you didn't go with Light of t'uure. You're not at all arguing that one path is better than the other, you're just saying your too geared to care.
You need to realize that the success of healing is not 100% reliant on the healer. If the tank is shit and/or shit geared, you're going to have trouble healing him no matter what. This isn't vanilla/BC where tanks have 0 defensives and just sit there holding threat. Tanks are based around active mitigation and/or self healing.
Tank survival is more of a 50-50 now. The tank uses his active mitigation and damage absorption/healing abilities, and the healer uses his heals.
If you are going full ham spamming the tank and still can't keep him up, that's not your fault, that's the tank's fault, either underskilled or undergeared. Gold artifact traits are not necessary for healing, they're just bonuses.
Last edited by anon5123; 2016-09-17 at 12:27 AM.