It is a game. Big game. Bug happens. It is not that big deal, everyone will get some sooner or later.
It is a game. Big game. Bug happens. It is not that big deal, everyone will get some sooner or later.
This is not a fix really, since legendaries are not equal either, except in their droprate.
You play dice game with certain person. Who rolls higher - wins. Except that you have one shot until deadline, while other person can roll twice and choose better result. Yes, he can roll badly twice, and you can have a good one roll, and somehow you may win. But you are being crippled by ruleset from start, and frankly this dice game sucks, who the fuck came up with this garbage and why people wasting time on it?
Legendaries were a bad idea.
Avatar given by Sausage Zeldas.
I wouldn't really know a proper solution to fix this situation, but if you can't understand why this is a bad thing for balance of the game I'm kind of scared for you.
Edit: Other than keeping tier 6 of your order hall locked for a while. The advantage would at least be reduced to having a higher chance of a BiS legendary, that's still a lot better than having to compete against some players with 2 equipped in a few weeks.
That's what you get for playing a game which doesn't do fuck all to reward work / dedication / skill anymore, and instead just turns the entire fucking end-game into a massive lottery. Legion was looking so amazing but a closer look at the end-game reward system has made me realize the entire idea is for everything to be completely random, the only thing you can do better is pray even harder for a relevant WQ reward or an item drop.
Playing 8-12 hours per day since launch with no drop only to see people ding 110 yesterday and get a legendary 3 hours later while I can't even get a fucking relic from 26 mythic dungeons has made me want to quit this game so hard I might just forget it ever existed.
Last edited by thilicen; 2016-09-16 at 11:47 AM.
There's also the fact that having multiple legendaries allows you to swap them between fights if they offer different advantages, even if you're limited to one equipped at a time. And of course this advantage gets even bigger if you have 3-4 and again after finishing the order tech tree.
Not necessarily the case. They "identified" the issue with someone that has one getting another with a higher chance.
We do not know what they yet have to identify. There may be bugs in the "unlucky" system where by if you did a certain type of WQ more than others.. you have a better chance.
Clearly if they can fuck up the 2nd legendary chance, they can fuck up the first.
Where is that said? We have no idea if the chance for first was working as intended. Blizz said NOTHING about that.
A not so unlikely theory is that bad luck protection was working as intended but only activated once you got the first legendary instead of being active as default in the beginning. Thus they got the 2nd legendary with "working" bad luck protection and normal people didn't benefit from that bad luck protection while they should have.
Blizzard said multiple times that nearly everyone has a legendary when raid starts, so that they don't have such a huge impact on the race. I don't see so many people having them yet
Basically at this point Blizzard has forfeited all right to further benefit of doubt. They either explain the full workings of their system (both as intended as well as the messed-up way they actually implemented it), or players should feel free to speculate as wildly as they like.
Bullet King farming? Nope.
Hole-in-the-wall Hornet farming? Nope.
Exploiting out of bounds killing the APC farming? Nope.
Bugged door glitch to get to Scarecrow in 2 minutes? Nope.
I've done all the above, for more than my fair share, and nothing was ever taken away. Try again.
As it always was intended.
It was never intended that everyone gets all the legendaries.
And the bad luck protection always would work this way that people who had not received a legendary have a higher chance of finding one than people who already found legendaries assuming same amount of playtime.