1. #1

    Horde Hello all who dwell in the shadows!

    So I finally have caved and have decided to place my Shadow Priest on the back burner, and will be returning to my rogue roots dating back to when I started playing wow originally.

    Just wanted to drop a hello to all of you and move past being simply a reader on the forums.

    That being said, any tips on your leveling experience and input in regards to the Outlaw spec mostly would be extremely appreciated! A few questions as follows:

    1.) is icy-veins' artifact trait path still relevant and recommended thus far?
    2.) any suggestions of notable outlaws or theorycrafters that may be pertinent
    3.) is outlaw still fun for wreaking havoc in pvp? (I raid first and foremost but I am seeking any changes when pvp'ing / recommended talents outside of the norm)

    I hope to loot, pillage, and prosper with all of you scallywags during Legion!

    -ghilliethekid

  2. #2
    1) yes
    2) idk
    3) i personally enjoy pirating up in BGs, i have a decent time in 1v1ing, chasing down FCs and chunking people wit run throughs

  3. #3

  4. #4
    Quote Originally Posted by neozz1 View Post
    He puts Sub above Sin in the ranking. Am I missing something here?

  5. #5
    Quote Originally Posted by neozz1 View Post
    Just use this docs.google[/url]
    Thank you! definitely a useful and well organized guide. Appreciate the assist Goose!

  6. #6
    Quote Originally Posted by braxx View Post
    He puts Sub above Sin in the ranking. Am I missing something here?
    Sin is better right now in pre raid gear, but it doesn't scale nearly as well as sub, so eventually sub should overtake it.

  7. #7
    Quote Originally Posted by cordrann View Post
    Sin is better right now in pre raid gear, but it doesn't scale nearly as well as sub, so eventually sub should overtake it.
    Accurate according to what ive been hearing from these theorycrafting junkies. Supposedly Sin falls off during long encounters compared to the strong starts, where Sub has a slower start but ramps and plateaus higher during the longer raid boss fights and such. I haven't personally crunched the numbers but that's the trend of speculation ive been seeing consistently thus far.

  8. #8
    Deleted
    Quote Originally Posted by ghilliethekid View Post
    Accurate according to what ive been hearing from these theorycrafting junkies. Supposedly Sin falls off during long encounters compared to the strong starts, where Sub has a slower start but ramps and plateaus higher during the longer raid boss fights and such. I haven't personally crunched the numbers but that's the trend of speculation ive been seeing consistently thus far.
    I don't get how assa is supposed to "fall off during long encounters": logic suggests that that is most likely to happen with sub, once Shdance stacks/vanish are gone.

    How exactly does sub "ramp up"? Unless we're counting "finality" as a ramp up mechanic (which it isn't) I can't really see anything in subtlety's kit that increases damage over time, quite the opposite instead

    Also, during fights that require mediocre movement assa's dots will keep ticking harder than sub's nightblade.

  9. #9
    Quote Originally Posted by noavailableusername View Post
    I don't get how assa is supposed to "fall off during long encounters": logic suggests that that is most likely to happen with sub, once Shdance stacks/vanish are gone.

    How exactly does sub "ramp up"? Unless we're counting "finality" as a ramp up mechanic (which it isn't) I can't really see anything in subtlety's kit that increases damage over time, quite the opposite instead

    Also, during fights that require mediocre movement assa's dots will keep ticking harder than sub's nightblade.
    Alacrity. /10char

  10. #10
    Quote Originally Posted by noavailableusername View Post
    I don't get how assa is supposed to "fall off during long encounters": logic suggests that that is most likely to happen with sub, once Shdance stacks/vanish are gone.

    How exactly does sub "ramp up"? Unless we're counting "finality" as a ramp up mechanic (which it isn't) I can't really see anything in subtlety's kit that increases damage over time, quite the opposite instead

    Also, during fights that require mediocre movement assa's dots will keep ticking harder than sub's nightblade.
    As I said in the start, I will be playing outlaw and do not have any knowledge or thirst for knowledge as to why. The points I stated were regarded from "theorycrafting junkies." Wasn't looking to pick any fights or rustle your jimmies, just stating what Ive seen across MULTIPLE threads specializing is said topic. If I had more understanding of the "whys" I would probably be playing the game at a much higher caliber lol.

  11. #11
    Deleted
    Quote Originally Posted by elfporn View Post
    Alacrity. /10char
    which is inferior to premeditation in every single scenario right now, besides any spec being able to spec into it (outlaw benefits from it more than any other one anyways)


    Quote Originally Posted by ghilliethekid View Post
    As I said in the start, I will be playing outlaw and do not have any knowledge or thirst for knowledge as to why. The points I stated were regarded from "theorycrafting junkies." Wasn't looking to pick any fights or rustle your jimmies, just stating what Ive seen across MULTIPLE threads specializing is said topic.
    just here to exchange opinions and hopefully learn something, not to "pick fights or rustle jimmies" as you put it: would love to read your theorycrafting sources

  12. #12
    Quote Originally Posted by ghilliethekid View Post
    Accurate according to what ive been hearing from these theorycrafting junkies. Supposedly Sin falls off during long encounters compared to the strong starts, where Sub has a slower start but ramps and plateaus higher during the longer raid boss fights and such. I haven't personally crunched the numbers but that's the trend of speculation ive been seeing consistently thus far.
    Its not so much a length of encounter thing. Both specs are potentially strong for both burst and sustained single target based on their tool kits. Sub just seems to scale better with gear at the moment. I think it has something to do with assassination having so much damage tied into rupture.

  13. #13
    Quote Originally Posted by noavailableusername View Post
    which is inferior to premeditation in every single scenario right now, besides any spec being able to spec into it (outlaw benefits from it more than any other one anyways)




    just here to exchange opinions and hopefully learn something, not to "pick fights or rustle jimmies" as you put it: would love to read your theorycrafting sources
    Ha, i forgot about premed, alacrity being the only thing with rampup i could think of

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