Originally Posted by
Alame
This isn't how stat weights work.
If you want generalized stat weights, you need to normalize your stats first. You add up all the secondary stats on your gear, divide by four, and set haste/mastery/crit/vers all equal to the result. This gives you stat weights that work in a generalized setting that can then be used to form a rough stat priority.
When you straight up sim your gear, weights end up showing diminishing returns. The more of stat X you have, the lower the weight on stat X also becomes. The reason you see Haste as your lowest weight is because you have more haste than any other secondary. It's not a coincidence that your stat priority follows your gear from lowest to highest exactly - it's diminishing returns at work.
This is why - as a hardcore raider - you need to learn simcraft yourself, and be capable of simming gear options available to you. A simple stat weight/priority does not tell the full story, and a crit/vers piece may in fact be better than a haste/mastery piece if you have 8k haste and 1k crit.
Ok. I set all ratings to 4564 (all my ratings devided by 4). And rerun sim.
Nothink change realy:
Ranking: Int > Crit ~= Mastery ~= Haste ~= Vers
Int 1.00
Crit 0.66
Mastery 0.65
Haste 0.64
Vers 0.63
Code:
Stat Raid-Buffed Unbuffed Gear Amount
Intellect 29172 27466 18831 (8742)
Crit 19.04% 19.04% 4564
Haste 15.20% 14.04% 4564
Damage / Heal Versatility 11.41% 11.41% 4564
Mastery 42.08% 42.08% 4564