I'm really hoping I'm missing something, but it seems thatas much as they say we are "tanky", there's absolutely no games so far where I can 1v1 any melee yet (someone of equal skill, I mean). Yes, I can absorb a lot of damage, but my shields get depleted under 5 seconds by all melee. Monks being the fastest to deplete my shields. I get demolished by outlaw rogues and feral druids through unending resolve.
Boomkins are basically melee. Their burst is insane. They can kill me through shields and unending resolve.
Affliction buys me some time, but by the time my damage ramps up, I'm almost dead and without cooldowns.
Demonology, I really kind of baffled on how I'm supposed to reliably keep up shards to summon my minions. Like I gave up on this spec for PvP after 10 or so battlegrounds/skirmishes
Destruction, I rely on unending resolve to burst someone down. It's not bad, just requires some good interrupt juking. Same issue as demo however, by the time I have some chaos bolts lined up, I'm almost dead
I don't mean this as a QQ post, I'm looking to get some tips as how other are doing compared to me. If it means anything, before WOD (didn't play much in WOD) I'm usually a 2000-2200 arena player.
I'm struggling to perform as good as other casters. Boomkins and mages have getaways for days and more damage than me. Yes they are not tanky as me, but their damage is upfront for the most part and can reset fights and burst again like nothing.
I have to sit there and take damage in order for my ramp up time to take toll. By that time, I'm almost dead.
I'm not saying I don't kill people. I just have to work so much harder and be so careful about my positioning that any mistake in cool down management, positioning, or spell choice means I'm dead. There's no forgiveness for warlocks. Gateway is on a 1 minute cooldown that if I have a melee that sticks on me, I won't last another minute.
Sorry if this seemed like a rant, but I'm really looking to see if I'm just being retarded or am I not alone