@collata The AMR rotation isn't wrong. You a'ready used the 'no movement' rotation, which is what people prefer, so you're all set.
And if you want a different rotation, you can edit one, ask someone to share one, or use Zarania's who's been making his own as well. It requires a more complicated in-game rotation, but squeezes out about 1% more dps: http://www.askmrrobot.com/wow/theory...8e881cf49b0d9b
Click that link, and if you are logged in, you can add it to your rotation list and use that.
@Nurhlag If you have improvements to point out, I'm all ears.
Ask Mr. Robot Human Minion
So I am just curious how you guys are handling bloodlet and the double charge of throw glaive. What is the proper way to use it, do you use both charges to "stack" more bloodlet damage, or is the extra charge used as a cushion to always keep it up and make life easier. Are we taking it for the extra damage or just quality of life.
Also does our stat weight listed here hold true now? Crit>Vers=>Haste>Mastery depending upon talents.
Are you guys finding Fel Bar or Chaos Blade to be better? I know alot of it is based upon the type of fight but, overall what do you find stronger/more fluid.
Thanks
For what it's worth, I completely agree. I honestly can't believe people don't see the utility and efficiency improvements of Chaos Blades vs. Prepared. I'd argue that it's better in Dummy-training even, let alone actual bosses where you are moving around, and can't always sit in melee range to spam GCD.
I enjoyed the analytic approach that WOW community started moving towards took during WOTLK, but now it feels like the players would rather win a Simcraft than clear a boss or even win the recount. It's a lot like the sports revolution, there's a lot of use to the analytics, but people take it way too far.
Once we have raid parses to go through, you're going to see the Demon Hunter community take a BIG 180 and move away from Prepared, I guarantee.
Last edited by Unraveller; 2016-09-18 at 12:27 AM.
Something I would like to get a solid answer on, what happened to potion of the old war? Right now deadly grace is doing twice its damage. Is it intentional or a bug? I just cant see them intending the potion of the old war being worse for melee, that makes no sense what so ever.
AFAIK the dmg from Old War doesn't get fully registered by DPS meters, even though it does about the same dps as deadly grace.
- - - Updated - - -
What extra work lol? Time your shit better, you won't have downtime. Even a small difference like that isn't enough to suddenly make everyone change to Demon Blades. The only reason anyone should ever go to that talent is if it proves to be better, which right now it is not and it needs to stay that way - passive talents like that are absolutely boring and dumb.
My opening usually goes:
Fel Rush
Throw Glaive x2
FoTI
Build Fury to 70-80
VR
Fel barrage
Pop Meta
1 Annihilation
Fel Rush
single target rotation starts.
After siming your character, where do you see stat weights?
You are wasting a VR CD by doing double FR instead of FR / VR at the begining which delay the whole thing. VR before meta, no fel rush until your momentum is 0.5 sec. and you're good to go, also GT before Anni unless you're full of fury. Time VR / FR to do it just before momentum expires each time and look at Throw glaive carefully, Bloodlet will be your first source of DPS if played well.
It's not a matter of doing like the sim, it's a matter of doing more, simply more. Cause doing like the sim with Demon Blades is the same. Impossible to compete a computer. Simply play what you are better at. I'm better at Prepared momentum DPS. I tried a bit Demon Blades, I feel like lot of "wait fury" time. At least with prepared "those" moments are filled with either prepared OR Demon's bite.
I want to be sure my understanding of the APL inside and outside of Meta is crystal clear, particularly where TG ranks to prevent sitting on charges when you do have fury and could be doing something else, so I hope you won't mind if I seek some clarification while I'm sitting at work with nothing better to do.
Priority List, Single Target
Outside of Metamorphosis
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Eye Beam (only with Anguish)
- Throw Glaive (low fury)
- Fury of the Illidari (low Fury)
- Chaos Strike
- Generate Fury
Inside of Metamorphosis
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Annihilation
- Eye Beam (only with Anguish) - Never used it competes with Annihilation for fury?
- Throw Glaive (low fury)
- Fury of the Illidari (low Fury)
- Generate Fury
Priority List, Multi-Target (2-3 Targets)
Outside of Metamorphosis
- Fel Barrage (@ 4-5 stacks)
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Eye Beam
- Throw Glaive
- Fury of the Illidari
- Chaos Strike
- Blade Dance - Never used because it competes with Chaos Strike for fury?
- Generate Fury
Inside of Metamorphosis
- Fel Barrage (@ 4-5 stacks)
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Eye Beam
- Annihilation
- Throw Glaive (low fury)
- Fury of the Illidari (low fury)
- Death Sweep - Never used because it competes with Annihilation for fury?
- Generate Fury
Priority List, Multi-Target (4+ Targets)
Outside of Metamorphosis
- Fel Barrage (@4-5 stacks)
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Eye Beam
- Blade Dance
- Throw Glaive
- Fury of the Illidari
- Annihilation
- Generate Fury
Inside of Metamorphosis
- Fel Barrage (@4-5 stacks)
- Throw Glaive (capped charges) - Prevent sitting on charges?
- Eye Beam
- Death Sweep
- Throw Glaive
- Fury of the Illidari
- Chaos Strike
- Generate Fury
Last edited by Coalbane; 2016-09-18 at 12:15 PM.
I would put FotI higher in the ST rotation, because if you're using it when you've no fury, is usually at the end of the Momo window.
FotI damage is affected through all of its duration by the Momo buff, so it should be used near the beggining of it.
I get what you're saying, but for the purposes of ranking abilities against each other, I think we assume Momo is up for all of them. Also, even if you drop FotI at the end of a Momo window, you are probably going to follow that up with a Fel Rush or VR to refresh Momo anyway.
@Coalbane
That's more or less correct. There are weird exceptions (sometimes for 3 targets you might hit BD because they *all* need to die fast, and it's that much extra damage squeezed in for example), or EB not used ST for 30s because at 33s adds are coming and it's a higher gain to wait. The reason why it seems EB is never cast during a meta is because, frankly, there's no reason to - use it just before you pop into meta and it won't come up until after if it's a pure ST fight. On AoE it does outdo Annihilation.
The TG portion is very very very important to never be sitting on 2 charges; you'll always want it at 1 or 0, never 2. Every second it's on 2 is a pretty decent chunk of damage swirling away.
As for FoTI, I might need to tweak that just slightly given that we went RoTI first, and RoTI does something I wasn't sure whether or not it does - it double dips momo. Having momo up for the duration is good, having it up for the explosion is good, but having it up for both means that both the initial damage *and* the explosion seem to be hit with the modifier, increasing the damage by quite a bit for being in that window. Which means it just needs two positions on there to reflect with and without the trait, really.
Nobody can tell me where on the sims it tells you stat weights?