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  1. #761
    Deleted
    Quote Originally Posted by Nurhlag View Post
    what how?!

    I simmed mine and using prep is a 6k dps increase over demon blades, I'm 40% crit, 5% haste and 18% mastery and 9% vers unbuffed
    Here you have my simulations:
    Prepared: askmrrobot.com/wow/simulator/report/4c515cf2afbe462fb71db23914811e1b
    DB: askmrrobot.com/wow/simulator/report/e2cfb5e2c910424b99a10f9010a4106e

    8k dps increase with DB???

  2. #762
    Deleted
    Quote Originally Posted by collata View Post
    Here you have my simulations:
    Prepared: askmrrobot.com/wow/simulator/report/4c515cf2afbe462fb71db23914811e1b
    DB: askmrrobot.com/wow/simulator/report/e2cfb5e2c910424b99a10f9010a4106e

    8k dps increase with DB???
    no its an 8k dps over DB when I take prep

    and the reason your getting that is because your using AMR, the rotation is wrong use SimC

  3. #763
    Deleted
    Quote Originally Posted by Nurhlag View Post
    no its an 8k dps over DB when I take prep

    and the reason your getting that is because your using AMR, the rotation is wrong use SimC
    Ok thanks for your input!
    Hope that AMR will adjust the rotation to be right too...i like AMR way more then SimC^^

  4. #764
    @collata The AMR rotation isn't wrong. You a'ready used the 'no movement' rotation, which is what people prefer, so you're all set.

    And if you want a different rotation, you can edit one, ask someone to share one, or use Zarania's who's been making his own as well. It requires a more complicated in-game rotation, but squeezes out about 1% more dps: http://www.askmrrobot.com/wow/theory...8e881cf49b0d9b

    Click that link, and if you are logged in, you can add it to your rotation list and use that.
    @Nurhlag If you have improvements to point out, I'm all ears.
    Ask Mr. Robot Human Minion

  5. #765
    So I am just curious how you guys are handling bloodlet and the double charge of throw glaive. What is the proper way to use it, do you use both charges to "stack" more bloodlet damage, or is the extra charge used as a cushion to always keep it up and make life easier. Are we taking it for the extra damage or just quality of life.

    Also does our stat weight listed here hold true now? Crit>Vers=>Haste>Mastery depending upon talents.

    Are you guys finding Fel Bar or Chaos Blade to be better? I know alot of it is based upon the type of fight but, overall what do you find stronger/more fluid.

    Thanks

  6. #766
    Quote Originally Posted by ufta View Post
    The numbers I'm seeing on my own sims indicate a very small difference.

    At ilvl 846, with demon blades, I get the following numbers:
    5 targets = 766,724k
    1 target = 229,385k

    With prepared, I get:
    5 targets = 767,337k
    1 target = 233,634k

    That is a 1.8% difference on single target, and 0.01% difference on 5 targets.
    And here's why I care about this: I find demon blades to be a HUGE quality of life improvement.
    I know, I know. It's the "passive" talent. It's for noobs, etc, etc.

    I ran prepared all through the prepatch period and while leveling up to 110. Then I switched to demon blades as an experiment, and I found one thing about it that I absolutely love.
    You're aware that, in the course fel-rushing and vengeful-retreating about, we frequently take ourselves out of melee range on smaller targets (like most dungeon mobs/bosses). Typically I TG while returning to melee range, but it is an absolute drag to FR/VR...run back to melee range...and then have to spam demon's bite because you don't have enough fury to do anything else. I hate that. And the problem is that pooling fury before FR/VR isn't great either because you'll inevitably lose momentum uptime if you do so.
    HOWEVER, when specced into demon blades, I FR/VR out of range, TG as I'm closing back in.....and the MOMENT I arrive back in melee range, I get a huge delivery of fury as my swing timer effectively reset itself while I was out of range. It is fantastic and it allows me to press meaningful buttons as soon as I get back in range. I can basically follow every FR/VR with Chaos Strikes without ever having to "waste" momentum uptime mashing a builder.

    "But you're doing less damage......?"
    Yes, a tiny bit. I can't dispute that. But every global with a missed demon's bite would reduce the small advantage that prepared holds over demon blades. I'm becoming of the opinion that prepared is a LOT of extra work for a tiny payoff in output.

    For what it's worth, I completely agree. I honestly can't believe people don't see the utility and efficiency improvements of Chaos Blades vs. Prepared. I'd argue that it's better in Dummy-training even, let alone actual bosses where you are moving around, and can't always sit in melee range to spam GCD.

    I enjoyed the analytic approach that WOW community started moving towards took during WOTLK, but now it feels like the players would rather win a Simcraft than clear a boss or even win the recount. It's a lot like the sports revolution, there's a lot of use to the analytics, but people take it way too far.

    Once we have raid parses to go through, you're going to see the Demon Hunter community take a BIG 180 and move away from Prepared, I guarantee.
    Last edited by Unraveller; 2016-09-18 at 12:27 AM.

  7. #767
    Something I would like to get a solid answer on, what happened to potion of the old war? Right now deadly grace is doing twice its damage. Is it intentional or a bug? I just cant see them intending the potion of the old war being worse for melee, that makes no sense what so ever.

  8. #768
    Quote Originally Posted by bryntjl View Post
    Something I would like to get a solid answer on, what happened to potion of the old war? Right now deadly grace is doing twice its damage. Is it intentional or a bug? I just cant see them intending the potion of the old war being worse for melee, that makes no sense what so ever.
    AFAIK the dmg from Old War doesn't get fully registered by DPS meters, even though it does about the same dps as deadly grace.

    - - - Updated - - -

    Quote Originally Posted by ufta View Post
    The numbers I'm seeing on my own sims indicate a very small difference.

    At ilvl 846, with demon blades, I get the following numbers:
    5 targets = 766,724k
    1 target = 229,385k

    With prepared, I get:
    5 targets = 767,337k
    1 target = 233,634k

    That is a 1.8% difference on single target, and 0.01% difference on 5 targets.
    And here's why I care about this: I find demon blades to be a HUGE quality of life improvement.
    I know, I know. It's the "passive" talent. It's for noobs, etc, etc.

    I ran prepared all through the prepatch period and while leveling up to 110. Then I switched to demon blades as an experiment, and I found one thing about it that I absolutely love.
    You're aware that, in the course fel-rushing and vengeful-retreating about, we frequently take ourselves out of melee range on smaller targets (like most dungeon mobs/bosses). Typically I TG while returning to melee range, but it is an absolute drag to FR/VR...run back to melee range...and then have to spam demon's bite because you don't have enough fury to do anything else. I hate that. And the problem is that pooling fury before FR/VR isn't great either because you'll inevitably lose momentum uptime if you do so.
    HOWEVER, when specced into demon blades, I FR/VR out of range, TG as I'm closing back in.....and the MOMENT I arrive back in melee range, I get a huge delivery of fury as my swing timer effectively reset itself while I was out of range. It is fantastic and it allows me to press meaningful buttons as soon as I get back in range. I can basically follow every FR/VR with Chaos Strikes without ever having to "waste" momentum uptime mashing a builder.

    "But you're doing less damage......?"
    Yes, a tiny bit. I can't dispute that. But every global with a missed demon's bite would reduce the small advantage that prepared holds over demon blades. I'm becoming of the opinion that prepared is a LOT of extra work for a tiny payoff in output.
    What extra work lol? Time your shit better, you won't have downtime. Even a small difference like that isn't enough to suddenly make everyone change to Demon Blades. The only reason anyone should ever go to that talent is if it proves to be better, which right now it is not and it needs to stay that way - passive talents like that are absolutely boring and dumb.

  9. #769
    Quote Originally Posted by Jimmirino View Post
    Is there a set opener in paper anywhere? I for the life of me cannot figure out the proper single target opener. This is assuming there is no adds involved what so ever.

    Here is what I'm currently doing:

    Fel Rush
    FoTI
    2xGT
    Demons Bite to 50-80 Fury
    Metamorphosis
    Fel Rush
    2x Chaos Strike/Annihilation
    Demons Bite to 50-80 Fury
    Vengeful Retreat
    Chaos Strike/Annihilation
    Glave Throw
    Chaos Strike/Annihilation
    Demons Bite to 50-80 Fury
    Fel Rush
    2x Chaos Strike/Annihilation

    And I can't seem to do over 300k on a single target fight, but I've seen other Havocs do well over 300k
    Still looking for a response to this

    I'm 849 with 870 weapons, pulling about 270k-280k on single target fights (no adds involved, minimal movement)

    Are there any guides or examples out there with a good showcase of excellent single target rotation?

  10. #770
    Bloodsail Admiral Pigglix's Avatar
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    My opening usually goes:
    Fel Rush
    Throw Glaive x2
    FoTI
    Build Fury to 70-80
    VR
    Fel barrage
    Pop Meta
    1 Annihilation
    Fel Rush
    single target rotation starts.

  11. #771
    After siming your character, where do you see stat weights?

  12. #772
    Quote Originally Posted by Jimmirino View Post
    Still looking for a response to this

    I'm 849 with 870 weapons, pulling about 270k-280k on single target fights (no adds involved, minimal movement)

    Are there any guides or examples out there with a good showcase of excellent single target rotation?
    You are wasting a VR CD by doing double FR instead of FR / VR at the begining which delay the whole thing. VR before meta, no fel rush until your momentum is 0.5 sec. and you're good to go, also GT before Anni unless you're full of fury. Time VR / FR to do it just before momentum expires each time and look at Throw glaive carefully, Bloodlet will be your first source of DPS if played well.

  13. #773
    Herald of the Titans Dangg's Avatar
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    Quote Originally Posted by Adoxe View Post
    What extra work lol? Time your shit better, you won't have downtime.
    I highly doubt anyone is able to have usuage of prepared like assumed by the simulatin.

  14. #774
    Quote Originally Posted by Dangg View Post
    I highly doubt anyone is able to have usuage of prepared like assumed by the simulatin.
    It's not a matter of doing like the sim, it's a matter of doing more, simply more. Cause doing like the sim with Demon Blades is the same. Impossible to compete a computer. Simply play what you are better at. I'm better at Prepared momentum DPS. I tried a bit Demon Blades, I feel like lot of "wait fury" time. At least with prepared "those" moments are filled with either prepared OR Demon's bite.

  15. #775
    I want to be sure my understanding of the APL inside and outside of Meta is crystal clear, particularly where TG ranks to prevent sitting on charges when you do have fury and could be doing something else, so I hope you won't mind if I seek some clarification while I'm sitting at work with nothing better to do.

    Quote Originally Posted by Vanyali View Post
    Priority List, Single Target
    Annihilation
    Eye Beam (ST: with Anguish only)
    Throw Glaive (@ empty fury only)
    Fury of the Illidari (@ empty fury only)
    Chaos Strike

    Priority List, Single Target

    Outside of Metamorphosis
    1. Throw Glaive (capped charges) - Prevent sitting on charges?
    2. Eye Beam (only with Anguish)
    3. Throw Glaive (low fury)
    4. Fury of the Illidari (low Fury)
    5. Chaos Strike
    6. Generate Fury

    Inside of Metamorphosis
    1. Throw Glaive (capped charges) - Prevent sitting on charges?
    2. Annihilation
    3. Eye Beam (only with Anguish) - Never used it competes with Annihilation for fury?
    4. Throw Glaive (low fury)
    5. Fury of the Illidari (low Fury)
    6. Generate Fury

    Quote Originally Posted by Vanyali View Post
    Priority List, Multi-Target (2-3 Targets)
    Fel Barrage (@ 4-5 stacks)
    Eye Beam
    Annihilation
    Throw Glaive
    Fury of the Illidari
    Chaos Strike
    Death Sweep
    Blade Dance

    Priority List, Multi-Target (2-3 Targets)

    Outside of Metamorphosis
    1. Fel Barrage (@ 4-5 stacks)
    2. Throw Glaive (capped charges) - Prevent sitting on charges?
    3. Eye Beam
    4. Throw Glaive
    5. Fury of the Illidari
    6. Chaos Strike
    7. Blade Dance - Never used because it competes with Chaos Strike for fury?
    8. Generate Fury

    Inside of Metamorphosis
    1. Fel Barrage (@ 4-5 stacks)
    2. Throw Glaive (capped charges) - Prevent sitting on charges?
    3. Eye Beam
    4. Annihilation
    5. Throw Glaive (low fury)
    6. Fury of the Illidari (low fury)
    7. Death Sweep - Never used because it competes with Annihilation for fury?
    8. Generate Fury

    Quote Originally Posted by Vanyali View Post
    Priority List, Multi-Target (4+ Targets)
    Fel Barrage (@4-5 stacks)
    Eye Beam
    Death Sweep
    Blade Dance
    Throw Glaive
    Fury of the Illidari
    Annihilation
    Chaos Strike

    Priority List, Multi-Target (4+ Targets)

    Outside of Metamorphosis
    1. Fel Barrage (@4-5 stacks)
    2. Throw Glaive (capped charges) - Prevent sitting on charges?
    3. Eye Beam
    4. Blade Dance
    5. Throw Glaive
    6. Fury of the Illidari
    7. Annihilation
    8. Generate Fury

    Inside of Metamorphosis
    1. Fel Barrage (@4-5 stacks)
    2. Throw Glaive (capped charges) - Prevent sitting on charges?
    3. Eye Beam
    4. Death Sweep
    5. Throw Glaive
    6. Fury of the Illidari
    7. Chaos Strike
    8. Generate Fury
    Last edited by Coalbane; 2016-09-18 at 12:15 PM.

  16. #776
    I would put FotI higher in the ST rotation, because if you're using it when you've no fury, is usually at the end of the Momo window.

    FotI damage is affected through all of its duration by the Momo buff, so it should be used near the beggining of it.

  17. #777
    Quote Originally Posted by Shirofune View Post
    I would put FotI higher in the ST rotation, because if you're using it when you've no fury, is usually at the end of the Momo window.

    FotI damage is affected through all of its duration by the Momo buff, so it should be used near the beggining of it.
    I get what you're saying, but for the purposes of ranking abilities against each other, I think we assume Momo is up for all of them. Also, even if you drop FotI at the end of a Momo window, you are probably going to follow that up with a Fel Rush or VR to refresh Momo anyway.

  18. #778
    Quote Originally Posted by Coalbane View Post
    I get what you're saying, but for the purposes of ranking abilities against each other, I think we assume Momo is up for all of them. Also, even if you drop FotI at the end of a Momo window, you are probably going to follow that up with a Fel Rush or VR to refresh Momo anyway.
    You wont refresh Momo if you're out of fury so FotI is always best used as the first ability in a Momo window

  19. #779
    @Coalbane


    That's more or less correct. There are weird exceptions (sometimes for 3 targets you might hit BD because they *all* need to die fast, and it's that much extra damage squeezed in for example), or EB not used ST for 30s because at 33s adds are coming and it's a higher gain to wait. The reason why it seems EB is never cast during a meta is because, frankly, there's no reason to - use it just before you pop into meta and it won't come up until after if it's a pure ST fight. On AoE it does outdo Annihilation.

    The TG portion is very very very important to never be sitting on 2 charges; you'll always want it at 1 or 0, never 2. Every second it's on 2 is a pretty decent chunk of damage swirling away.


    As for FoTI, I might need to tweak that just slightly given that we went RoTI first, and RoTI does something I wasn't sure whether or not it does - it double dips momo. Having momo up for the duration is good, having it up for the explosion is good, but having it up for both means that both the initial damage *and* the explosion seem to be hit with the modifier, increasing the damage by quite a bit for being in that window. Which means it just needs two positions on there to reflect with and without the trait, really.

  20. #780
    Nobody can tell me where on the sims it tells you stat weights?

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