Hello,
So today I came across a post by Antihero, a former European pro-player. He makes some interesting points about casual HotS community and it's effect on recent changes; and state of professional scene itself.
I will make some cut outs, but here is the entire post: http://www.twitlonger.com/show/n_1sp3r0s
I know pro-players are mostly playing their own game, but I still find it surprising majority of people have no desire to look for map strategies, optimal ways to play their heroes and how team compositions work.The community has the big problem of not wanting to get better at the game by watching pro games or pro streamers, but why ? Well if u at every point of the development of this game start trying to make cuts because of the "very casual" community and dont want to make stuff which could be complex and hard to master and therefore giving you the potential of carrying a game on your own it becomes a problem. Remember when muradin had rewind on 13 ? well those were crazy times i know was it overpowered ? yes probably, but it was a tool to make plays with going for those double stunlock combos and you could carry a game by mastering ur hit% of ur stormbolts. Or the now happening removal of relentless because it is confusing for new players and they think its a bug ? well there would be too much to mention here so i will just mention those 2 examples.
So what happens if u do this for over 2 years ? Well you give people arguments about how that game is easy to play and to master and they are able to justify it with every single change u get implemented into the game, even tho heroes prolly has a higher skill ceiling in the pro enviroment than some other games macro and micro wise. Therefore those people dont feel obliged to watch those pro games.
What I see, is people picking their "mains" and simply dick around the map trying to kill stuff. I mean, it is okay if you play Quick Match, but in Hero League? Unless you are in the highest leagues, playing Hero League is no different to Unranked Draft. Sometimes even worse, because without the pressure of ranked mode, people are suprisingly more open to weird strategies and advices.
Now about the changes for casual community, I kind of like the dependency on team. One great play by one player doesn't change the outcome unless whole team starts to chain those great plays together, outplaying enemy team. It has this potential to create good friendships based on playing like a team, something I missed so much since Burning Crusade. So I like removing the OP stuff like Rewind on 13 for Muradin.
However reasoning behind removal of all Relentless talents because it appears weird to new players... I was like "What the fuck..?" when I read it, honestly. Just few months ago, everybody was bitching about 'stun meta' of Tyrande + Muradin/Diablo. I can agree in some cases it was over the top, like 75% CC reduction while in Worgen form for Greymane, but since they made Blinds and Polymorhp unaffected by it, I thought just nerfing the talent would be enough.
I can understand Blizzard is trying to make games as intuitive and easy to pick up as they can, but I am worried about them alienating the dedicated playerbase. I kind of find it all weird, because at one side they are happy with focus on heavy team environment or create some unique and interesting heroes like Abathur. However on the other side they remove those subtle, yet effective things. I personally think complexity is fun, just look at Alarak's Telekinesis ability. This ability is Heroic worthy. You can use it to manipulate enemy positioning, chase or escape with self-cast and save people with it. If you are only using it to make that combo (Telekinesis into Discord Strike), you better be playing Kerrigan then. It is no different then.
Now this is kind of hard to comment on, but I definitely agree with the roster swaps and lack of team identity caused by it.On top of that the heroes scene is very unstable due to the for players very unpleasent tournament structure. 2 Regionals per season dont rly cut it for those players sadly. If u are a lower ranked team and just manage to get to that event and get 7/8th place u could call that a nice holiday trip and u get 1k $ (not euros even in EU) per player, before taxes even apply to that, on top of that sounds great right?
Well reality is that u spend prolly more than 1 or 2 months for the preparations, scrims, replay analysis etc. where u could have just went to some fastfood chain worked there and got more money for even less work and dedication.
BUT ORGS SPONSOR THEM AND GIVE THEM MONEY !!!111!!!!!
Alot of organisations will supply a "lower end top 10 team" with no money at all in most cases and just some peripherals and will maybe even take a cut on the prize money up to 20% so from those 1k$ u will end up at prolly 500$.
Those teams are bound to disband and reform almost every now and then coz for them they have to try and find the best possible team in order to have a chance to get into the spot which i will call the "almost safe zone".
Those top 4 teams will get alot more prizemoney than the lower and teams, but will also have to pay the same cuts/taxes depending on country and organisation behind them. They will get some salary which might be up to fastfood chain standards and they can, if u add up the prize money, maybe even safe a little bit on their bank. This is why i call it the "almost safe zone", because those teams have to fear that at one point they might get beaten by other teams and soon find themselves in the "lower end" again and have to work their way up again and those "savings" wont even last for a year if u were to live in ur own flat and had to pay the bills.
tl;dr about that part if u arent dignitas or misfits (in EU atleast) u should be careful that u wont live under a bridge soon.
So in conclusion if blizzard would provide an offline league with a bonus salary which would be profitable we would see less rosterswaps coz its more stable we would have better teams and more viewership coz people wouldnt ask "didnt bkb just get kicked out of liquid why is he alrdy back in again and hey where is vortix i miss his vikings? " and teams would more fans due to that than the randomly organized online qualifiers ending up with a lan event some of them might not even attend.
For example that's the reason I gave up on NA scene, I have no idea which team is who and what are their strengths and weakness because one season they play like that and next time you see entirely different roster. Now look at MVP Black, this team is pretty much the same for the time being. You always know you are going to watch great series when you see them.
Now all of this leads me to two questions:
1. Do you find it hard to track Heroes e-sports?
2. Do you like to watch Heroes e-sports? If yes, does it influence the way you play?
Please feel free to discuss anything written in this post!
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My answers:
1. To some extent, I find it harder to track Korean scene because of weird names. However I have rather good idea about European scene, but I entirely gave up on NA scene because of all the constant roster swaps.
2. I like to watch the highest level games, I usually skip the group stages except the matchups between great teams in Regionals. However I watch entire major tournamets if I can. It definitely helped me to improve as a player.