Piss poor DPS complain, get change, legit nurf to everyone in the game. If you don't see how this is a nurf to everyone you're blind.
Piss poor DPS complain, get change, legit nurf to everyone in the game. If you don't see how this is a nurf to everyone you're blind.
I think the problem is that tank builds and their rotation are much more forgiving than DPS specs, which is understandable since they aren't actually DPS specs. It takes more effort to play most DPS specs to the max/near-max, and as most of us here know, most random players you run into don't even build their talents/gear/artifact correctly so you definitely won't expect them to perform their rotation perfectly or at least remotely well.
I mean just yesterday, I found a Frost DK who asked for some tips and I saw his artifact traits and it was a gigantic mess! He even skipped the Gold traits for minor traits!
To be honest, the tanks aren't meant to be the push of damage, they are meant to take it so others can push through. Some tanks were pulling a lot more than they should, I think. This has to, in some cases, lead to people being removed from the group, even if they did good dps too - but didn't beat the tank.
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i look forward to continuing to out dps people
The only way that happened is if the DPS in question was legit terrible.
I am a prot paladin and not even gearing versatility (gearing DPS and crit/haste), and I pulled at most 175k-200k single target depending on how long the fight lasted... The Shadow Priest and Feral Druid I do dungeons with can burst upwards of 400k+ and sustain 300k-325k+ single target.
And cleave/small AoE pulls? I would be at like 250k-300k while monks and DH could literally go upwards of 1 million+ DPS on those kinds of pulls.
The only time I pull noticeably ahead is on huge AoE pulls (like 10+ targets). And those pulls are both few and far between AND irrelevant to overall performance.
Class balance is pretty horrible across the board in Legion.
Nerfing all tank damage by 10% is probably a mistake but I'm not sure Blizzard can handle all the stuff they need to fix in order to balance every class in this expantion.
It's like they have just given up.
What? lol 400k? I'm not talking about burst damage at the start of the fight. I'm talking about when the fight ends that's the overall dps. I can burst up to 400k dps as Unholy at the start but after bloodlust and my army of the dead ghouls die off then it drops pretty significantly. I usually end most fights at 250k dps unless everybody kills the thing before BL ends. Also there is literally not a single dps class that is simming over 350k dps right now in current gear so it's literally impossible for people to be pulling 400k non burst dps. DH tanks are doing more dps than certain dps specs on single target soo... yeah no it isn't him or us, it's the spec.
On my alt blood dk I do more dps then the actually damage dealers. That is not fair tbh. Blizzard does the right thing - how can anyone not expect balancing to happen at the start of a new expansion ?
If someone rolls a class because "it is better than every other class" you are playing your class for the wrong reasons. People should play the class they enjoy the most, so small balancing stuff don't ruin your actually enjoyment of a certain class.
I freaking kept playing my arms warrior during its worst time (WOD) and i didn't really whine about it. I made feedback, and also alot during my time in alpha and beta Legion, as I was lucky to get into it.
Constructive feedback about mechanics you want changed is a good idea. Whining about some aoe ability getting nerfed as a tank, some ability that is clearly overpowered, isn't a good choice.
Your are so correct here. It is like they threw balancing classes and specs out the window. It is a joke how op some are and how terrible others are. I don't understand how they can't have all classes within 5% or less of each other. Why some are 20% or more better than the bottom specs/classes should never happen.
I'm Ret and I can't keep up with DH's.
I know, I know. The spec is amazing and I'm just "bad".
Well no, tanks did way too much damage for sure. A nerf has been needed since Alpha.
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I'll be surprised if they don't nerf BB some time soon, tbh. There is an EXCELLENT chance that they will considering a 10% nerf to BDKs only means they'll be ahead of the DPS my 18 million damage instead of 20 million...
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True, but no one was going "Let's fill our mythic group with 4 tanks instead of a tank and 3 DPS because their DPS is so high"
A tank is GUARANTEED 1 spot in a group whether they're doing 1 million DPS or 100 DPS. So nerfing their damage means slower dungeon times and harder Mythics/Mythic+s for everyone.
EVERYONE loses with a tank DPS nerf, not just the tank.
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An overall 10% nerf of almost all tank skills doesn't fix the problem that every tank class has a different damage output which has to be balanced imho.
You all realize it doesn't really matter how much dps a tank does compared to the rest of the group so long as they know how to position a mob/boss and keep threat right? They could nerf me (Blood DK) by 50% i wouldnt really give a shit