Yeah it seems trivial but more curious how it works together. I've always tend to run Lifecycles actually, I've used Mist Wrap for a few mythics and find it hilarious to just be constantly channeling but ultimately prefer the weaving of EnM & Vivi.
The other side of it is missing the triple RM that comes from FT, i've gotten so accustomed to that playstyle...
I've had maybe 2 MW healers I felt weren't doing a good job. Not sure if that's by virtue of not having the tools/ gear at that level (was while leveling) but in my experience at 110, I've had good and bad healers. Of the really good healers I remember, 3 of them have been MW, never had an issue with Druid, Shaman was fine, Holy Priest was also fine, haven't seen a Holy Paladin yet, but Discipline Priests are a fucking nightmare (not enough pinch healing ability, it's all slow steady heals based on damage which can be tricky at best, they'll be amazing raid healers but dungeons? no thanks).
In short, I think everything is working as intended. Sounds like the OP just got a bad group that didn't kill the adds fast enough. You can't heal through that snake AoE the entire fight.
Never thought to try that. Will tonight
Good idea, been trying to figure out how to better fistweave. Feels like fistweaving heals are very low. Blackout kick healed for 400 last night, maybe my UI is displaying it wrong but that seems super low.
Animation is fucked. And nobody else can see it. They think I went crazy when I used it and just giggled everytime.
Running joke in my guild runs "Tank, use that mitigation mate you know I dont want to cast anything else. Just let me sit here and channel please"
Yeah you can. Honestly its more fun to watch a random bird which apparently has ADHD lose its sh** and go berserk running all over the place though. I still find myself chucking every time I use it. Silly bird. Chi-ji the spastic crane might not be a very PC description but its certainly accurate. Best CD ever.
Considering that you have the talent on your weapon that gives you a chance to spread RM on applying and expiring ( on top of it's normal effect ) ... I see no problems of having RM on 3-4 targets at all times lol ...
Also, you can TfT-> RM -> Rising Sun -> TFT -> RM -> RM .... actually you can dish out a lot more RMs overall ( as long as u have your RS up).
My opinion is that the tallent gives you so much flexibility ... only downside is that you need to walk/torpedo to some mob and spend a 2 sec ( GCD ) before starting your heal ( unless Enveloping Mists ).
Overall, I'm never going back to the other last tier talents.
Coming from a resto shammy (which are considered super strong), this sounds like a "group derped" issue, not a healing one. Serpentrix (hydra/snake boss) has 2 main mechanics that can either make or break your healing efforts:
-Serpentrix casts Rampage after every submerge until he's engaged. This will spawn tons of poison spits on every player, dealing huge amounts of damage to everyone and preventing you from healing effectively (since you'll be moving).
-After every submerge, 2 adds will apear (mini versions of the boss with a different color). They both spam 1 ability (they do not auto attack) constantly, dealing AoE damage. Of the 2, the purple (arcane) one is the biggest threat since he gains a stacking damage buff everytime he completes a cast, which quickly adds up.
All of these casts can and should be interrupted as often as possible. The boss only needs to be interrupted once (he won't do it again if he has a melee target), which is the tank's job. The adds have to be interrupted as often as possible and nuked by the DPS (purple one has priority). Since they don't deal any melee damage and have little health, they shouldn't deal any noteworthy damage if handled properly.
If done properly he's super easy, but if the above isn't done, it's one of the hardest fights for a healer.
The extra charge of TFT is better in many cases due to flexibility and speed of use.
The advantage of having 2 charges is you can put out 2 enveloping mists very quickly to stop people dying due to spikes in mythic+. You dont have to wait those extra GCDs moving and using RSK that someone could die in. Its not just ReM that you use TFT for and in some cases you just cant afford to wait and not be healing.
Dont forget the hot from essence font cause heals to trigger gusts of mists for additional free healing
- - - Updated - - -
No because of mists of sheilun( causes hots to heal 20% more for 20 secs but at the end discharges an aoe heal that heals for a chunk of healing previously done 15 yards) and later celestial breath ( activating TfT causes you to release the breath of yulon healing up to 6 people within 12 yards)
- - - Updated - - -
Only the primary target of vivify triggers gusts of mists
i dont know if its the best talent, but i love seeing that crane dotting all over the place during a boss fight :P
- - - Updated - - -
yep theres no fistweaving, and it doesnt restore mana without taking the talent for it, but unless mana has really been an issue the other talents on that row are better imo, im pretty sure the attacks are just for anyone leveing as MW and for extra dps during downtime
- - - Updated - - -
its useful on fights where everyone has debuffs :P but its a lot weaker than it use to be, for a 3min CD i think its pretty weak, needs to do a lot more healing or have the HoT baseline
Wow, I just read this discussion first time and I am totally dissapointed. Peps whining about traits after two weeks in xp... now tell me, do you see point of that discussions which was there? Me totally not, and I think that MW monk is totally enjoyable and awesome class to perform. I personally have maybe absolutely worthless path in my wp, I am 848 ilvl and have done every mythic for max times I could do that and never had problem with anything about healing. Never died in any encounter (PvP/PvE) due to minimum bonuses from traits or one talent swapped with another for test issues. There was still something bigger than that. As far as raids and rated PvP is locked, are that things piece of cake. Looking forward to raidin with everything i needed as class from artifact. MW monks ARE viable to do good job in every encounter in WoW. Amen.
Its all ignore pain, absorbs count as healing.
I love the usefulness but the animation is abysmal. It's so f*ckin' annoying when you see the crane running around...
- - - Updated - - -
Most tanks generate insane HPS. Sometimes DKs or DHs are above me, I already had a Warrior outhealing me - I don't know what Blizzard thought when they designed tanks. Incredible DPS, incredible self healing and incredible survivability? Pretty bad balancing regarding tanks right now.