Tanks should not do more damage than 30-40% of a dps class
Tanks should not do more damage than 30-40% of a dps class
I still do ALOT of damage on my DH tank. Is the hotfix live yet?
as a prottadin, pulling 600k+ aoe dps on 6 targets isn't totally unheard of. a lot of the dps classes cannot pull that off. on single target, if the fight is fast enough, i'm doing roughly 200-250k.
i feel the nerf is totally justified and in the grand scheme of things won't change much at all. bads will still be bad and keep on geting out dpsd by tanks, 10% nerf or not.
Must be the same people that whine at me for doing more dps than them as a holy paladin.
Pfft, what a scrub. As a prot paladin I burst for up to 2 mil on 3 mob packs. I end most boss fights at like 350k.
Granted, that's with 15% damage from Luck of the Draw, and burst falls off really hard after the first 30 seconds, so if I have like a 90 second fight due to bad dps, I may end up considerably lower. I'm being a bit facetious, but seriously, prot paladin damage is really good with Seraphim, but I'm not convinced we need nerfs outside of that, because if I run other talents I get out-dpsed really badly by the dpsers in my guild. I'm not actually convinced the 10% damage nerf is needed in all cases; rather I think there's just some outliers and some fringe circumstances where tanks are really good.
Part of the problem is most tanks have really good burst, while lots of dps specs have high ramp up time. Since everyone is starting to overgear heroics really badly, tanks seem really strong. I mean, when I pop Horn of Valor, Seraphim, Avenging Wrath and Bastion of Light, with lust, and the boss dies before my Horn of Valor ends, well, I'm gonna be really high on the meters. That's what happens when you have an 851 ilvl in dungeons that are tuned for 810.
Fuck you tank player you don't play tank to do damage all tanks were fucking cancer in pvp go fuck yourself
Agree with this, really hoping they don't nerf avenging shield dps otherwise I lose self healing as a result of a "dos" nerf. I don't beat equally geared players single target (prot pally) but I'll do well on adds... So what?
I think though the main goal was to have tanks focus on their mitigation rather than topping dos meters. A tank, after all, should be looking to take as little dmg as possible, not to maximize dps
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
Blizzard has access to everyone's data. This includes average and bad tanks as well as great dps players. Lazy or bad dps has nothing to do with their decision.
On armory you're not even using right talents for dps, sim arent even modeled half good for dh atm and lfg has 15% dmg buff but most importantly maybe you just need to play better ?
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In the world that you cant queue for them below 810 ? :P
This was well-deserved as far as DH were concerned. I've been running dungeons since day one, and even moving up in difficulty, i have only been beaten by a DPS in ST *OR* AOE fights a handful of times. And those times were close at that.
Can't Que was to stop early heroics from being ruined by the same people who do less damage in 825 gear than good people in 790. We were walking into heroics as soon as we finished unlocking daily quests day 1 with 790-795 ilvl. and doing First mythics with 800-810.. They are easily doable in 780-785 for good people which in turn means tuned for 810 people who are not.
Well, Blizzard tuned it for 810, you can of course do it with less lol. Mythics at like 800 ilvl was a lot of fun though. There's a big difference between what Blizzard intends, and the lowest theoretical possible ilvl. If the group was really good you could probably do mythics at like 760.