There are three DPS slots in your group. I don't think stacking them "average-above average single target dps" classes that do phenomenal in trash packs will get you very far, especially on Tyrannical bosses.
And I would in a heartbeat take that 500k single target/50k aoe class. Depending on the instance (Vault of the Warden) what time I theoretically will lose on trash, will more than make up for it melting bosses.
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
As I said, then you don't understand mythic/mythic+ dungeons. A class which does 50k aoe dps is practically useless in dungeons. You fight bosses maybe 25% of the time you spend in a dungeon and trash like 75% of the time. You should want people who do tons of trash dps. I won't say single target is totally irrelevant, but it's not a priority.
No, because the trash gets insane buffs, that puts tyrannical to shame. You NEED to have a good trash killing group to do well in mythic+.
Right now it is picking between stuff like DH who got insane AOE and above average ST or classes like warlocks or shadowpriests who are insanely slow and will simply hinder your group. They wont even beat a DH in single target, and they will never ever be able to move fast enough, swap fast enough or burst fast enough or have good stun on very low cd or low cd interrupts.
You can argue all you want, but the fact is right this moment, you are not gonna convince anyone who knows what they are doing that you wouldnt invite a DH or WW monk to your mythic+ dream team group if you wanted speed and efficiency.
Just like you wouldnt invite a holy priest if you could invite a resto druid.
I feel that Mythic+ is primairly designed as a alternative for raiding for players that don't really have the time or for other reasons cannot commit to a raidguild / Schedule and to a lessen extend as content for raiders when not raiding.
Now if i look at the numbers (and disregard the few % of week 1 mythic raiders, who just did see mythic+ as a alternative way to farm insane amount of gear just to get a edge in the WF race) i still think it is a reasonable alternative to raiding for the majority of players that usually did a bit of raiding in maybe normal or heroic who are not doing guaranteed clears from week 1 of players that were good enough for lets say heroic raids but never had the time. Even if these players do lets say level 1-3-5 in week 1 thats 15 pieces of gear + 5 guaranteed from chest in a 5 man group on a gear level they would probably also earn when raiding and it will average out to 4 pieces per player. Thats is probably alot more then they would have gotten from doing raids.
So they way i feel this pan out, it yes, it might be less interesting for top guilds to drop split raids now in favor of farming Mythic+ into oblivion and boost half the server when their own key's are depleted, however the average player that never raided or maybe started of with killing 3-4 bosses in the first week or raiding in their guildruns / pugs can still massively profit from these Mythic + dungeons and work on their gear in the same or even on average a better pace then they could even before while not raiding, or only raiding at their normal level.
Last edited by chronia; 2016-09-16 at 06:01 AM.
well I mean there are 2 specs....
Inc+foe
SF+NB.
There is basically 0 situation where FOE+SF would be ran together because they both take away from the other. Most of the time on the druid discord we just refer to it as SF vs FOE. because those are the 2 damaging spells of each spec.
Last edited by ChickenChaser; 2016-09-16 at 06:26 PM.
Says the game is easy.......Number of current content Mythic/Heroic Kills in the last 3 expansions.........0
Kind of hard to make a judgement about the diffculty of content if you quite literally have never stepped into that arena?
Pre-Nerf Current Content Mythic progression is actually quite difficult. It takes time to develope the teamwork and coordination to defeat encounters regardless of having information prior to stepping into the encounter. Considering your Mythic raiding experience consists of killing Cata Encounters this year I can see how you would feel that raiding is easy.
How about this....join a decent raid team and see how fast you can get pre-nerf mythic kills get Cutting Edge Guldan with an actual team that pulls it 250 times to score their first kill. Experience the time and effort it takes to actually progress with a team at the highest possible difficulty. I think you will find that scoring pre-nerf kills is a much more difficult challenge than you think it is.
I mean cmon being a Neurosurgen is so easy everything is already in a book and mapped out for you. You just have to follow the diagrams right?
Last edited by Guzrud; 2016-09-16 at 09:30 PM.
Good changes. Doesn't bother me, as I'll be doing both mythic raiding + mythic+ dungeons, along with pvp down the road. win/win/win for me. Hopefully it's actually difficult and not zzz easy.
Last edited by Sonnillon; 2016-09-19 at 05:12 AM.
#1 fire mage US. u mirin'?
"Aaah ah ah ah ah ah ah yea, f*ck me, ah, f*ck, aah yeah"
- Jenna Jameson
My some-what organized guild groups already avg. 25 minutes on a Mythic dungeon, (if you don't count the Arcway).
We get more than 2 pieces of loot combined with all 5 party members... Heck, we get a lot more than 2 pieces.
If we're going in Mythic+ with the same mindset we're going into Mythic+0 now, it will take us longer than 25 mins, and we will only get 2 pieces for the whole party? That's ridiculous. I'd then rather farm default Mythics and get my hopes on some awesome Titanforged rolls.
you're seriously bming me because i dont want to play frost? who are you to tell me what spec is competitive and what i should play, do i need to report you for harassment? let me guess while im at it, youre probably a cis white chad who thinks he can go around telling people what to do, GUESS WHAT CHAD, THIS IS A GAME YOU CANT TELL ME WHAT TO DO IM GONNA PLAY WHAT I THINK IS FUN NO MATTER WHAT
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sorry for my outburst, i am just mentally drained from dealing with cis white male and to have to deal with more in a game where i thought was a safe space, it really sucks
#1 fire mage US. u mirin'?
"Aaah ah ah ah ah ah ah yea, f*ck me, ah, f*ck, aah yeah"
- Jenna Jameson
if they take average 25 minutes per dungone mutliply it by 10 its 250 mintues aka 3+ hours - most people wont achieve that most people take +/- 40 minutes per dungeon making it 400 minutes / 6+ hours - most people dont have the luxury of spending much more then that in game because they still have 2-3 nights for raiding - just because a few people have no jobs and would spam it all day long there was absolutely no need to destoy the fun for 95 % who will never commit more then 6-7 hours a week for dungeons
It needed to be changed, way to much loot going around in mythic+ on beta but this was a bit over kill.