Simply put, the Legendary items were a good idea in theory but the execution of them are just trash. They are way too powerful and way too sought out to be so vaguely determined who gets them.
The fact that people will unlock the ability to equip 2 before most people probably get one is just silly and stupid.
Id prefer the old system of long hard quest for specific people to get legendary items to this RNG crap. And I never had an older legendary before, but at least then I knew I wouldnt get it and those who did put in the effort week after week to get it.
No doubt this is Jay Wilson's idea, this screams of "Sounds fun on paper but is terrible in game". Which is exactly how you can describe Vanilla D3. How that man is still employed is shocking.
To be honest, the legendaries were a bad idea since the beginning. What's the point of having 15+ legendaries for every class and spec with most of them only being stat sticks with bad effects? It works for a game like diablo, where it's all about the grind, where you can drop hundreds of legendaries a day and are even able to craft them. But them having to be somewhat rare in a game like WoW all that bad legendaries are doing is making people feel bad, when they get one of those after investing a lot of time playing the RNG slot machine.
I can't talk for everyone, this is what i see in my guild:
1 Demon Hunter with 2 Legendary items
1 Demon Hunter with 1 Legendary items
1 Paladin with 2 Legendary items
1 Mage with 1 Legendary item
1 Hunter with 1 Legendary items
1 Druid with 1 Legendary
1 Priest with 1 Legendary
1 Shaman with 1 Legendary
out of 78 Lv110 players (including alts). So 10 legendary items per 78 players, I have no idea if more of those have multiple ones because the armory doesn't show it.
All i want to fuckin know is if it is still broken, if the pity timer is on and if it's turned on, i want to know if it is inverted. I don't care about low drop rates, but right now farming heroics feels like a waste of time, since i don't know if it's a low droprate or still bugged. But Blizzard won't fuckin give us any information. Am at around 1000 heroics now. Never seen one drop. Know around 10 people who are also at around the same amount of heroics. All didn't see one drop. It really smells like inverted pity timer to me and even if it's not bugged it still feels worthless right now thanks to literally zero communication from Blizzard.
PS: Also... fuck your fly in the signatur. I literally thought there is one behind the glass of my monitor for 15 seconds. xD
Last edited by mmoc961a6aa380; 2016-09-19 at 12:32 AM.
Next thread from OP... "Water is WET"
They're a bad idea to you. For me I love the idea of these legendaries and having rare loot to reward me even if it's a low drop chance when I help my buddies do mythics in the coming weeks is nothing but a plus. And while they'll be nothing but a bonus for those that get them they 99% of the people whining aren't in any kind of progression race where other factors aren't going to render the 1 or two extra legendarily a group has relevant. And that's the entire problem that has absolutely fuck all to do with the system in place.
For people like you who's entire self worth seems to be tied into not only if they got a legendary but how good of one it is need to recognize that that is a you problem not a system problem. No one likes not getting loot and no matter what if you removed legendary there is always something to complain about for why you didn't get BiS loot piece X. I never saw my heroic deathbringer's will but I don't consider the game a broken unfun mess because I was personally annoyed the piece I wanted didn't drop.
“Logic: The art of thinking and reasoning in strict accordance with the limitations and incapacities of the human misunderstanding.”
"Conservative, n: A statesman who is enamored of existing evils, as distinguished from the Liberal who wishes to replace them with others."
Ambrose Bierce
The Bird of Hermes Is My Name, Eating My Wings To Make Me Tame.
Sounds like a QQ thread.
http://www.mmo-champion.com/content/...Dev-Interviews
The first tier is balanced around most players not having a legendary item.
Later tiers will be tuned around most players having a legendary item.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
That's your opinion and that's fine for me. Funny how awfully offended you get by other people's opinions though. Insulting others based on their opinions way to go champ.
Lol. I guess it doesn't take psychologists anymore to analyse peoples characters. Only some random triggered dude on the internet.
I never said that. You're really good at talking out of your ass, overexaggerating and putting words in other peoples mouths.
Last edited by mmoce193b9fd19; 2016-09-19 at 01:22 AM.
Your argument could be valid as long as there was a system that only allowed people who worked hard/did high end game content to get one, it should've been a reward for "working hard" or simply being better than the others at the game
The fact they're a completely random drop(terrible players who just dinged 110 and didn't even know there were legendaries in the game could easily have one), and 80-90% of the hardcore raiders no matter what still have none, makes me pretty sad.
I don't even know how pathetic blizzard could be to implement them in the first place with this rng system lol.
This.
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Most (read: nearly all) people can't be arsed to read through a thread and only respond to the OP. That's just forums in general. I kind of wish MMO-C utilized an aggregate voting mechanism to keep the relevant posts highlighted (ie, reddit), but it's difficult to fault people for innate human laziness.
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That's when you go full destiny and add Xur.