Tanks are there to keep threat and not for damage ffs.
Tanks are there to keep threat and not for damage ffs.
Ret is in an abysmally bad place thanks to the holy power system basically making it a ramp up dps and for unnecessary reasons.
Which is probably why Prot and Holy out DPS ret primarily because they dont have the holy power problem anymore. Yes, the "healer" is doing more DPS than Ret can max.
Thats when you -know- theres a problem, Rets single target -proc- based system is just shit right now and honestly needs a complete rework unless they significantly ramp up the damage that single target ret can do to the point literally -no- class can equalise it.
Thats kinda the problem here in general though, the DPS specs as it stands are either AoE or Single Target, and if your the latter, you tend to underperform because even at your best, your not doing enough.
Sooo, yeah, Rets DPS is terrible right now, dont blame yourself.
it should be a requirement for some people
3 retard groups kept kicking me when i was healing court of stars
all of them were standing in shit and not clearing the correct trash first before pulling other stuff so people run into it during run backs after they died standing in shit
i did my best to heal the noobs only to get kicked
the 4th group i was tanking and made sure we did stuff properly
-Proffesional Necromancer-
The problem is the way tanking even works, but if it's changed, the pool of tanks will be reduced when lower-skilled players can't handle the pressure. Say that threat is based on the skills you use, and as tank, you get a bonus to the threat, but said threat decays faster, like it was your secondary resource. Could always add more ads or something that have to be picked up runningly, then you most certainly have something to do, maybe even too much.
Taking an example like Pathfinder, there's no 'tank' per say, there's just the guy who hits you really fucking hard with a McLargeHuge hammer, and he will shove it were the sun doesn't shine unless you go through him first, before you go molest the guy wearing a dress.
In pathfinder, it makes sense for a tank to do high, if not the highest, amount of consistant damage, because otherwise they'd be attempted ignored very hard, unless you have other tools to stop the baddies approach. Like if you have a way to increase your threat zone and just punish the crap out of everything thinking they can ignore you.
WoW doesn't work that way, and it's getting to be a fundamental problem, however, as it is now, tanks should not do the dps of an actual dps class.
Tanks get damage-boost through artifacts and gear as well as dps does, so scaling is a so-so argument.
Tanks need an overhaul if you want a fun rotation that isn't reliant on doing damage.
A flat 10% nerf to all tanking classes is almost like no nerf at all. It kind of nullifies as it changes nothing to the damage of the tanks relative to each other. Also it just forces even more tank shortage if they over nerf tank dps in future tuning. Brewmaster and Blood already feel like a dps while tanking and I'm fine with that. Only problem would be PVP but it can be tuned via templates....
Sure sure balance isn't an argument but your roleplayer immersion certainly is. Don't need much more of an argument to make other than tanks already being vastly overpowered on any solo content and if it it were up to you also in any kind of pvp content so check your butthurt ego maybe you'll actually stop being retarded.
The elephant in the room is that tanks are DPS... with threat gen that kept aggro, and mindless tanking skills.
You could EASILY (and still can) take 4 tanks and a healer into dungeons and steamroll the place. Just pull everything.
Tanks should NEVER do more DPS than DPS classes.
25% to 50% sure.
But with that said.. BRING BACK threat... make it a thing. THAT'S what makes it rewarding to tank. Make DPS understand that there are times you DON'T go balls to the wall or you're gonna get one shot and teabagged by an add or the boss.
Dropping threat isn't a thing anymore.. "Oh noes! If I invis I miss a DPS CD... OH NOES!"
Tanks.. seriously going to complain they aren't doing as much DPS as DPS? Really?
No thanks. Managing threat as a DPS was negative gameplay. I want to use my abilities, not sit and autoattack half the time.
And that is really what happened, particularly if you happened to play a class without threat management like a warrior. You just autoattacked. It sucked.
Tanks should do DPS, just less than any DPS spec in all scenarios where they don't compromise mitigation, both single-target and AE. A solid 10% less sounds about right. That specifically does mean they should do less AE than Shadow and Feral, but Shadow and Feral AE should be buffed to be reasonable performers first.
That's fine, but then they have to change something fundamental to give us something to do, something to improve at. When none of your buttons matter much for damage, threat or mitigation, it's going to feel incredibly unrewarding to play.
"stand there, press whatever, be bottom of every metric, and slightly re-position once in a while in some fights" is not a viable tank design.
You don't want tank to have their own metric (threat) to care about because is inconvenience you as dps. Then when they get damage to care about instead, that is not fair to you as a dps either. And when they get enough self-sustain to focus on that, that's wrong towards healers. I get that many people who don't tank just want a meat-bag to pull threat while not being inconvenienced or out-competed in any way, but that's just unrealistic if you want there to actually be enough people playing tanks.
The current tact is to make tanking extremely easy in the hopes that DPS will try it and succeed. But difficulty isn't why many people don't enjoy tanking; instead they want to coast along, not carry responsibility for their group's success.
Anyway, your criticism is spot-on. That's why I posted earlier that tanks should get defensive/offensive stances back, with stance-specific abilities and longish cooldowns on stance-switching. This allows players to choose between using offensive stance on easy content (and deal a ton more damage) or defensive stance on progression when they have a chance of dying.
It was all the way up to Wrath of the Lich King. When they made it so threat was irrelevant, I stopped tanking. I actually liked having to work for my threat. Going in as a Protection Warrior in Pit of Saron with 3 trigger-happy Ret Paladins as the DPS made for a fun 15 minutes. :P
Nothing ever bothers Juular.