Originally Posted by
ThunderTaco
My understanding is that currently, we are easily outscaling heroic and myhic dungeons, which leads to packs dying very quickly, so classes with ramp up time can't compete with bursty classes (which are going to be nerfed, dhs and monks). In myhic+ ranged will be favored because they can avoid damage more easily.
I know there is a specific anti ranged mechanic, volcanic or something, but ranged players had to avoid shit their whole life, so they'll handle it. When mobs will deal more damage i'm pretty sure melees will sometimes have to get out of melee range or die, which will help average things.
In raids ranged DPS will have more time to ramp up and will be favored.
tl;dr : Wait to see in the current weeks how the new content will be handled.