I'm talking about the case of two equal players (class imbalance aside). Let's say one has 845 and another has 845 ilvl, they do Mythics, they do world quests. Equal players. One of them gets Legendary by RNG dice roll, another doesn't. Suddenly, a player with Legendary becomes WAY stronger than his friend, and player without the Legendary, despite always keeping up and doing great, can't do anything about it. Can't improve himself to be on par.
To clarify, it's nothing groundbreaking, it's just a frustrating part of a really fantastic expansion. It most likely won't destroy Mythic Raid Progression Race (tm). It won't affect most players progression within raids or Mythic + too much. It's just an annoying design choice they went with for Legendaries.
Because, at least in my opinion, the other player is unable to catch up without prayer to RNG gods. He is basically stuck at the level he is at, he went from "equal" to "worse by large amount" and there is no way of telling when he will be able to catch up.
That's the key. That's everything that is wrong with the system in a nutshell here.What's the perpose of having every single character carrying a legendary? It's losing its significance like this.
Legendaries ARE supposed to be super rare, indeed. But, at least in my eyes, they should be rare because they are difficult to obtain, not tied only to someones luck. That's what makes them Legendary, that's what keeps what I talked about - the feeling of envy a player feels when he sees his equal with such an item, which makes him try his best, and do harder content just to get said Legendary. There were many incarnations of this system, but from Vanilla till MoP it always meant one thing - you have to really prove youself a capable player, and spend a lot of effort to gain one. A player looks awesome with Shadowmourne? I gonna do my best in guild raids, make sure we clear a lot, prove myself to the guild as a person who should get it next time. There is always a way to reach the goal.
That's why current system is bad. When gaining a Legendary is just by a chance, there is no such envy, no such desire, just annoyance that, well, RNG gods decided that you are supposed to be the worse player for the time being. Nothing you can do about it.
And here I think the legendary drop rates are too high. Still don't have any, not going to break my back trying to farm for one. Eventually I will get one as I'm clearing mythics each week and doing my caches.
so because legendaries are common, thats why you can complain that you dont have one while others do
if legendaries were like shadowmourne, where only 1 in 100 people had them, instead of the 1 in 50 that have one now, then it would be ok that legendaries give others a 50% damage boost, but not you
you wouldnt complain then
They do bring imbalance and you can see mythic raiders lamenting the existance of WF on forums, podcasts, twitter etc ... but we're stuck with it, as i suspect we'll be stuck with "legendaries" now.
And is to "why all players should be equal" it's because for alot of us the goal of playing the game is progression (with a fun group of people granted). When players ARN'T inherantly equal and our power level is determined by factors outside of our controll, it pisses us off. Yes it's a game but it's the equivalent of a CO going "ok time to spin the promotion wheel aaaand.... CONGRATULATIONS Lou the one armed 70yold janitor is your new VP"
Scarab Lords, and Invicibles and CM cosmetics or whatever else have you of that hard to obtain stuff does NOT impact your characters power, it's fine for those to be random / difficult to obtain.
What's with the terrible comparison? Scarab Lord wasn't a random thing - it was a result of significant guild effort, which rewarded a person specifically chosen by a group. There was no "we put in all that work and some random guy from the opposite faction got the title".
But the vast majority of the player base, including me, give no damn about mythic raiders.
If your team needs equality, you can arrange it by yourselves to stop using WF. For the 99.9% of the rest of the player base, we love RNGs and epic WFs from HC dungeons and all that shit.
Get used to it, or change genre / game. MMO-RPGs are a mirror of society; there's no true equality out there, and there should be none in a game.
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While the "2 friends, 1 legendary" example , was a better comparison ?
Blizzard seems to be going more towards luck and RNG being a bigger factor in success than skill. It's annoying to be honest.
LOW the way a legendary drop rate is supposed to be.
My guild has 3 active members and we have zero legendaries. This 0% rate is absolutely fucking bullshit. /endsarcasm
It's a legendary... why do you fucking thing you are entitled you goofy fuck.
Without a repeatable, non-gated grind, the legendaries were guaranteed to cause an imbalance.
Every time I turn around, there is something Blizzard is doing to make people resentful.
And Legion had SO much promise.