Originally Posted by
Sylvanaar
But he doesn't? Each member of the group has an equal chance of getting the item they need every time they step into an instance. Nobody is accountable for your bad luck.
There's nothing wrong with legendaries, really. It's more reminiscent of how Wow used to award gear, if anything. Like in TBC, I wanted beserker's call so bad from Zul'Aman but it doesn't matter how badly i wanted it; it's still fair and right to give everybody their roll on the item, even if it means i lose every time. Even though the only place for it to drop is that one final boss, in that one single dungeon.
The person who plays more often rolls the dice more times, until the law of averages takes over and the item is theirs. In fact, i find it more desirable this way, because at least there's only one level of rng instead of bore-forging. And that the items have a unique identity, making other players want them, as shown in this and the numerous other threads complaining that the drops haven't gone in a person's favour.
I mean, at least people are talking about these items. Who cares about +5 ilvl for a slight int/mastery/crit/haste increase, when there's nothing more to think about than, did my ilvl go up?
When it does finally drop for you; that shit will make your day.