Originally Posted by
Arensky
Replying on phone, so forgive me letting out sone details:
I'm thankful that at least you cared to answer, but i'm sorry for shitting on your comment now. It is just outstandingly bad and i think it would be a disfavour to the public not arguing against it.
Bigger Thunderclap is not needed, does not add damage and is IMO the biggest garbage talent in the whole tree.
Although Shockwave has about half the damage and a bit more cd, it hits 5-30 targets at once, but besides that it is crucial for controlling big packs, which have more things you could interrupt, giving some time to ragepool for an ip, giving your healer some breathing room and most importantly from stopping those annoying ranged mobs from jumping away. I said i am willing to sacrifice some surviability, but i am neither willing to sacrifice crowdcontrol, nor am i willing to sacrifice one of the top 3 frequently useable defensive cooldowns in dungeons. (IP, Shieldblock, Shockwave).
Also, i am pulling exactly the feasible amount of mobs, which 70% of the time is all mobs at once between each boss. Limiting factors being: Untankable Ranged mobs who kill your dds (neltharion); Double Lanterguys + the big fat vomit guy in maw - also killing dds - so pool mobs until first lanternguy is focused down, then move on; Miniboss after first Pack in Vault of Warden gets killed with first pack, since after metamorphosis he has an unkickable aoe which REALLY hurts my dds + there are 2 of those mobs in a downgraded version in the next pack, which combined with the "miniboss" are a real pain in the ass, etc. You get the picture.
The only thing i partly agree with you, is giving Ravager a second shot.