Reckoning Bomb - Unleashes the Reckoning upon the Scourge, inflicting ridiculous amounts of damage. Some might even say the damage is ludicrous.
So did you quit when in wrath you had to raid in 25 raid team to actually play the hardest difficulty?
"we downed lk 10 heroic" ... So?
"We downed lk 25 heroic" awesome man. That's supers cool
This has always been a thing. I would love to see you in vanilla when you needed 40 to do even the easier raids... And now your complaining you can't get 20 people for only the hardest difficulty? Kwlstrybrow
I raided in a guild with 100 active players in vanilla, I raided in 10-25 raidsizes later on, I tried mythic, wasnt impressed and now raiding normal/heroic flex sized. I see basically no difference except closer ties to people in smaller groups. Even if you have 10 core regular raiders its always nice to take 3-7 extra players, sometimes its even easier due to more raid-wide cooldowns, sometimes its harder when you have to carry them...without flex you may not have those extra people at all.
Mythic 20 size is...well its a dev decision. I cannot see why its good or bad. If a mythic guild has good manager then it should not have problems keeping people in the guild. I left some 4-5 mythic guilds after first raid because of insane toxicity of guild/raid leaders (and other guildies confirming this behavior, oddly they stay in such guilds, probably masochists or something). And bleeding subs are problem for mythic guilds mostly...and mythic raiders dont lose interest in mythic raiding due to worse social aspects and stuff, they stop raiding because there is either toxic environment or huge content drought (= boring to do same content over and over again).
People come and go, mythic guilds suffer from low amount of new players interested in mythic raiding, its just exhausting to do LFR, normal and heroic in same raid instance for 6 months over and over again until they can try mythic content. Average normal/heroic guild does not have many issues, you can always put together some kind of raid group if you have 2 tanks and 2-3 healers, dps composition does not really matter. If you have this core team of 6-7 players flexible raid size is the best thing ever.
Your avatar says you are from Barcelona, right? i guess you must be playing in dun modr then, how is the server doing population wise? or did you have to migrate to draenor/silvermoon because the lack of population?.
To the point: even though the expansion is gorgeous in my opinion, i have to say i am not seeing a big come back of players, because the genre ,MMORPGs, is in decline, so that is why they are moving to 5-man content, because nowadays playerbase demands that kind of size for grouping.
I am not against 20 man, 10 man or 25 man content, i am just saying that the future main content in wow is gonna be 5 man content, because i think that is the size the majority of the playerbase demands, it is the size (i think) for mobas, so it is the size it is gonna be dominant from now on.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Nope, i do not think so osmeric, because of nearly zero logistics, because it ends up being a very close group of friends, if it did not started like that to begin with, and i have to say because i think they want to promote 5-man content.
Mythic+ and a good number of dungeons was something expected, 7.1 karazhan was a big surprise, and a very nice one.
What it needs is consistency.
The problem is not that 20 is bad and 10 is good, but that there was this transition from one size to another.
What raiding should have going forward is one size, plus or minus flex.
When we had 10 and 25, players managed to do both.
Then suddenly the community claimed 25m was too much work as one raid, when before a forced choice they managed two different sizes.
No, it wasn't "always a thing".
It was always a thing that 25-man raid guilds boasted and claimed that what they were doing was harder, but as someone who did both in WotLK, it obviously total and utter self-serving, self-congratulatory bollocks. Some encounters were harder on 25, but not by much, some were harder on 10s, actually, again, not by much, and anyone claiming 25 was universally and meaningfully harder for anyone but the raid leader was straightforwardly lying to further their own ego (or that of their buddies).
most guilds downed 10 heroic weeks if not months before 25 heroic for LK...
and yes 25 was much harder, mobs we basicly scaled up 3 times more, meaning more health and damage overall then if it was 2 1/2 10 man groups, also giving better gear, and much more difficult numbers on mechanics
Nope it is not, i do agree, 40 man content was not bad either; The real problem is not the size of the group, the problem is that, unlike i thought it was the case when i joined retail, the population is not raid centric at all, meaning that the real population in a server interested in raiding, is a shrinking number with each expansion.
And because of that situation, raiding becomes more and more difficult with each expansion.
If the 2 sizes 10-25 still remained like in MOP, the 10 size would have totally canibalized the 25 format, not because 10 man was better (it was for me but that is a subjective opinion), but because it was at least possible.
If they make the 20 man size consistant over time as you say, it is gonna be the same, the problem still remains, we have a population that is less and less interested in raiding with each expansion, being the difference that this time, unlike in wod, there is an alternative end game content for smaller groups, and this content is gonna detract even more people from the raiding pool.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Raiding from my perspective is the best it has ever been, I played both tiers. It's tuned better, ie harder to carry players and the tools for identifying bad players are much easier to use
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Would variety be better? Sure it always is but the tradeoff in interesting bosses and well tuned raids is too great to bring it back
I love how your subject says NOTHING about Mythic and you don't even bring up Mythic until the last sentence.
Raiding is fine. I'm sorry you can't find 20 people. Blizzard feels it to be most balanced at 20 and does so based on empirical evidence, and not being a shitter with an opinion.
33 specs on a 10 man roster. And the massive cries about people not being able to find a raiding guild cause the 5 dps spots are filled with the standard must have specs. No thanks!
World progression has always been based on 25m or more recently 20m.
I do agree that larger raid groups are less intimate, I disagree about it being easier to be carried (during progression). It's much easier to get a group of 10 to work in unison than a group of 20-25. During times of progression those few people in the 25/20 that aren't pulling their weight will bring down the entire group... it's not usually until after content is on farm that they can be carried.
If you really want to do 10m then just do 10H. Honestly you have a better shot of them making raid locks separate again than making a 10m mythic that way you could have both a social and progression group.