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  1. #1
    The Patient Spphy's Avatar
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    Neck enchants for enhancement

    What enchant for neck would be most beneficial as enhancement for raiding and mythic+ dungeons?

  2. #2
    Satyr is the best neck enchant *BY FAR* but right now it doesn't show up on dmg meters because the damage does not get attributed to the caste in combat logs.
    Look at your racial leader, now look at Magni, now back at him, sadly, he isn't Magni.

    The Bronze Beard King is now diamonds!

  3. #3
    Quote Originally Posted by sloppies View Post
    Satyr is the best neck enchant *BY FAR* but right now it doesn't show up on dmg meters because the damage does not get attributed to the caste in combat logs.
    It does with Details! now.
    http://twitch.tv/fsslgnra Streaming whatever dumb shit I'm doing at the time

  4. #4
    The Patient Spphy's Avatar
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    Okay thanks, as long as it shows on like logs or something. Atleast it deals good dmg, will help my raid out

  5. #5
    Yes Satyr is the best option at the moment. It doest show in Skada, going to check out Details. Thanks Paleaura

  6. #6
    Pandaren Monk MisterBigglez's Avatar
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    Quote Originally Posted by sloppies View Post
    Satyr is the best neck enchant *BY FAR* but right now it doesn't show up on dmg meters because the damage does not get attributed to the caste in combat logs.
    It shows in skada now


  7. #7
    Mechagnome Sezerek's Avatar
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    Quote Originally Posted by MisterBigglez View Post
    It shows in skada now
    And now it is bugged and resets the swing timer for Melee, hooray blizzard.

  8. #8
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    Can any1 post some 5min or 10min target dummy data how strong it is on the long term?

    The screenshot above is obviously not representative because wind bolt isnt 32% of our damage.

  9. #9
    Scarab Lord miffy23's Avatar
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    Quote Originally Posted by Klatar View Post
    Can any1 post some 5min or 10min target dummy data how strong it is on the long term?

    The screenshot above is obviously not representative because wind bolt isnt 32% of our damage.
    Satyr is our theoretical best, has been for a long time. However, it is currently bugged for melee, resetting our swing timer.
    Distant Army is probably better until it's fixed ( might be intended to make melee pick a different one).

  10. #10
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    Quote Originally Posted by miffy23 View Post
    Satyr is our theoretical best, has been for a long time. However, it is currently bugged for melee, resetting our swing timer.
    Distant Army is probably better until it's fixed ( might be intended to make melee pick a different one).
    Thats great....

    Potions bugged,neck enchants bugged. How is anyone supposed to understand now what enchant or potion he is supposed to take? And what will be best after hotfix XY?

    And how good is distant army?

  11. #11
    I hear some people saying Satyr isn't worth it after the apparent swing reset bug. I advise we all don't waste money on enchants until we get a bit more info. I really hope that gets fixed...having swing reset on doom winds is absolutely awful for us.
    Look at your racial leader, now look at Magni, now back at him, sadly, he isn't Magni.

    The Bronze Beard King is now diamonds!

  12. #12
    Scarab Lord miffy23's Avatar
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    Quote Originally Posted by Klatar View Post
    Thats great....

    Potions bugged,neck enchants bugged. How is anyone supposed to understand now what enchant or potion he is supposed to take? And what will be best after hotfix XY?

    And how good is distant army?
    It's close behind Satyr. Hold off on changing anything until we figure out if Satyr is a bug or intended.

  13. #13
    And the Old War potion is still bugged, right?

  14. #14
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    Quote Originally Posted by Shauren View Post
    And the Old War potion is still bugged, right?
    Yes. Deadly grace is the only option.

  15. #15
    Should I remove my neck enchantment now?

  16. #16
    Quote Originally Posted by miffy23 View Post
    Satyr is our theoretical best, has been for a long time. However, it is currently bugged for melee, resetting our swing timer.
    Distant Army is probably better until it's fixed ( might be intended to make melee pick a different one).
    Do you have a source on it resetting the swing timer?

  17. #17
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    Quote Originally Posted by Jotaux View Post
    Do you have a source on it resetting the swing timer?
    It has been tested on shaman discord. Accept it. This bug is currently on live active.

  18. #18
    Seems on EU the swing timer bug has been fixed.

    concerning pots, atm I'm using engineering bombs I made for levelling my prof and on average they seem to do +1M damage
    They scale with everything. eg arms warrior can do 1.9M damage with them during battle cry + colossus smash.
    For enhancement it's mastery and crit, not sure if haste can give extra ticks on the dot.

    So if pots are bugged, getting some engi bombs is a nice alternative and a lot cheaper too.

  19. #19
    Quote Originally Posted by Klatar View Post
    It has been tested on shaman discord. Accept it. This bug is currently on live active.
    How hard is it to provide something from a reputable source? The person I quoted is not exactly reliable so I wanted to know if there was confirmation form someone else.

  20. #20
    Scarab Lord miffy23's Avatar
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    Quote Originally Posted by Jotaux View Post
    Do you have a source on it resetting the swing timer?
    Or you could log in and try it yourself.
    Walk to a dummy, take 5 swings, see it proc, see your character stop attacking.

    Seemingly already fixed now according to some, will check now.

    The person you quoted is as reliable as you want to believe in this little cabal here.

    edit: yup, it's fixed now. Was only live for about half a day.
    Stick to Satyr then.
    Last edited by miffy23; 2016-09-20 at 08:59 PM.

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